
09-15-2008, 01:41 AM
| | New Registrant | | Join Date: Sep 2008
Posts: 3
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quick question.....
so we did a lil trash in sunwell just rounding out the night and i picked up the shivering felspine. I have been raiding with the za sword and was wondering if the small ap increase and the alsmot 7% crit spec+agi on weap will outweigh the sword spec...
right now in our raids we are currently using a feral druid along with enhance shammy so im all the way up to 42.5% ish crit is this to much? and do u guys think i should stay with the polearm or stick with sword? and no neither cats edge or soul cleaver has dropped so dont go there....
oh and here is my armory.. The World of Warcraft Armory | 
09-17-2008, 12:05 PM
| | New Registrant | | Join Date: May 2008
Posts: 6
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I've been hearing some mumblings about how great haste is for an arms build, but have not seen anybody put out some solid answers to what an optimal haste value would be, or if it is better/worse than other stats. Has anybody else taken a look at this?
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09-17-2008, 03:42 PM
| | Arms/Prot Master | | Join Date: Jun 2008
Posts: 13
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This is a compilation of things from EJ forums that i threw together real quick into 1 post. For me when it came to stats, I picked up the best ArP and Str gear I could find, while still taking haste gear and banking it until I had enough haste to where I felt I could support a non-slam spec, which for me I decided a 2.8s swing with just flurry up would do more then fine.
Ok first off the "haste soft cap" is a weapon speed around 2.5 seconds with flurry up.
"Timechart for Slam"
t=0.0 white swing lands, begin slam, begin gcd, reset swing timer
t=0.5 slam lands, reset swing timer
t=1.0
t=1.5 slam's gcd finishes, perform instant (MS/WW), begin gcd
t=2.0
t=2.5
t=3.0 instant's gcd finishes, white swing lands, begin slam, begin gcd, reset swing timer
The thing with slam is that the faster you are swining the more of your "white hit" is being eaten.
at 3.5s, a perfectly timed slam (.5 sec) only costs 1/7 of your auto attack
at 2.5s a perfectly timed slam costs 1/5 of your auto attack.
So you have to decide for yourself is when the slam is eating too much of your
auto attack to make up for the reset in the swing timer. The World of Warcraft Armory
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Last edited by Cryof; 09-17-2008 at 03:49 PM.
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09-17-2008, 04:16 PM
| | New Registrant | | Join Date: Aug 2008
Posts: 26
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early raiding you pretty much don't want to stack haste as you adjust to your swing timer and slam. if you are using the general slam rotation then as cryof said once you push past 2.5 attack speed any haste is effectively being wasted because of the gcd and that's only if you're perfect in your rotation. once you get to the point where haste is inevitable on your gear (about swp) then you generally should have the rage to support a HS rotation as you should always have rage to burn.
basically to answer your question i have not seen/heard of any optimal stats as to when to start switchin in haste for your gear. i think it's pretty much a how you feel and how you want to gear your war. but if i had to state a point in progression as to when to swtich it wouldn't be until you're clearin bt and have the armor pen/ap/crit gear from in there, meaning you're in SWP and it drops naturally on the gear
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10-14-2008, 11:31 AM
| | New Registrant | | Join Date: Oct 2008
Posts: 2
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Howdy, I have been using the build with my 2h Axe wielding Orc Warror and love it. I played around with updating it for the new 3.0 specs.
Can anyone take a look at this and tell me how to optimize it? Talent Calculator - World of Warcraft | 
10-14-2008, 12:13 PM
|  | CM and Wall-O-Text'er | | Join Date: Jul 2007
Posts: 4,730
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I'd probably use something more like this: Talent Calculator - World of Warcraft
Yes you lose flurry but you're never gonna get Enrage to pop when dps'ing, so having wrecking crew is a much more steady way of having it up. And the new thing is that you're actually gonna rely on staying in battle stancing and blowing execute and overpower whenever they light up. You force overpowers to light up by keeping rend on the target. It'll be weird but you basically will keep rend up, execute whenever it procs and lights up, overpower whenever it lights up, mortal strike whenever not on CD, bladestorm whenever not on CD, and if you have extra rage at this point slams spam.
