
07-09-2009, 02:17 PM
| | New Registrant | | Join Date: Mar 2009
Posts: 3
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I don't have any WWS reports, but it seems when I check recount my HS use is really low compared to other fury warriors. Are you guys spamming the heck out of it? Do you have it macro'd to another ability to get greater use out of it?
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07-09-2009, 03:15 PM
|  | t3h Banhammer | | Join Date: Jul 2007
Posts: 9,567
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no, you hit it everytime you have more than 70 rage or so, you only should use it when you have excess rage. It is a good way to up your dps once you've got WW/BT on CD and there's no instant Slam's proc'd, but you should always make sure you have enough rage to hit those 3 when they come up. otherwise, queue up HS whenever possible (it's not on the GCD so if you're at 100 rage, feel free to hit WW and HS at the same time).
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07-09-2009, 05:52 PM
| | New Registrant | | Join Date: Mar 2009
Posts: 3
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Thanks, that is the answer I was looking for.
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07-13-2009, 02:28 PM
| | Protection Warrior | | Join Date: Nov 2007
Posts: 38
| | | Total DPS new Intercept question
Ok, I have been prot since level 40 and finally purchased the dual talent tree and I was going to try Fury so please be gentile, I admit I do not know nearly enough about warrior DPS.
This is in reference to the 18/53/0 Build.
I am obviously missing some basic DPS warrior funadmentals but, my question is why do we want the 2 points into the Improved Intercept? Reducing the cool down by 10 second. I am not sure I understand when this would be used and when it would be better than putting these 2 points into a weapon specialization or some other talents.
I guess I see a low intecept timer very useful if I am trying to get adds off of clothies but not sure why these 2 points are so crucial to DPS.
Thanks in advance,
Ozymandius
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07-13-2009, 03:13 PM
|  | t3h Banhammer | | Join Date: Jul 2007
Posts: 9,567
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this is a problem with the update done to wowhead, the 2 points that are currently in imp intercept used to be 2 points in weapon mastery.
The ideal dps spec should be: Talent Calculator - World of Warcraft
There's 2 points left over, you can choose to put it into unbridled wrath for rage, improved berserker rage for rage, or fill in imp execute and drop the last point somewhere else like anger management.
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07-15-2009, 05:22 AM
| | Ahtil | | Join Date: Jan 2009 Location: Estonia
Posts: 5
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Plz can anybody post what is soft cap for critic and haste.
Thank you
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07-15-2009, 11:59 AM
|  | t3h Banhammer | | Join Date: Jul 2007
Posts: 9,567
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there are no caps for crit and haste.
Crit you should get to > 30% so that you can reliably have Flurry going all the time, haste... well haste sucks don't prioritize this at all, if it comes on a good piece of gear, cool, if it doesn't, leave it alone!
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07-15-2009, 03:49 PM
| | Beast | | Join Date: Jul 2009 Location: Long Island, NY
Posts: 3
| | | hit rating question Source: Aldaron
The hit rating cap is 5% with 3/3 Precision or 164 hit rating and the expertise cap is 6.5% which is 26 expertise or 213 expertise rating. You're above both caps so you can drop both expertise enchants and replace them with AP enchants or switch out that expertise gem for something else. Picking up Berserking on both weapons couldn't hurt either.
Your stats are close enough to where they'll be at the end of T8. The only stat you could use heaps more of is armor penetration that Ulduar gear is loaded with. You could use a bit more crit, but gemming for it wouldn't be a great option. If you have it, Grim Toll is a great trinket and you can replace that card with it and see a DPS increase. |
I'm somewhat new to the whole forums deal, and have been trying patiently and hard to find and answer to some questions without much results, but I'm pretty sure what you(Aldaron) have posted here is what I've been looking for. I am posting just to ask is this or should this be common knowledge that I only need 164 hit rating(5% hit), as fury with 3/3 precision? Because if it is, I'm a noob since I've been trying desperately hard to keep my hit at or above 8%. just want to confirm it before i make any hardcore adjustments, thanks.
