3.3 changes to area attacks - TankSpot
Remove Advertisements
3.3 changes to area attacks
TankSpot // TankSpot News & Discussion // Theory & Mechanics Discussion
Reply
 
LinkBack Thread Tools
  #1  
Old 10-09-2009, 09:33 AM
New Registrant
WoW Characters
 
Join Date: Aug 2009
Location: New York
Posts: 4
3.3 changes to area attacks

The most recent PTR notes have said the following regarding AoE:
"Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example."

I worry about two things:
a) AoE Tanking looks like it just got a bit harder on large groups. Any damage lost is threat lost, and people using single-target attacks will find themselves pulling more often because of it.
b) Some bosses throw out very large numbers of adds at a time. Onyxia, for example, supposedly drops 40 whelps at a time. Area Effects will probably do somewhere between half and a quarter of their original effect, meaning it takes two to four times longer (also mana spent) to get them to drop.

I sincerely doubt this change will affect the way bosses do raidwide damage. Is there an upside I'm missing? How can tanks react to such changes when AoE's are the standard for large groups of adds that need to be killed quickly?

Breccia
Reply With Quote
  #2  
Old 10-09-2009, 09:37 AM
Hot Gnome!
WoW Characters
 
Join Date: Dec 2008
Location: Lynchburg, VA
Posts: 129
You have to remember all aoe will be capped. So if you have a ton of mobs and are not able to do damage to all of them, then neither is your dps. Not to mention a pull that big will more then likely have 2 tanks. Just my initial opinion.
Reply With Quote
  #3  
Old 10-09-2009, 09:42 AM
Established Registrant
WoW Characters
 
Join Date: Apr 2009
Posts: 281
a) AoE DPS will suffer the same penalty, so threat-wise, it's a wash. Single-target DPSers, as always, should not be attacking some random target glued to the tank. They should be assisting off the tank to hit his primary target (the one with the most threat built up on it). DPS get themselves killed all the time as it is for that very reason, so no difference there.

b) I guess they didn't like the current efficiency level of AoE DPS. :P We'll adjust.
Reply With Quote
  #4  
Old 10-09-2009, 04:00 PM
has elitetis
WoW Characters
 
Join Date: Feb 2009
Posts: 359
Tanks aren't AoE damage capped now while DPS already is, I don't see why this would change in 3.3. The AoE damage cap change is just for DPS, not us.
Reply With Quote
  #5  
Old 10-16-2009, 09:03 AM
New Registrant
WoW Characters
 
Join Date: Sep 2009
Posts: 1
I remember a time, aoe effekts behavior exactly like this.. Vanilla in later Ahn Qiraj I think. It was removed, and now it came out as an new change.. funny ,)

If it go online like this, the AoE Tank abilitys from the 2 tanking classes which are at the moment a little behind (Warrior / Bear) would fall even more behind.

Paladins and DK shurly will not be affected in the same way. Consecration ,Having Frost Fever and BP on a lot of Targets and Death & Decay will shurly not reduced. Like it is at the moment.

So it will be again: there where some tanks which tank the groups, and others where picking out the hard hitting mobs.
Reply With Quote
  #6  
Old 10-16-2009, 09:08 AM
Glowing Tank
WoW Characters
 
Join Date: Aug 2008
Posts: 961
Blog Entries: 2
On DKs: the "aoe" damage of diseases is not aoe, it's just an aoe application. That damage shouldn't be changed at all.

On AoE damage cap: That will actually increase aoe damage of large pulls. There's no difference between tanks and dpsers there, so it's a very small difference.
On Single targets against aoe: If they are not attacking the tank's primary target, they're doing it wrong. Nothing changes.


The only point of this change was to increase the total damage done of AOE attacks. Currently, there is a damage limit and it'll be spread evenly, so the more mobs, the less damage the aoe does per person. It's a true damage cap. This change will turn it into a per-mob damage cap, so adding more mobs will still mean the aoe does more damage.
__________________
Doesn't matter what class you play, you can't hold aggro on stupid.
Reply With Quote
  #7  
Old 10-16-2009, 11:54 AM
New Registrant
WoW Characters
 
Join Date: Aug 2009
Location: New York
Posts: 4
Source: Synapse
The only point of this change was to increase the total damage done of AOE attacks. Currently, there is a damage limit and it'll be spread evenly, so the more mobs, the less damage the aoe does per person. It's a true damage cap. This change will turn it into a per-mob damage cap, so adding more mobs will still mean the aoe does more damage.
I'm not sure that's the case. Quoting the PTR patch notes, "the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets". They use an example that says a spell that does 1,000 damage to each of 10 targets would do 500 to each of 20.

From what I have seen and been told, the total damage cap on most AoE's is higher than the damage done on 10 targets. If that's true, the new damage cap would be lower than the current one.
Reply With Quote
  #8  
Old 10-16-2009, 12:15 PM
Tauren Rogue
WoW Characters
 
Join Date: Jun 2009
Location: Belgium
Posts: 261
The only change is that instead of a fixed number the cap now scales. The problem is that for some classes/spec, that hardcap was lying far higher than 10 targets.
Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


World of Warcraft™ and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®.