
10-06-2008, 04:12 AM
|  | Gnome Council | | Join Date: Jul 2007 Location: Badajoz, Spain
Posts: 726
| | | Spec/Stats for 3.0 lvl70 raiding
Hello guys,
I've surfing around trying to find about what spec and stats I should look for as soon as the patch hit live because our guild is gonna try to down M'uru and Kil'jaeden before the release of the new expansion.
The problem is, that I don't have much time at work to surf (I can't at home) and most of the analisys and documentation I find is outdated (like TG being a haste penalization and things like that).
Can someone direct me to a thread somewhere which is not outdated and have reliable info? If the debate have been finished and a cookiecutter build have already been proved it will be very helpful, but a non-outdated analysis would be enough.
Thx for ur answers and sorry for the spelling :P
__________________ In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. Panda Cub with a Gnome pet! | 
10-06-2008, 07:01 AM
| | Sponsor | | Join Date: Feb 2008 Location: texas
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Other than here or MMO champion, I am not aware of anywhere that has real information on new stats and specs for 3.0. Obviously they did remove the haste penalty to TG but added a 15% extra miss rate if you get the talent, which means TG is either not viable till lvl 80 gear itemization, or you will have to use a lot more gear with hit rating (leather) to make it worthwhile.
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10-06-2008, 10:20 AM
|  | CM and Wall-O-Text'er | | Join Date: Jul 2007
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Here's my thing:
If you can somehow itemize your gear so that you can reach the hit miss cap with TG (24%=9% base + 15%penalty) without gimping your overall stats as much (Str/Crit/ArP) than TG will of course be a dps increase, but since this is highly unlikely, going something like Talent Calculator - World of Warcraft might be your better bet, it's basically the new 17/44/0 build, that utilizes Impale still now in a lower tier, while picking up all of the Damage boosting abilities, and continuing to just DW 1handers.
Edit: Well, the one I linked above is a 12/49/0 build trying to utilize the new unending fury change, but from what I've read, it sounds like deep wounds is rolling it's dot to provide lots and lots of damage, so maybe picking up 15/46/0 is a better option?
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Last edited by Kazeyonoma; 10-06-2008 at 11:04 AM.
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10-06-2008, 04:46 PM
| | FUWY WAWYAH | | Join Date: May 2008
Posts: 108
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Summary:
- Armor Penetration bad
- Hit Rating good
- Haste buffed ~10% from WF.
Ideal weapon setup without killing Kil'jaeden:
2x The Blade of Harbingers
Executioner MH, Savagery OH.
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10-07-2008, 01:06 AM
|  | Gnome Council | | Join Date: Jul 2007 Location: Badajoz, Spain
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WTB 200 BoJs
PST >.<
Btw Kazey, Deep Wounds is indeed rolling.
With a spec similar you posted I tried my toon with some T6+pvp gear (can't copy my current gear yet) on a dummy and around 30% of my dps came from Deep Wounds. I can't imagine how much damage that's gonna be with Mangle/Trauma up O_O
Btw, what's your thoughts in Deep Arm tree? and what weapon would you think should be the ideal for this setup?
__________________ In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. Panda Cub with a Gnome pet! | 
10-07-2008, 10:39 AM
|  | CM and Wall-O-Text'er | | Join Date: Jul 2007
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Deep arms you definitely want to be axe, something about deep wounds rolling harder because of the extra crit damage from axe spec.
Deep arms is indeed really powerful, I mean, the thread that was posted in another post here was talking about some guy who was spec'd 54/17 and he was absolutely destroying damage meters, top 3 most of the time fighting with hunters using an axe. Part of his rotation is weaving slams into his rotation since they no longer reset the swing timer, just delaying it. I guess at level 70 though it'd look something like this: Talent Calculator - World of Warcraft
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10-07-2008, 01:35 PM
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What do you mean with "weaving" slams?
__________________ In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. Panda Cub with a Gnome pet! | 
10-07-2008, 02:16 PM
| | Death Incarnate | | Join Date: May 2008 Location: Ottawa, ON, Canada
Posts: 348
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By weaving slams, he means by placing slams during your cooldowns, aka when SD isn't up, when MS isn't up and OP isn't up either. You weave your slams through the deadzones. It's a lil chaotic though.
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10-07-2008, 03:53 PM
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So like... Your attack rotation would look like this assuming you get random SD procs:
White hit -> Rend -> Mortal Strike -> SD proc -> Execute -> Overpower -> White hit -> Mortal Strike -> Slam -> Slam -> White hit -> Mortal Strike -> etc etc.
Basically you want to overpower or execute whenever they light up, and rend will cause the overpower to light up, so just keep rend up. White hit is no longer ever a problem since slams don't reset, and you basically just slam whenever you don't have OP or SD/Exe/MS up. You always always want to Execute, then you want to MS, then you want to OP, then you want to slam, in that priority order. And as tony said, it is a weird when you first try it. Slamming like that is really not what we're used to, but it's good.
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10-07-2008, 03:55 PM
| | Death Incarnate | | Join Date: May 2008 Location: Ottawa, ON, Canada
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I will still maintain that Slam > Heroic Strike in a TG build. Just because of how more and more tests show that slam's being the dps choice for two handers, and spamming it is showing to be the best increase.
..I dunno, maybe I'm just diehard to make that damn skill work.
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10-07-2008, 11:28 PM
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Pretty clear now, I will try this tonite at the PTR
Thx for all the answers.
