Source: Shadevarr
Hit is extremely prevelent on plate and 2 handed weapons from what all I've seen. |
That just means those 'TG Warrior' pieces are going to be lackluster for everyone else that can equip them. A cleaner solution is to not modify the desired stats for Warriors just from taking this one talent. Then you can just itemize all DPS plate and 2H weapons similarly, to allow for better cross-class usefulness.
First TG design: built-in slow. That proved problematic for white/special damage ratio, and caused rage management/starvation issues.
Current TG design: built-in miss penalty. Requires lots of extra hit; not optimal for plate itemization, and your gear then becomes tied to TG in order to not waste all that hit. Not ideal, in my opinion.
I'm curious as to why a simple damage reduction wasn't used, to keep 2H power in line when dual wielding? Say a built-in 15% reduction in weapon damage. Keeps it simple, doesn't destroy white/special ratio, and doesn't push TG Warriors towards a unique gearset relative to other Plate wearers.
But that's just my take on TG; I'd rather have a simple, transparent solution than one involving re-gemming/re-gearing.