
04-13-2009, 01:11 PM
| | Registrant | | Join Date: Oct 2008
Posts: 39
| | | example of the flipside full prot build? Source: Ciderhelm
Full Protection is your first and most important build. As Xav pointed out several weeks ago, our Protection builds will now be going deeper into Fury and Protection rather than Arms. This will give access to survivability-oriented talents such as Improved Demoralizing Shout, and this is fine because most encounters do not put us in danger of losing aggro. We will be using this build for the great majority of progression encounters. | Hope this doesn't detract from the main point of the thread, but, can someone link an example of the full prot spec w/those deeper Fury talents?
I'm coming at this from the standpoint of main tanking for my casual/"some raiding" guild, where most end game content is still progression-content for us, so I'm very interested in that side of the dual-spec coin, as it were - probably to go along with the prot/DW build I use now...
Thanks!
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04-13-2009, 01:40 PM
|  | Prot War | | Join Date: Feb 2008 Location: Rochester, NY
Posts: 1,005
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"If I'm doing a fight and I need more threat... I try harder. If I'm doing a fight and I need my taunts not to miss, then I wear hit." -Veneretio
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04-13-2009, 01:42 PM
| | New Registrant | | Join Date: Mar 2009
Posts: 4
| | Talent Calculator - World of Warcraft
For Imp. Demo at least.
I saw a build Xav posted on the official forums which included 5/5 Commanding Presence but I can't remember what he sacrificed in Prot., I think it may have been w/o Imp. Revenge and Focused Rage.
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04-13-2009, 02:00 PM
| | New Registrant | | Join Date: Jul 2007
Posts: 17
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I'd imagine that the 2pts in Trauma can and probably should be skipped if you've either got an Arms Warrior or a Feral Druid in the raid as the debuffs can't possibly stack.
Without picking up trauma (We normally have 2 feral druids in our raid group so Mangle is always up), the only real options from a tanking prespective would be maxing out Iron Will, and picking up Anger Management.
I'm just curious to know if the increased single target dps/threat that this build provides is worthwhile if you're not bringing Trauma to the raid.
Another question would be how does the build hold up while not axe spec? The BiS tank weapons from 3.1 are not axes after all.
Additional feedback would be tremendously appreciated.
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04-13-2009, 02:02 PM
| | Registrant | | Join Date: Jan 2008 Location: SC!
Posts: 61
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This'll be interesting to try out when the patch drops.
Are there any concerns about AOE threat with the new deep prot build? I feel like the lose of Deep Wounds is going to make tab targetting a more pertinent issue.
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04-13-2009, 02:36 PM
|  | Synergy | | Join Date: Oct 2008
Posts: 27
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I have just about every tanking piece of gear available right now in 3.0, so what does the current ideal set up look like? Once to 70% what's the best stat's to max out? Still Expertise and Hit? Or go for more +str oriented pieces?
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04-13-2009, 02:45 PM
| | Sponsor | | Join Date: Jan 2008
Posts: 632
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On the macro side of things, you might consider using something like
/cast !Heroic Strike
Which will only turn it on, instead of toggling it. If you use it with your Revenge macro, it gives you more spammability.
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04-13-2009, 02:46 PM
| | New Registrant | | Join Date: Feb 2009
Posts: 8
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In the video you mentioned having a specialized gearset, and in the post below it you said that it would require min/maxing your gear. To these statements I have two questions:
#1: I've heard the term min/maxing a couple times, but never seen it really defined. Could anyone give me a black and white definition of this term?
#2: What sort of gear set would be optimal? It seems like, just looking at the mechanics, that you'd want a pretty high AV set to keep revenge procc'd, and so long as you have a prot pally nearby for BoSanc, your rage should be just fine.
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04-13-2009, 02:47 PM
| | Caffeine Addict, Tank | | Join Date: Apr 2009
Posts: 7
| | Source: panzerfaust
Another question would be how does the build hold up while not axe spec? The BiS tank weapons from 3.1 are not axes after all.
Additional feedback would be tremendously appreciated. |
I've noticed that quite a few of the new tanking weapons are actually maces. With the upcoming buff to armor pen, mace spec may actually be pretty effective. I also don't see any reason why a sword spec wouldn't be effective. I guess only time will tell what is most effective.
I'm wondering if moving some points in to Taste for Blood and Improved Overpower could make this spec a passable DPS spec for those fights where I am not tanking? I'm always looking for an excuse to break out a 2hander | 
04-13-2009, 02:47 PM
| | Registrant | | Join Date: Oct 2008
Posts: 92
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Cider, a two quick questions.
