We started with Hydross, but Lurker might be better if you need more time getting the resistance gear. |
Lurker is infinitely easier than the rest of the bosses in SSC. No enrage timer and only a moderate requirement of dps (enough to down all the adds that you can't perma sheep). It gives your raid members a huge test on who can and who can't actually focus for 10 minutes. The people that get killed by spout again and again are the people you will want to replace before moving further into T5 content.
One lurker fight when we brought a bunch of folks that had never been we lost 6 dps right off the bat (all the new guys and 1-2 people like I mentioned above). We then downed lurker in 17 minutes. We still had the minimum dps to kill the adds in time, we just needed a lot more time on Lurker himself
Hydross is a more difficult fight as you need:
1) Resistance tanks 2 in close to full buffed (1) frost and (1) nature and 1-2 OTs with decent mixed resistances to help round up the adds. A prot pally in mixed resist gear makes the adds trivial.
2) Good AE or very strong single target dps. AE helps bring the adds down faster in order to spend more time on Hydross. If you have to single target the adds down, you have to ensure the adds fall quickly.
3) The ability of your entire raid to stop dps (locks stopping dots earlier) and moving across a line and holding dps while the MT and the OT's establish agro.
While it really isn't that difficult of a fight, it has much higher initial requirements than Lurker.
Tidewalker we found to be a cakewalk... we killed him on our 2nd real go (we had 1 attempt the week before just to check his dps and how the fight went). We would've one shot him that night, but we found that we were a bit light on healing our first attempt (~45%) so kitty druid put on his healing gear and we got him the second go without a single death. A druid tanking him, with a prot pally grabbing all the adds from one side, while the prot/dps warriors bring the other sides adds to the pally. If everyone is piled up close to tidewalker the murlocs are easy to control and aoe down.
We have just started working on Leo (one attempt last raid to see him in action), my hope this week is to see Leo fall and FLK should fall right after since that fight looks actually fairly simple in execution.