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Hum I dont see it that way either.
With lower avoidance and smaller hits, my guess is that overall damage gonna be more important; and druids are not the best at that, they are even the worst I think.
To take an old example, at the start of Naxx, DK were taking the less damage overall; I did some comparison at this time I was taking 2x less damage than our druid and 1,5x less than our war and pal, with a lesser stuff. But it wasnt important because we were really spikky.
The difference in damage taken isnt like this anymore of course, but druid still take more damage overall; and they always did, it's in their design: they have more HP and armor but they take more hit.
My guess is that if they make damage less spikky and more predictable, they will put more pressure on the mana of the healers to make fights dangerous (since the danger to loose a tank of a sudden spike of damage wont be here anymore, and at the moment, it's the main and almost only danger for a tank). So if mana is more of a problem, the total damage taken by the tank will be important.
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