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10-15-2008, 10:56 AM
| | New Registrant | | Join Date: Oct 2008
Posts: 2
| | Source: Kazeyonoma
I'd probably use something more like this: Talent Calculator - World of Warcraft
Yes you lose flurry but you're never gonna get Enrage to pop when dps'ing, so having wrecking crew is a much more steady way of having it up. And the new thing is that you're actually gonna rely on staying in battle stancing and blowing execute and overpower whenever they light up. You force overpowers to light up by keeping rend on the target. It'll be weird but you basically will keep rend up, execute whenever it procs and lights up, overpower whenever it lights up, mortal strike whenever not on CD, bladestorm whenever not on CD, and if you have extra rage at this point slams spam. | Wow, you were right, Overpower is up almost all the time. And execute was popping at least twice before the mob was at 20%. I've got a 23.8% crit rating with my 2h Axe and it's just amazing.
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10-15-2008, 11:02 AM
|  | CM and Wall-O-Text'er | | Join Date: Jul 2007
Posts: 4,730
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just wait till you get better gear, right now in my season 4 pvp gear, I've got something like 39.96% crit in zerker so in battle stance I have 36.96% crit and over 2k unbuffed AP. If I swap out my pvp trinket, and a few gear pieces for higher AP/hit I can get my unbuffed ap close to 2.2k but my crit will drop to about 35% crit. Still sexy, and as arms spec to boot, if I was axes that'd be a pretty HUGE chunk to mess around with. haha.
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10-17-2008, 01:27 PM
| | Established Registrant | | Join Date: Jan 2008 Location: Canada
Posts: 242
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Like Kaze said, when you'll get better gear, you'll see it's even better !
There is so much synergy at the moment between Crit and Sudden death.
Add in Deep wound's rolling ticks and you're doing great damage there.
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10-18-2008, 01:24 AM
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Posts: 2
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I have a question. Rend has apparently been nerfed along with sudden death. Lots of warriors on the public WoW forums are saying that pve arms warrior dps is doomed a couple of days into it's real chance to blossom. Is this true?
I was raid buffed up to 52.71% crit at Hyjal two nights ago in poleaxe spec and wearing mostly pvp gear and using the S2 2Haxe I was able to compete with all the aoers specced arms.
I do not want this to end, as I've been raiding and running heroics all week long just aiming for the Blade of the Harbingers as an upgrade.
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10-20-2008, 11:45 PM
| | For Gnomeregan! | | Join Date: May 2008 Location: Belgium
Posts: 18
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While I went TG for Hyjal this week (no ferals, raid wanted rampage), I did go arms tonight for a fun stint in TK/SSC (T6 was cleared, no tanks for Sunwell). Raidbuffed I stood at 40% crit and around 3k AP, with BoH. On every damned fight (Kael, Lurker and Vashj, I tanked A'lar) I utterly annihilated everyone else. Even pulled aggro a few times on Lurker, something casters needn't worry about, and still bested them. Arms is without a doubt the best spec for DPS atm, and I'd even say axe > sword atm (had a warrior with cat's edge and he was consistently below me). Didn't matter much though, we were 1 and 2 on all fights anyway
Gear consists of pretty much the best T6 has to offer, minus the chest, plus the badge axe for me and CE for the other warrior. 4/8 T6 locks, mages and hunters had nothing on us | 
10-22-2008, 08:33 AM
| | Established Registrant | | Join Date: Jan 2008 Location: Pennsylvania
Posts: 1,011
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WWS from Hyjal last night. Anetheron being what I point to for what Arms DPS can do right now. Wow Web Stats
I was in battle stance, keeping up rend and prioritizing:
Bladestorm > Overpower > Execute (under 30 rage) > Mortal Strike > Slam
I stomped the rest of my guild on this fight, and while it's a melee-friendly fight, I've never been THIS far ahead of my guild before.
I have to agree that it's a little OP right now, because I'm not the best geared DPS in my guild. The switch to arms had me downgrade some of my gear just to maintain hit-capped.
Commentary on the other fights:
Rage - I was still learning the rotation
Kaz - Another awesome performance for me
Azgalor - Forgot to refresh rend a number of times. Noob mistake
Naj'entus - No vigilance threat-capped me, but otherwise I feel like I did well
Supremus - Disconnected for most of the fight ><
Trash - I ruled on Hyjal trash when I was fury. I lost a lot of that now, and can't wait for dual-spec when I can titan's grip through it
The rend nerf isn't really a nerf yet, at least not as bad as it used to be. It was just re-factored. I don't know how much damage we'll gain or lose from it, but Rend has only been 5% of my damage on a boss anyway, so I'm not mourning it.