__________________ In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. Panda Cub with a Gnome pet! | 
10-07-2008, 11:57 PM
| | Death Incarnate | | Join Date: May 2008 Location: Ottawa, ON, Canada
Posts: 348
| | Source: Narshe
Pretty clear now, I will try this tonite at the PTR
Thx for all the answers. | All I can say Narshe is don't get discouraged. Right now it's being completely overhauled and the new rotations are all fuzzy and confusing. Just stay the course and figure it out on your own. If you just plan on going back to Prot once you hit 80, have some fun with the class and figure your own rotation out. It'll be nicer for you in the end and you'll enjoy the leveling a lot more.
All we do is suggest what we think is best. Many people dislike my weaving idea, and some like the idea that we're using another attack other than HS in fury. Many people are also complaining of the lack of an attack in our Fury rotation and once you suggest Slam as a viable suggestion, they cringe and go zomg 1.5 second delay to your bar. so what, you're stopping your bar to hit potentially two solid crits higher than your white damage. Seriously, it's about as good as HS is right now.
Anyway, just ranting because it's 2am and I'm a lil out of it after studying midterm number 1..
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10-08-2008, 10:04 AM
| | New Registrant | | Join Date: Oct 2008
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| | Talent Calculator - World of Warcraft
try that at lvl 70, no it doesn't have the arms tree damage talents but it doesn't matter. TG will trump that by a lot. specially with your raiding level your gear will be more than enough for TG to work well. My guildies on the PTR at level 70 have 4 manned all the bosses in kara except for a couple bosses. with TG he is doing 1.5k dps or more and he is the one of the tank's in the guild meaning his fury gear is not as good as mine. at level 80 you can for sure spec the impale and deep wounds with one point floating which can go into 2h specialization or something else depending on your raiding needs or boss needs.
3 point in intensified rage, many people might argue but by looking at the describtion. your death wish's cooldown will be reduced to 1 minute, and the duration is 30 seconds with 20% more damage. meaning by the time the skills wears off u only got 30 secs of CD left. you can think of it as 10% dmg per minute if you use it every time it is up. you can also use bloodrage more often if you are lacking of rage. and the cooldown on recknessless is reduced as well.
the things to keep in mind is that impale and deep wounds is a crit proc, so if you don't crit enough then you won't get the advantage of it. either way as of the way TG is now, special attack hit cap can easily be reached. if you can get your hands on harbringer x 2, with your raiding lvl gear crit should be pretty high which means you can insta slam on a regular basis and popping death wish left and right.
try it out and see how you like it but i am pretty sure it's going to out dps the old 17/44(different in 3.0 but you know what i mean) tree.
also for raiding needs the points in arms can be switched to 5/5 in enrage or furious attack for healing debuff. basically the points in arms are for survival and can be moved into the fury tree for a lvl 70 spec.
and always keep in mind dps is skill based. I have out dpsed tons of 17/44 warriors with my old 6/53/2 spec.
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10-08-2008, 10:28 AM
|  | CM and Wall-O-Text'er | | Join Date: Jul 2007
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I'm sorry but this is your second post that directly refutes the data that both I and tonypablos have tested on the PTR for several weeks. Unless you have screenshots to prove this I'm gonna have to call you out on it.
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10-08-2008, 10:37 AM
| | Death Incarnate | | Join Date: May 2008 Location: Ottawa, ON, Canada
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Gonna have to second this, because I see you're a new registrant, and probably did not look at my Preliminary tests with TG, with old and new builds. No offense? TG falls flat on it's face. It IS a dps increase, don't get me wrong. But it's so minimal and innefficient that you're better off going Arms to outdps everyone right now.
Whoever's on the PTR and telling you this is stroking their epeens and do not know their class mechanics at all. Just saying..
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10-09-2008, 01:03 AM
|  | CM and Wall-O-Text'er | | Join Date: Jul 2007
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[item] tags were removed because they ate up bandwidth, just link it from wowhead and it'll auto show them.
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10-09-2008, 06:39 AM
|  | Gnome Council | | Join Date: Jul 2007 Location: Badajoz, Spain
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So do you think the polearm is worthy and go for arms spec?
__________________ In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. Panda Cub with a Gnome pet! | 
10-09-2008, 09:21 AM
| | Death Incarnate | | Join Date: May 2008 Location: Ottawa, ON, Canada
Posts: 348
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I dislike the Felspine for the sole reason that it really is a hunter type weapon and it doesn't really give you much help stat wise. It's got decent damage, don't get me wrong, and it's got a decent top end..but I guess I'd go for either a sword or axe personally. Not sure if you have the ability to get either sword or axe though.
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10-09-2008, 09:27 AM
| | New Registrant | | Join Date: Oct 2008
Posts: 6
| | | no arms
arms spec? no way
i might be a new registrant but i am not new to warriors.
the numbers you guys tried out is most likely not with the spec i linked
and again dps is mostly skilled maybe you do things differently than i do maybe not who knows, but with TG, the dps is much better
and to be honest all i see is pvp gear on the both of you with some mid level raid gear. Narshe said she is raiding higher content and she has better gear than most likely me. and as i mentioned before with her raid lvl gear TG will be better. maybe the dps gear u have is your offset? i dunno either way i been a dps warrior since i started and i would suggest you try out the TG spec WITHOUT changing your raid gear to try to hit cap. the other 2 guys has what like 95 hit rating, with Narshe's level of raiding she should have around 200ish and of course TG is going to suck with lower level gear due to the lack of everything
Narshe what is your character name? the Nariastrasz returns nothing on armory
Last edited by Huangism; 10-09-2008 at 09:44 AM.
Reason: spelling and additions
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