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  #221  
Old 02-25-2008, 08:28 PM
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Hey, I was looking at the new badge gear and I noticed that all the new badge plate dps gear has haste on it and no crit. Is it just me or is that a horrible idea? I haven't run any numbers or anything, but isn't crit a much better stat than haste? Thoughtful replies appreciated, thanks.
TOTALLY noticed this too. Really bummed, it seems the ONLY way to get crit gear is PvP arena or in 25 man raids, at least plate.

I know this isn't REALLY true, but for gosh sake, HASTE?!?! Well, would have been nice if they hooked us up, though the 100+dps daggers are nice, and the hit on the legs are sweet. Guess as one of three trees, one which balanced gear is key, we can't ask for too much pandering?!?!

Plate Crit seems so PvP-oriented though, and raid Fury is not that strong in PvP, it's just the fact of things I think. We're up for the challenge eh?

AS FOR YOUR QUESTION - IMO crit is better than haste for Fury because Flurry keeps our speeds up high enough typically, and crit is hard to come by for some. Of course, if you think about it, it's relative really, as is all in Fury. If you're crit is sort of low, then obviously crit is key. Haste is helpful if you have hard-hitting slower weapons like 2.7 or even 2.6 speeds. It'll boost your white damage dps for sure, and can also help with certain Specials like Execute or HS spam. It really just depends on your stats, and whether you're hurting for crit when raid-buffed, or if you're swinging slowish weapons that would improve your overall white dps by # swings/per second increasing uniformly. I have Heartless and I love it when Mongoose procs - I swing two 2.6 weps at about 1.70 each.
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Last edited by GarrettJaxx; 02-25-2008 at 08:33 PM.
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  #222  
Old 02-26-2008, 10:48 AM
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well, for our dps, it seems like once we reach our crit minimum, pushing str/arP/haste are higher scaling stats than more crit or +hit. I think blizz is trying to lean towards this, but fully forgot that if they replace our crit in ALL our pieces, we won't have enough crit anymore again. lawlz.
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  #223  
Old 02-27-2008, 12:48 AM
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Trinks?

What is considered to be the 2 end game trinks?
Ashtongue Talisman of Valor
Madness of the Betrayer
Prism of Inner Calm
Berserker's Call
Tsunami Talisman
Dragonspine Trophy

I think i hit all the major ones.

Last edited by Filup; 02-27-2008 at 12:54 AM.
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  #224  
Old 02-27-2008, 01:15 AM
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Trinks?

What is considered to be the 2 end game trinks?
Ashtongue Talisman of Valor
Madness of the Betrayer
Prism of Inner Calm
Berserker's Call
Tsunami Talisman
Dragonspine Trophy

I think i hit all the major ones.
No Solarian's Sapphire? With a full melee group it adds enough DPS to be mentioned I should think.
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  #225  
Old 02-27-2008, 09:02 AM
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I think I'd rank these as follows:

#1: Madness of the Betrayer - Items - WOWDB
Hit + AP + ArmPen (if you have the gear and Executioner Proc) is a scaled DPS increase - massively impactful!!

#2: Tsunami Talisman - Items - WOWDB
Gawgeous. Sick crit bonus which helps to scale proc-rate of AP increase (which obviously kicks in when Flurry's up. Watch yer threat with this one!!

#3: berserker's call - WOWDB Search
Bloodlust Brooch improvement. It's nice, don't get me wrong - I think there's better out there, but 360 AP is sexahh!!

#4: Ashtongue Talisman of Valor - Items - WOWDB
110 AP when it procs (25% is pretty frequently) - basically a BT nitro-turbo-boost. Sexah!!

#5: Dragonspine Trophy
Always been a fan of haste rating, and an AP increase is always nice, but it's not as much of an increase as BL Brooch or some others, and I am still learning about the relative value of haste rating, so ...

#6: Prism of Inner Calm - Items - WoW DB
To me this is a bit of a waste of a trinket spot. I know threat management is key, key, key, but Salv and Omen ftw.

I'll take any of 'em atm, lol, but I'd likely pass on Prism of Inner Calm if it dropped for DKP, to be honest. I'm not at the point, personally, where my threat is unmanageable.
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  #226  
Old 02-27-2008, 12:07 PM
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Well Solarian's Sapphire is good for your party but not so good for your self. Compared to all the other tinks your gonna nerf your own dps. So yeah i guess it would be good if your going for total group dps. I Should have said for self dps.

