Source: Trysha
Expertise is actually not really important at all for a paladin. Hit>expertise any day. Reason being is expertise effects two things paladins use, which are melee white attack and HoTR. hit effects most everything else. |
This is... for lack of any way to be nice about it, a classic example of giving bad advice because your information is out of date.
Current research has made it very clear that the avoidance value of Expertise in that it prevents parryhasting is in NO way insignificant. Like, it's very significant - more than half as good as dodge rating significant for a paladin tank. Consequently expertise operates as both a threat and avoidance stat. Don't dismiss it anymore, especially if it's on higher ilvl gear that gets you the stamina, armor, and strength you should covet.
Most of us miss being hitcapped in our ulduar gear. The
only serious problem with this is missing taunts. Prot Paladins are STUPENDOUSLY lucky compared to the other tanks in that we have 2 short cooldown proper taunts. On fights like Gormok or Algalon where a taunt simply HAS to hit, just use Hand of Reckoning
and be prepared to immediately follow it with Righteous Defense if need be. Many people choose to glyph their taunts just to be sure. The tradeoff glyphs you could feasibly use in that slot instead actually have somewhat limited value, and are:
Glyph of Judgement, which is a minimal but real amount of threat
Glyph of Hand of Salv, which is a situational cooldown that realistically can't be used on most fights becaue you can't afford the threatdrop
Glyph of HoTR, which is a trash glyph. There's no trash in TOC.
I don't honestly see a HUGE reason to not use the taunt glyph. YMMV.