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I never raided much until WotLK. And I never raided seriously until Ulduar.
But in my limited post-3.2 I've noticed one *huge* ingredient.
Stability.
I run 10's and we have about half the roster constantly turning over (not just players, but also roles, ie. I started as dps, now I'm tanking). And especially with hard modes it's quite glaring how it hurts us, where bosses we have on farm with certain players are just wipefests with others. I think this is more of a recruiting thing and hard to screen out. I don't know what that x-factor is that makes one player reliable and another flakey.
Strong leadership is also a really big one. My guild recently went through a loss of officers, raid leaders, and even the gm. You'd be surprised how hard it is to get things organized and how hard it is to get people to follow you when you aren't 'in charge'. Most of the raiders were still around, but they just couldn't get any raids off the ground. And when they could, they didn't get as far as they used to. I suppose this also goes under stability.
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