1) Do you have any numbers or comments on the value of Mortal Strike + Tactical Mastery for this build? Is Mortal Strike even worth using? Does an extra 2 points in Tactical Mastery (say vs. 2 in Iron Will) make Mortal Strike a worthy threat talent when Shield Slam is down or is it better to continue spamming Revenge?
2) Has any testing been done with Sword Spec or particularly Mace Spec and their respective weapons? My assumption is that Axes will always be better due to Bleed Damage and rage returns on Heroic Strike + Glyph due to the crit, but that's only my educated guess.
I've used this build before myself and was a little annoyed by the constant spamming of Revenge and Heroic Strike, but it is truly effective for single target dmg and threat.
If Blizzard can spice this up a bit in our next revamp I'll definitely be more inclined to do a specialized hybrid build for my 2nd spec.
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04-13-2009, 02:48 PM
|  | Roarrior | | Join Date: Dec 2008 Location: Mile High
Posts: 667
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Hmm, i've never seen a !Heroic Strike macro, what does this do again??
Valk - exp & hit always until cap, will bring your tps and dps up, getting all those revenges in just to have them dodge/miss/parry is no good.
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04-13-2009, 02:49 PM
|  | Roarrior | | Join Date: Dec 2008 Location: Mile High
Posts: 667
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Also, the axe spec goes because he has Last Laugh. pretty much spec into whatever is the best weapon you have available.
MS is not worth using, its 1.5sec GCD for very minimal dmg (even if spec'd into imp MS)
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04-13-2009, 02:53 PM
| | New Registrant | | Join Date: Apr 2009
Posts: 26
| | | Let's talk gear
So you mention this takes specialized gear. What are we talking about here? What kind of gear needs to be swapped, regemmed, reglyphed to get this puppy to work?
We talking getting more DPS gear and using it in lieu of tanking gear?
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04-13-2009, 03:01 PM
|  | Synergy | | Join Date: Oct 2008
Posts: 27
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Valk - exp & hit always until cap, will bring your tps and dps up, getting all those revenges in just to have them dodge/miss/parry is no good. | I kind of assumed that, but i wasn't sure if, due some scaling issue with Revenge, that +str/ap might work like it does for Pally's, where it's just better to stack +str.
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04-13-2009, 03:09 PM
| | New Registrant | | Join Date: Apr 2009
Posts: 26
| | Source: Dubzil
MS is not worth using, its 1.5sec GCD for very minimal dmg (even if spec'd into imp MS) | What else you gonna spend your almost infinite rage on? MIght as well use it if you got it. Not like it can't hurt as long as you are not messing up your rotation. It'd be interesting to see how much additional dps it adds in there.
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04-13-2009, 03:15 PM
|  | Roarrior | | Join Date: Dec 2008 Location: Mile High
Posts: 667
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it does mess up your rotation, your rotation is revenge>revenge>revenge>revenge>revenge
revenge gives you a 1 sec GCD letting you spam it very quickly, adding a MS in will take up 1 of your revenges, and give you a 1.5 sec GCD
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04-13-2009, 03:23 PM
| | Established Registrant | | Join Date: Aug 2007 Location: Under SW Cath
Posts: 340
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My question would be if you have DPS warriors in the raid with imp demo and or imp commanding, would it not be more beneficial to use a less-fury dependent protection build as your second spec? This would allow you to A) go deeper in arms for threat, or B) go deeper in protection for more survivability. Thoughts?
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04-13-2009, 03:25 PM
|  | I like cake. | | Join Date: Oct 2008 Location: Toronto, Canada
Posts: 126
| | Source: Valkor
I have just about every tanking piece of gear available right now in 3.0, so what does the current ideal set up look like? Once to 70% what's the best stat's to max out? Still Expertise and Hit? Or go for more +str oriented pieces? | I definitely would think that expertise and hit would still be the top stats to have.
I'm wondering as well though if people have looked over an ideal set for the spec. I have just about every current raid tanking piece as well minus a few SBR items, but I know those wouldn't be useful in this kind of set unless I had extreme problems gaining this magical 70% number.
I'm at 68% currently without any buffs on sitting in the gear I tank most content with right now during our farm raids and my main question I guess is if adding raid buffs to that numbers would suffice, or if I should aim for it unbuffed.
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04-13-2009, 03:29 PM
|  | Roarrior | | Join Date: Dec 2008 Location: Mile High
Posts: 667
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I would almost lean toward more block than parry/dodge tbh, the initial revenege really matters to get your aggro going, you don't get warbringer in this spec, so if you don't hit charge right, run in with no rage, dodge your first attack you have no rage to start your aggro.
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04-13-2009, 03:32 PM
| | Registrant | | Join Date: Nov 2008
Posts: 30
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I don't really think it's a good idea to encourage any tank to dual spec two tank specs unless you only have two tanks in your guild.
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