'Complete' Protection Warrior DPS/TPS spreadsheet - Page 3 - TankSpot
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'Complete' Protection Warrior DPS/TPS spreadsheet
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  #41  
Old 10-15-2009, 05:07 AM
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Now updated with some small fixes
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  #42  
Old 10-18-2009, 06:30 AM
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Just a question; would people be interested in a tab with defensive stats?

Considering how many defensive stats I already needed for the Parry haste, adding a few more to calculate avoidance & EH numbers wouldn't be too hard to add I reckon. As long as anyone is actually interested in them
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  #43  
Old 10-18-2009, 07:22 AM
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I'd be very interested.

The more a spreadsheet tells you (while staying clean and simple), the less different spreadsheets you need.
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  #44  
Old 10-20-2009, 04:46 PM
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Awesome sheet, it puts allot of light on why I was having aggro/threat issues. Def. sheet waould be a great idea.

http://eviscerated.net

Last edited by r9sid9nt9vil; 10-20-2009 at 04:52 PM.. Reason: noob mistake...
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  #45  
Old 10-20-2009, 04:55 PM
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Working on it now, V1.05 will contain T10 bonuses & defensive stats!!
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  #46  
Old 10-21-2009, 02:33 PM
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Last night on Tankingtips.com, a guest appearance by Wartotem's Spreadsheet.


That's right, Vene refers to your illustrious spreadsheet in his latest blog.

You are slowly becoming famous Wartotem
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  #47  
Old 10-21-2009, 03:37 PM
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I noticed the attention, the # of downloads ofthe latest version doubled today O_o

More incentive for me to keep working on it, knowing people use it
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  #48  
Old 10-21-2009, 04:20 PM
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Keep up teh good work man, it is appreciated
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  #49  
Old 10-21-2009, 06:43 PM
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Nice that you're getting so much attention. A thing that doesn't really matter than much since prot warriors rarely have ArP while tanking anyways. I did some testing the other day and I believe there is an error in cell "E17" Actual Boss Armor.

When Sunder Armor or similar is used on a target you are reducing the Armor and then also the "ArP cap".

If I have understood everything in your sheet this is the "ArP cap"

From cell E17:
MIN(E9;(E9+400+85*E8+4,5*85*(E8-59))/3)

You are using the base armor when it should be the armor after the armor% reducing debuffs:

MIN(E9*(1-(E43+E44));(E9*(1-(E43+E44))+400+85*E8+4,5*85*(E8-59))/3)

Unfortunately I didn't save my test values but if you don't believe me, I can do the testing again. Keep up the good work!
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  #50  
Old 10-22-2009, 12:03 AM
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Hmmm, thought I had it right, I'll look into it.

I'll slam some sunders on a dummy and throw some conc blows & shockwaves at it

Last edited by WarTotem; 10-22-2009 at 12:07 AM..
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  #51  
Old 10-23-2009, 12:56 PM
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This may be overkill, but have you given any thought into including Damage Shield?

It's usually only a small threat number, but when I'm in a full unhittable set for Anub Hard, I see Damage shield hits around 1200 (with SB and trinkets popped).
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  #52  
Old 10-23-2009, 06:04 PM
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I've thought of adding Damage Shield, but I didn't consider it worth it for pure TPS output, because I needed so much more stats for it. Now that I am working on a complete spreadsheet, that will be one of the things I will add, as well as Retri aura and Thorns.

@Rashor: Think I'll need some test results because it seems I only have 78 ArP in my bank, which I find too small to provide accurate testing results.
If you or anyone else could give me the numbers of the armor reduction on a dummy for:
* Unbuffed
* Sunder stack
* High(pref 300+ atleast) ArP rating
* Both of the above
I'ld be very greatful

Last edited by WarTotem; 10-23-2009 at 06:18 PM..
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  #53  
Old 10-25-2009, 01:47 PM
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Small Warning: I use OpenOffice.org for spreadsheets, which I then convert to .xls format to upload it here. This could possibly give problems in future versions when certain code is incompatible with Excel. Unfortunately, I can't do anything about that except upload the original file in a zip everytime, so if you have problems with the MS-Excel format and wish to see the original .ods file, let me know.
I would certainly appreciate the .ods file.
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  #54  
Old 10-25-2009, 04:10 PM
Tank!
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I've thought of adding Damage Shield, but I didn't consider it worth it for pure TPS output, because I needed so much more stats for it. Now that I am working on a complete spreadsheet, that will be one of the things I will add, as well as Retri aura and Thorns.

@Rashor: Think I'll need some test results because it seems I only have 78 ArP in my bank, which I find too small to provide accurate testing results.
If you or anyone else could give me the numbers of the armor reduction on a dummy for:
* Unbuffed
* Sunder stack
* High(pref 300+ atleast) ArP rating
* Both of the above
I'ld be very greatful

I'll try to find the time in the beginning of the week.
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  #55  
Old 10-25-2009, 06:08 PM
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I would certainly appreciate the .ods file.
I'll upload an ODS zip as well tomorrow then.
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  #56  
Old 10-25-2009, 06:58 PM
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Ok, here we go. I used Thunder Clap for the testing since it hits for the same every time(more or less) and it has a shorter CD than CB and Shockwave. Before I started testing I tried doing Thunder Claps on a friend to make sure I had the formula correct(since I know his armor). My testing shows me that a boss dummy has 11 621 Armor. This is the specc I used:

Talent Calculator - World of Warcraft

Damage formula for Thunder Clap:

(Basedmg+AP*APcoeff) * Defstance * Mitigation * imp. TC * 1h-spec.

(300+AP*0,12) * 0,95 * Mitigation * 1,3 * 1,1

Armor formula:

Armor/(Armor+400+85*(Target level+4,5*(Target level-59)))

ArP Cap formula:

This is where our formulas differ:

WarTotems formula:
MIN((Armor+400+85*Target level+4,5*85*(Target level-59))/3;Armor)

Rashors formula:
MIN(((Armor*(1-0,04*Sunders))+400+85*Target level+4,5*85*(Target level-59))/3;Armor*(1-0,04*Sunders))

Where "Sunders" is the number of sunders on the target. The difference is that my formula reduces the ArP cap aswell when you put up sunders(and buffs that reduces armor by a %).

So the actual armor with my formula will be:
Armor*(1-0,04*Sunders) - ARPrating/1400 * MIN(((Armor*(1-0,04*Sunders))+400+85*Target level+4,5*85*(Target level-59))/3;Armor*(1-0,04*Sunders))

Which is then inserted in the Armor Formula and you get the mitigation that is used in the Thunder Clap formula.


I got the "Actual DMG" from doing 10 Thunder Claps with each setup and then took the average value.





The only case where our values should differ is with both Sunders and ArP Rating and as you can see my model is more exact. On a sidenote: If your model was correct that would mean that it would be possible to reduce the armor by more than 100%, in theory. I'm a bit tired so please check it for errors.
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  #57  
Old 10-26-2009, 03:54 AM
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You're right, it would be able to penetrate more than 100% total armor (assuming the separate ArP cap is 100%)

Thanks for the numbers, I'll change it now & update it when I release the next version
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  #58  
Old 11-12-2009, 08:31 AM
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Now updated to V1.05, hopefully won't contain that many bugs

The last tab is only partially done, as I'm still working on the special ability resistances & TankPoints formulas
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