As I was getting to work on updating the
AP coefficients post, I found myself looking for any kind of research about the new version of
Blood Boil, but couldn't find anything (let me know if you did though). So after some testing and math, here's what seem to be the way the spell works now:
With no diseases on the target:
Base damage is 180-220 (average 200)
Attack power coefficient is 0.060 (up from 0.04 pre-3.1)
With one or more diseases on the target (2nd or 3rd do not add more damage)
Base damage is 275-315 (a flat increase of 95)
Attack power coefficient is 0.095 (an additional 0.035 * AP)
Another way to describe it would be to say that when Blood Boil hits a unit afflicted with one or more DK diseases, it hits for an additional 95 plus 0.035 * Attack Power.
Testing:
Level 80 Human DK in Frost Presence, specced 0/0/0, attacking the three level 80 practice dummies in Ebon Hold.
Blood Boil Rank 4 was used, which has a base damage of 180-220, or 200 average.
To figure out the attack power coefficient, it's a good idea to calculate based on the average damage dealt using two different AP values. If the AP coefficient is the same at both AP values, you can be sure that no new hidden flat value or multiplier was added to the ability.
Using the gear in my bags, combined with Horn of Winter I was able to create a low value of 1066AP and a high of 3073AP. I made sure to keep HoW up for the high value and that no other DKs applied any buffs on me or debuffs on the dummies during the testing.
No diseases:
At 1066AP Blood Boil averaged 264 damage with no diseases, and 396 with a disease present.
Subtracting the ability's 200 base damage we are left with 64 damage from attack power with no diseases up.
1 ÷ 1066 × 64 =
0.060
At 3073AP Blood Boil averaged 383 damage with no diseases, and 587 with a disease present.
Subtracting the ability's 200 base damage we are left with 183 damage from attack power with no diseases up.
1 ÷ 3073 × 183 =
0.060
So the AP coefficient for Blood Boil without diseases on the target is 0.060.
With diseases:
At 1066 AP Blood Boil was hitting for 396 on average with diseases present. That's 132 more damage than with no diseases.
At 3073 AP Blood Boil was hitting for 587 on average with diseases present. That's 204 more damage than with no diseases.
Because we tested using two different AP values, we are able to see that the bonus damage is not a flat value. It's also not a straight multiplier of attack power, as 1066 ÷ 3073 does not equal 132 ÷ 204. More likely it's the combination of a flat value
and a multiplier of AP.
To find those values, we will work with the difference between our two tests.
204 - 132 = 72 damage
3073 - 1066 = 2007 AP
So an increase of 2007 AP creates an increase in damage of 72. This allows us to find the AP coefficient for the bonus damage Blood Boil gains from hitting a diseased unit.
1 ÷ 2007 × 72 =
0.036
Now that we know the AP coefficient, we can find the static portion of the bonus
0.036 × 1066 = 38
132 - 38 =
94
OR
0.036 × 3073 = 111
204 - 111 =
93
So the bonus damage on diseased units appear to be a flat 93 or 94 combined with 0.036 × Attack Power. I think it's safe to say that the actual numbers are probably
95 and
0.035 since plugging them back in still yields the same results as the tests I did.
Hopefully this will be helpful to some. Let me know if you see any problem in the testing or if and how your own findings differ.