The sudden death nerf is sort of a big deal, but I found myself NOT executing half the time because I had too much rage and it wouldn't be worth it. Over 30 rage and I should be slamming, and saving the execute for when I dump it down to below 30. That didn't happen as much as I thought it would. So, I'd have to say that the Sudden Death nerf isn't as bad as you'd think
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10-24-2008, 12:43 AM
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Posts: 101
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Same deal with me on anethearon last night as well. Didn't have a wws though because I didnt know it was updated to 3.0 yet lol.
Anyway I did about 2200 dps on him i think, and trashed everyone else by far dps-wise (same deal on rage).
Trash is a little dissapointing as arms, as u simply don't have the aoe burst. You have bladestorm which is good while it is up, but it simply isnt up enough for enough dps (sure i averaged 2000 dps on trash, but that was NOTHING compared to everyone else).
I tried everything too - going to zerker, sweeping strkes and whirlwinding.
I wasnt using slam as much as a rage dump though, which probably need to start doing.
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10-24-2008, 06:41 AM
| | Established Registrant | | Join Date: Jan 2008 Location: Canada
Posts: 242
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I wasnt using slam as much as a rage dump though, which probably need to start doing. | I found out that using slam on trash mobs (which usually have a tendency to move often and die quickly) is quite 'difficult' to use steadily (many times your attack will fail due to the mob being dead or moving out of range just as you were about to land the blow)
I guess at those times, keeping use of instant attacks is the way to go.
What I'd be curious would to see the performance of dual-wielding axes on trash dumping rage on executes / WW / SS / MS when it's up.
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10-24-2008, 07:10 AM
| | Established Registrant | | Join Date: Jan 2008 Location: Pennsylvania
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Does anyone have evidence of a sudden death execute hitting a second target while SS is up? If so, you should prioritize execute>ms>bladestorm>ww while sweeping strikes is running.
Usually about 5secs into a trash pull that I have BS up, I go to zerker stance, pop BS, then with the 100 rage I have, I pop SS then Execute. HUUUGE burst. Not sustainable, but keeps me in the top-5 usually.
I do plan on building an AE-Trash as my second spec though, using TG. BS won't make up for Imp WW with a pair of 150badge-axes
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10-24-2008, 07:27 AM
| | Death Incarnate | | Join Date: May 2008 Location: Ottawa, ON, Canada
Posts: 348
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In all the accounts I've used Sweeping Strikes while AoEing down packs, SD/Execute do not register. I wouldn't see why as it pretty much uses the same type of attack, being execute, and Execute's been removed from Sweeping Strikes for a lil while now.
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10-24-2008, 07:37 AM
| | Established Registrant | | Join Date: Jan 2008 Location: Pennsylvania
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I thought that Execute worked for Sweeping Strikes if both mobs were below 20%.
I hadn't done any substantial testing, but it was something another warrior told me and I had no reason to doubt him. After all, execute USED to work with sweeping strikes. It's just a matter of how blizz coded it:
original:
If (sweeping_strikes) then Ability.hit(closest_mob)
a) if (sweeping_strikes and not(Ability.name="execute")) then Ability.hit(closest_mob)
or
b) if (sweeping_strikes and Ability.name="execute") { if (closest_mob.healthPercent < 20) then Ability.hit(closest_mob) } else { Ability.hit(closest_mob) }
(please no commenting on my pseudo-code; yes i know this isn't valid c++/C# syntax, I'm trying to keep it less confusing)
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10-24-2008, 07:42 AM
| | Death Incarnate | | Join Date: May 2008 Location: Ottawa, ON, Canada
Posts: 348
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I don't even understand half of the code you used so I'm not even going to comment on it, let alone be able to understand half of it.
It used to work how it was but both mobs I think had to be below 20% to be able to work properly. I really ain't sure anymore to be honest. It depends on how they coded their Sudden Death work. When Iw as doing it, I didn't see two mobs's health go down chunk wise and now that I'm specced TG (I was only spec'ed Arms till I got my BoH, now I'm staying Fury for probably most of the time), I don't have much available information. So by all means, test away!
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10-24-2008, 09:25 AM
| | Established Registrant | | Join Date: Jan 2008 Location: Canada
Posts: 242
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I'll try to get an Excute used while SS and SD are up and see what happens during lunch time today.
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