Right now my guild is killing bosses that drop the
Tsunami Talisman
Berserker's call
Dragonspine Trophy

I have been told that dst is one of the best if not the best trink for Fury wars but im not sure.
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  #227  
Old 02-28-2008, 01:24 PM
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Hello everyone I have been looking around and if this question has been asked please link the post I have been unlucky in my searches.
I recently got Talon of Azshara and enchanted it with Executioner. Last night I recieved Rage (main hand claw) my off hand atm is Vindicator's Brand with Potency. I would like to enchant Rage with Mongoose however before I do I wanted to know if Executioner has to be on the main hand or does it really not matter.


Thanks for your time
Brick
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  #228  
Old 02-28-2008, 02:54 PM
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I don't believe it matters but if procs work how I figure they do, I think you'll get less procs from something on OH as you do on MH. But again I don't know that, I only figure. Anyone know for sure?
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  #229  
Old 02-28-2008, 06:00 PM
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Well Solarian's Sapphire is good for your party but not so good for your self. Compared to all the other tinks your gonna nerf your own dps. So yeah i guess it would be good if your going for total group dps. I Should have said for self dps.

Right now my guild is killing bosses that drop the
Tsunami Talisman
Berserker's call
Dragonspine Trophy

I have been told that dst is one of the best if not the best trink for Fury wars but im not sure.
Out of those three, I'd use Tsunami and Berserker's, if I was just going for personal DPS. I'm not sure that the Haste proc from DST is better than the AP and Crit from the other two.
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  #230  
Old 03-02-2008, 03:46 PM
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Source: brick
Hello everyone I have been looking around and if this question has been asked please link the post I have been unlucky in my searches.
I recently got Talon of Azshara and enchanted it with Executioner. Last night I recieved Rage (main hand claw) my off hand atm is Vindicator's Brand with Potency. I would like to enchant Rage with Mongoose however before I do I wanted to know if Executioner has to be on the main hand or does it really not matter.


Thanks for your time
Brick
Doesnt matter to my knowledge. It will proc each minute a set amount, however, and if your hit rating is too low, and your offhand misses alot, then the math says that in a battle that lasts only seconds, it will not proc 'early' in the battle (and hence the buff helps for longer). Frankly, at the level you would be at to get the Talon, I'd be suprised if your hit rating was low to the point that you'd notice, but I'm interested in other people's replies on this.

Separate note - I have the choice of 169 hit and 28% crit or 135 hit and 30% crit. I'm thinking that the 169 hit is a much better option at this point, raiding in SSC and TK. But I'm curious - I'm hearing alot of static on the warrior forum boards at WoW.com about hit rating in the low hundreds being ok if crit is high enough. Goes against EVERYTHING I learned in this thread. Thoughts?
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  #231  
Old 03-03-2008, 03:03 PM
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I would expect this to be recent talk and absed on the fact that flurry is bugged. I Stacked some extra crit to get my flurry time up even though i know ill drop it back for Hit as soon as 2.4 comes out.

No matter what you do at the moment you cant refresh flurry on the last charge making it goe down on you everytime you proc it. Normally it wouldn't drop and you wouldn't slow normal hits.

Basically +hit needs to be 1/3rd higher or so than normal to maintain what you had pre 2.3........it's fixed in 2.4 and the PTR seems OK from my brief time on it.

so in conclusion. yes you need more crit than hit at the moment to keep flurry up which is more swings a minute than you gain with a little extra +hit but its because of a bug not because its meant to be that way.
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  #232  
Old 03-03-2008, 05:44 PM
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Source: fastidius
so in conclusion. yes you need more crit than hit at the moment to keep flurry up which is more swings a minute than you gain with a little extra +hit but its because of a bug not because its meant to be that way.
WOW thanks, if this is true, then a) this is good to know, at least; and b) GG Blizz, as if I needed to say that.
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  #233  
Old 03-03-2008, 06:36 PM
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I just wanna say

THANK YOU!!

I have been wondering why I was only getting around ~800 DPS raid buffed...I have been going for waay too much hit.

Atm I have 233 hit...should of never listened to those rogues, they said I should try and cap my hit, but boy where they wrong.

