Unrelenting Assault -- 3.1 Alternative Build - Page 12 - TankSpot
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Unrelenting Assault -- 3.1 Alternative Build
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  #221  
Old 06-12-2009, 03:51 PM
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I swapped in Grim Toll and Mark of Norgannon in place for the 2 stamina trinkets I have now.

Sorry for the long reply.
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  #222  
Old 06-14-2009, 11:51 AM
giggity
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Is it just me or does this build seem broken without an axe with the axe mastery to reach that crit sweet spot? Seems that the white damage from the sword or the ArP from the mace would be nothing compared to 5%crit.

Are there any axes other then the pvp ones that could be used, last laugh just does not compare to the tps and damage of the ulduar tanking weps.
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  #223  
Old 06-15-2009, 12:18 AM
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I've been wondering the same Bob. Early comments here suggest that it's should be fine regardless of weapon and weapon spec but the crit sure does seem significant to me.
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  #224  
Old 06-15-2009, 12:44 AM
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Mace Spec works fine

Source: ßoß
Is it just me or does this build seem broken without an axe with the axe mastery to reach that crit sweet spot? Seems that the white damage from the sword or the ArP from the mace would be nothing compared to 5%crit ....
I have had zero problems tanking with it using Legacy of Thunder and Mace Spec; threat has certainly not been an issue. You can even throw on Gauntlets of the Iron Furnace for a little extra ArP.

Peace,
Zenwolf
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  #225  
Old 06-15-2009, 05:18 PM
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Are there any axes other then the pvp ones that could be used, last laugh just does not compare to the tps and damage of the ulduar tanking weps.
well i´m not really gettin your point with last lough i mean which weapons u mean are that much better in ulduar for tanking that last lough is that bad im usin the leviathan 25man sword and it didn´t take me a second to switch it with last lough for UA
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  #226  
Old 06-15-2009, 06:38 PM
giggity
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well for one there is the shiver, but would the buffs to ArP and mace weapon skill make up for the 5% crit. Its already been stated that UA requires a certain amount of crit(much like the cruelty vs deepwounds/impale discussion) i belive it was 15% without cruelty and prot tree +crit talents. without swaping out to much many were at about 8% crit. One trink + axe mastery kept us pretty close to 15% crit without giving up to much survivablity.
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  #227  
Old 06-15-2009, 06:40 PM
giggity
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sorry for the lack of proof reading, kinda used to having the ability to edit.
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  #228  
Old 06-15-2009, 07:42 PM
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Its weird.. I feel like a dk tank when i use this spec lol. Being able to choose a spell that uses rage like you would with runic power.

Numbers look great on single target and is fun to use in pvp. Havent really tried aoe tho
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  #229  
Old 06-16-2009, 07:39 PM
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well for one there is the shiver, but would the buffs to ArP and mace weapon skill make up for the 5% crit. Its already been stated that UA requires a certain amount of crit(much like the cruelty vs deepwounds/impale discussion) i belive it was 15% without cruelty and prot tree +crit talents. without swaping out to much many were at about 8% crit. One trink + axe mastery kept us pretty close to 15% crit without giving up to much survivablity.
I do fine with over 10%. (12+ showing on paper doll).
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  #230  
Old 06-19-2009, 02:00 AM
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Moved to Theory and bumped!

Will be trying UA spec for Steelbreaker hard mode this Sunday.
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  #231  
Old 06-19-2009, 02:14 AM
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To be honest Steelbreaker seems like an odd choice to use it on. Is it really threat sensitive when the first tank has all that time to build threat? And since he hits so hard I would have imagined the difference between Vitality and SoA might actually come into play (ditto critical block in the everything counts category). Also, don't you want Sunders for him? Although Sundering can be done by someone else (maybe you come in as the second tank or draft a few dps warriors to do it).

But then again: UA + Overwhelming Power has got to be some serious, serious dps.

Plus I don't know anything, which is why I'm wondering if you'll be compiling a list of bosses where UA is worth using?