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07-15-2009, 05:09 PM
|  | t3h Banhammer | | Join Date: Jul 2007
Posts: 9,567
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your hit needs to be at 8%, yes 3/3 precision gives you 3%, this 3% is NOT represented on your char sheet when you highlight over hit rating, there for all you REALLY need from hit rating from gear is 5% + 3% from the talent = 8%
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07-18-2009, 01:05 AM
| | New Registrant | | Join Date: Jul 2009
Posts: 3
| | | Could use some help
Anyone that can help a fellow warrior out. Any suggestions would be greatly appreciated. For some reason my DPS is only around 1.5k in Heriocs. Have a look and any information or suggestion is welcome. The World of Warcraft Armory | 
07-18-2009, 10:07 AM
|  | t3h Banhammer | | Join Date: Jul 2007
Posts: 9,567
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dnhubb you're probably better making a new thread in the HALP! forum, and getting individual help there than trying to derail this thread =]
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07-21-2009, 07:00 AM
| | Ahtil | | Join Date: Jan 2009 Location: Estonia
Posts: 5
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Thank you very much. Source: Kazeyonoma
there are no caps for crit and haste.
Crit you should get to > 30% so that you can reliably have Flurry going all the time, haste... well haste sucks don't prioritize this at all, if it comes on a good piece of gear, cool, if it doesn't, leave it alone! | | 
07-22-2009, 10:54 AM
| | New Registrant | | Join Date: Jul 2009
Posts: 2
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Should you focus on capping expertise or focus on pure unadulterated strength?
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07-22-2009, 11:09 AM
|  | t3h Banhammer | | Join Date: Jul 2007
Posts: 9,567
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It's strange, even on Landsouls sheet, STR always has higher SEP than Expertise, but the closer you get to the cap the smaller Expertise SEP drops. my personal opinion is to try to negate it as much as possible because getting dodges is no different than getting misses and misses = 0 dps, there's a lot of debate whether having all your hits hit for X amount more but still miss Y amount of times is better/worse all your hits land a little weaker, but they never miss.
I'm the I don't like things to miss ever, because that's 0 dps during that GCD imo. So expertise soft cap and hit caps are my balancing points and then ArP and Str come after that.
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08-12-2009, 06:59 PM
| | New Registrant | | Join Date: Jan 2009 Location: Olympia, WA
Posts: 4
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I know its a work in progress, but any update soon to include changes to 3.2? If this does not belong here, please take it out.
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08-13-2009, 11:33 AM
|  | t3h Banhammer | | Join Date: Jul 2007
Posts: 9,567
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The foundation for this guide seems to hold true the only changes are the differences in ArP versus other stats now.
Unfortunately I haven't seen Corb in a long time, he's gone inactive in a game we play together outside of WoW. Meeks now plays a paladin, and I sure don't dps as Fury enough to be considered an expert. Looks like someone will have to take up the torch from Corb if he isn't capable of maintaining the guide.
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08-14-2009, 03:42 PM
|  | DK Masta! | | Join Date: May 2008 Location: Ottawa, ON, Canada
Posts: 3,030
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Yeah, Meeks turned Paladin, Corb's MIA, I'm a DK now so I haven't done any Warrior testing since 3.0, and Kaze plays Arms more.
Guide might need to be updated at some point.
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08-14-2009, 03:47 PM
| | Banned | | Join Date: Apr 2008
Posts: 1,399
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I think it would be a good idea to just have warrior dps guide and combine both arms and fury into one guide
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08-14-2009, 04:35 PM
|  | DK Masta! | | Join Date: May 2008 Location: Ottawa, ON, Canada
Posts: 3,030
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It's a lot of information to process but it's doable. I've done it for the DK guide but it's a huge undertaking and takes a lot of work.
The person that does it can do it but be ready for a lot of work.
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