I really, really am greatful for this and now I will have to set things right...again thank you!
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  #234  
Old 03-04-2008, 11:01 PM
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How is haste viable with all the Badgeloot and the Magisters Terrace Gear for newer DW Fury? Is the amount aviable large enough, or do you still need BT Level Gear (What stat level would that be).
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  #235  
Old 03-06-2008, 04:11 PM
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I have been trying to figure out the haste benefits etc myself and cam to the following conclusion.


Abacus of Violent Odds & Dragonspine Trophy are particularly good to have equipped due to the haste benefits on normal swings. I wouldn't sacrifice ArP for it but i might look at dropping crit for it as if i swing 15% more i should be able to drop some crit and still keep flurry up. I don't see any real negative to the stat but it's not very high on the valuable stat list for a warrior as far as i can tell.

The formula is something like 15.7 = 1% reduction in your Delay. Its not faster swings as such just lower delays if that make sense. It also doesn't affect much on our specials as they are normalised or AP based. you might suffer slightly on heroic strikes(??) but you can get more of them in so i guess its a trade off of Damage to QTY.

bear in mind that the math on weapon delay seems to be rounded to the nearest .1 so unless you are reducing both hands by at least .1 its not worth the slot. This may not be the case but it seems to be as i cant get a haste of such a small percentage to check.

I think theres a 4th item but i only have 3 i can find easily so heres what i figured out using a 2.5 weapon because its about average for slow slow i think.


Item - HV - H% - FinalDelay - Effect on 2.5 weapon - Rounded
legs - 43 - 2.73% - 97.27% - 2.431 - 2.4
Chest - 51 - 3.23% - 96.77% - 2.419 - 2.4
waist - 30 - 1.90% - 98.1% - 2.4525 - 2.5
all 3 - 124 - 5.86% - 94.14% - 2.3535 - 2.3

so if we do the math on say a Big Bad Wolf paw for a token item...
Min - Max - Delay
153-285-2.5

Probably a more eloquent way to write it but
((153+285)/2)
/2.5 = 87.6 DPS
/2.4 = 91.25 DPS
/2.3 = 95.22 DPS

now lets just think about what we can get with haste on it also....

Dragonspine trophy - 325 - 30.91%
Abacus of violent Odds - 260 - 16.5%
Dragonstrike (Crafter Mace) - 212 - 13.4%

so the reality is that if you buy the haste gear you are getting less hast than any one of these items gives.

Combined it may produce a 165 DPS DragonStrike but the trinkets are better than all the gear combined so to me it seems a pretty bad set of gear to get, your better with ArP badge Gear.

having said that if the Gear was to come out at say a 15-30% haste then it may be worth it. Flurry Adds to it slightly by adding +25% to the final figure but its still appears to be a fairly limited increase Via the Badge Gear.


My Math May be wrong so someone double check me 8) from what i know the Haste rattings are additive and then flurry is a multiplicative to that.

Last edited by fastidius; 03-06-2008 at 04:13 PM. Reason: Coz i can't spell good
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  #236  
Old 03-09-2008, 10:20 AM
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Haste does not seem very worth it, badge-wise. I'd look to weapons and trinket upgrades, and maybe the odd armor piece if, like me, you're just getting into t5 opps.
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  #237  
Old 03-10-2008, 05:23 PM
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Man, thank you tons for posting this. I've been raiding for awhile and you answered almost all the questions I had ever had. Especially "6. Skill Rotations," that has helped so much. I mostly had just did BT and WW, but now I also know weather to use Cleave or Herioc Strike. And when to use it, and when to refresh BS and Rampage and such. Again thanks alot man, i'm sure im not the only one who appreciates this.

One question though, what did you prefer to have Hit Ratng at? Sort of got confused at the post.
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  #238  
Old 03-10-2008, 06:56 PM
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Hit Rating goals vary from player to player. Personally I'm happy in the 150-175 range, but I know others who perfer to be closer to, or even over, 200.
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  #239  
Old 03-10-2008, 07:27 PM
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Ya, I was just wondering. I don't plan on socketing for hit rating regardless. I have 150 hit rating and pretty much crap gear =P. So as he says I wouldn't ever socket for hit.
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  #240  
Old 03-14-2008, 10:11 PM
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I have a quick question. Does anyone known if they nerfed the racial expertise on humans and orcs? I seem to remember two swords giving me 10 expertise just a few weeks ago. Tonight, I noticed it's just five. >.<
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