I know you mentioned elsewhere that this spec didn't do so well on Hodir for instance. Even a partial list so that we can get an idea for what kind of encountesr favor this set up would be very helpful.
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  #232  
Old 06-19-2009, 10:37 AM
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He's probably gonna be the tank that tanks Mulgeim or Brundir first, and as such, his threat and damage needs to be through the roof. The hardest part of Steelbreaker hardmode is the amount of time you leave the tank taking hits. Actually, upon second thought, as long as his healers are on top of dispels, he might be the one tanking steelbreaker, because when steelbreaker is the last one alive, you have a SET time to kill him before your tank dies, and once you've done too many tank swaps, it's game over.
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  #233  
Old 06-22-2009, 03:51 AM
Diktator Yomo
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After tanking Hodir Hard with this build I changed my mind. If I am caught in a Revenge gap within the first 30 to 45 seconds High DPS classes, especially Mages tend to pull aggro.
If I have to taunt early and I do not avoid a hit afterward, threat will still be unstable and there is a risk that aggro is pulled again.

If I use the normal 15/3/53 threatspec there is no problem. The average threat is lower, but there are no real gaps and thus there is only low risk of pulling aggro early on.
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  #234  
Old 06-22-2009, 04:16 AM
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After tanking Hodir Hard with this build I changed my mind. If I am caught in a Revenge gap within the first 30 to 45 seconds High DPS classes, especially Mages tend to pull aggro.

I found the shieldblock/shieldslam macro incredibly useful for situations like that, if you haven't tried it. Also, trinkets such as the JC one and Royal Seal fit nicely, especially since you can pop both at the same time, by using the JC one first (other way around gives you a 20 sec cd on crab). I know my dps'ers are more happy if I'm UA on Hodir, and that's enough for me!

Going with 2 warrior tanks on Steelbreaker today, gonna try and have us both as UA, if I can convince my colleague.
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  #235  
Old 06-24-2009, 06:36 PM
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I found the shieldblock/shieldslam macro incredibly useful for situations like that, if you haven't tried it. Also, trinkets such as the JC one and Royal Seal fit nicely, especially since you can pop both at the same time, by using the JC one first (other way around gives you a 20 sec cd on crab)..
^^^
That

Also, try using Mocking Blow early on if you're having a dry spell, it won't put you at the top of the threat meters, but that's an extra 6 seconds if you're honestly having issues with it (which is hard to do if you do it correctly)
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Last edited by Kaad; 06-24-2009 at 07:20 PM..
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  #236  
Old 07-01-2009, 06:09 AM
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Going with 2 warrior tanks on Steelbreaker today, gonna try and have us both as UA, if I can convince my colleague.

Ended up using me and a DK tank for this. Our first day of tries I was a regular MT build, and for the following days of raiding I went UA. My dps nearly doubled from 1k7 to 3k1, without a very noticeable drop in survivability. During p3 we basically need a full stretch of cooldowns to keep us up anyway, so the loss of around 3k hp doesn't seem too bad to me, especially with fusion punch hitting for over 40k without a damage reduction cd on me.

Definitely worth being UA on it, in my opinion, considering it's a time race once you get to p3.
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  #237  
Old 07-05-2009, 11:14 AM
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I've been using a macro to pop sweeping strikes when tanking a couple mobs at a time.

#showtooltip Sweeping Strikes
/castsequence [stance:2] Battle Stance; Sweeping Strikes;
/cast [nostance:2] Defensive Stance;
can be used every thirty seconds, it's really useful (note: i have tactical mastery in my build for minimal rage loss)
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  #238  
Old 07-06-2009, 09:41 PM
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used this build tonight and was really impressed, none of the other tanks could touch me once i got going. takes a little getting used too though especially when tanking multiple mobs. miss charge and shockwave but its worth it.

just waiting for wws to come out to check my dps.

edit-wws shows a dps increase but will have to try on a fresh clear to really see how well this spec works. also its not made clear but some say you can pick up juggernaut if you want but does it allow charge to be used in defensive stance or would you need to make a macro for changing stances to use it?

Last edited by Thad; 07-07-2009 at 01:30 AM..
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  #239  
Old 07-09-2009, 04:02 PM
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Yes you would need to either make a macro or change stances manually.
You would also have to lose out on a prot talent to pick up juggernaut, vigilance is a possibility but then you lose out on a lot of threat, on the other hand with this build you will have a lot more threat than with your usual spec i suppose. 1% block is probably better to drop if you have the revenge uptime for it...
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  #240  
Old 07-10-2009, 01:12 AM
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yeah i miss charge and shockwave but when i switched back to DW... i missed the dps even more lol.

it really is a good spec despite the restrictions.
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