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Old 10-17-2008, 08:22 AM
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Death Knight F.A.Q: Questions? Answers right here!

Good morning everyone.

This is your friendly DPS junkie reporting in with some of the Death Knight information. As some of you may or may not know, I will be switching away from my Warrior and pursuing the road of Death Knights. Now, seeing as how we all know this is a relatively new class, I thought of informing people of some information that would be nice to look at. Warning: This will be long. No may or may not. It'll be long, lots of read, and probably frequently updated.

Credentials:

- I've played WoW since it's release and by no means am I a great tank or the best DPS in the world. In fact, I shun those titles really as the game is in a constant state of evolution and it requires you to adapt to it. However, with the fact that I've played most of the classes in the game at least till level 45+ should give you a decent view as to my playtime. In no means will I be touching classes in which I have no knowledge passed level 45, which is sad to say, 3/4rs of the classes.

- My specialities are Rogue, Warrior tanking and DPS and a little bit of Prot tanking and shaman DPS/Healing. So I've been a jack of all trades and played both hybrid and pure classes. I'd like to think that I am knowledgable in most of the things I have played (Thanks to a variety of resources I have been studying, thanks to a bunch of you knowledgable folks in the world.)

- My latest passion was the DPS warrior and I'd like to say that in any time I've been put in a position, I was either top 2 in dps 10 man instances or top 5 in 25-40 man instances. I'd like to think that even if DPS does not mean good, it does mean a signifiant amount of watching proper rotations. My tanking is somewhat limited but thanks to sites like this one, I have resources I will be pulling out.

So you've chosen a Death Knight. Now what?

Well first off, you'll wanna choose race or class. I'm an alliance hippy so a lot of this will be based off that knowledge. Whether race or class, they all have their ups and downs dps and tanking wise. Taurens get the extra health whereas humans get the extra expertise, I advise you, if by this point you haven't, to look up the information in which is available to you through the WoW site with all sorts of goodies about your racials. Choose the race you wanna play. (BTW, Draenei males, oddly enough, look the best in the full blue set imo.)

F.A.Q.

Q: Where will you be getting your information?

A: From various sources from the beta forums, which will then be reinforced with my own playstyle and views once the class is released. This is, once again, a simple compilation of information for people to have access to instead of having to find every single bit of information through a ton of threads in the beta forums.

Q: I see your credentials and I agree/disagree with your knowledge of your classes. My question is: have you played the beta?

A: Sadly, no. And it's something I'm blaming Blizzard for (Damn you Blizzard for no key!) Unfortunately, I don't have legit experiences tanking or playing the death knight class. Thus why I stated above that this thread will probably be a work in progress pushing a bunch of new things together and then when Wrath comes out, my own thoughts and opinions.

Q: So I created a death knight! ...wait, what do these abilities do!?

A: Simple. There's an huge amount of quests that should level you up to level 58 that teaches you mostly about your skills and talents. Further details will go into this thread about specs and rotations and talent research but go make one and follow the quest lines. And read. You're on an MMO AND on this site, I'm sure that you can sit down and take a few minutes to read what Blizzard wrote on their game!

Q: Wait, I'm level 55 and I have no talents. WTF!?

A: Calm down! Blizzard made it so when you're doing your quests, you get talent points. So buckle down and start leveling already!

Q: Dual Wielding, doable?

A: Concessus at this time is that it's feasable, but not really a great way to play the Death Knight. Most abilities rely heavily on weapon damage and thus two handers are preferred. This is not to say that it's not viable, it's just not a great way to do it. Do yourself a favor and stick with the two hander.

Q: But I want to dual wield and look awesome/do great dps/etc etc etc

A: Hey, this is just a compilation honestly! Play the class if you want to play it as a marauding two weapons psycho of darkness, that's your choice! I'm just saying what I'm reading.

Q: Where do I put my talent points to DPS/Tank better?

A: That's the glorious thing about our class: We have no 'preferred' spec to tank! All three trees have great tools to tank with, and allow us to tank perfectly fine depending on what scenario. Blood's a great single target killing machine. Frost is the best middle ground with aoe and single targets. Unholy's an amazing AoE tanking spec. Depending on what your guild will call you to do, spec accordingly and look at your talents. It really doesn't take much to really look and see what would benefit you most in each situation.

Q: So what's the deal with Hero class? Are we supposed to be OP? UP?

A: So you rolled a DK to be overpowered? Well..you might be shocked to realize that the title 'hero' never was meant for the class to be above the others. In fact, the title 'hero' is really just a fancy way of showing that you actually accomplished leveling a toon to level 55 and unlocked this class. About all it means really. The balance of the class is pretty much in tune with other classes.

Q: No way, this class is OP, nerf it!

A: To each their own but we all have problems. It's an MMO, if people weren't complaining about something of their classes, there would be a problem.

Q: So what exactly is IT, or BS, or other abbreviations.

A: Good question! Here are the abbreviated terms in no random order.

Death Knight Terminology
AMS - Anti-magic Shell
AMZ - Anti-magic Zone
AotD - Army of the Dead
B - Blood rune (1B = one blood rune, etc.)
BB - Blood Boil
BCB - Blood Caked Blade
BP - Blood Plague
BS - Blood Strike
BT - Blood Tap
CE - Corpse Explosion
CF - Crypt Fever
CoI - Chains of Ice
DnD - Death and Decay
DC - Death Coil
DK - Death Knight
DRM - Death Rune Mastery
DRW - Dancing Rune Weapon
EP - Ebon Plague, Ebon Plaguebringer
ERW - Empower Rune Weapon
F - Frost rune (1F = one frost rune, etc.)
FF - Frost Fever
FS - Frost Strike
FU - Rune combination that generally results in a strong rune attack.
GoG - Guile of Gorefiend
HB - Howling Blast
HC - Hungering Cold
HoW - Horn of Winter
HS - Heart Strike
IBF - Icebound Fortitude
IIT - Improved Icy Talons
IT - Icy Touch / Icy Talons (IT is usually icy touch when used in rotation layouts)
LB - Lichborne
MoB - Mark of Blood
MoM - Might of Mograine
OB - Obliterate
PS - Plague Strike
RoR - Rage of Rivendare
RP - Runic Power
RPM - Runic Power Mastery
RS - Rune Strike
RT - Rune Tap
SS/ScS - Scourge Strike (not to be confused with Sinister Strike, or Steady Shot)
U - Unholy rune (1U = one unholy rune, etc.)
UA - Unbreakable Armor
UB - Unholy Blight
VB - Vampiric Blood

*Credited to Ghoulgrim off of the DK Beta Forums

Q: Haste, good, bad, undecided?

A: General concessus is that it's not bad, but it's really not our best stat. None of our attacks really benefit form haste as it doesn't affect our global cooldown and most of our attacks are yellow based instants. In essence, the only thing that it really raises is our White DPS, which in itself is fine but really not the greatest of stats to follow. It's like any other tank really.

Q: So why was Blizzard silly enough to not let you train at a trainer while doing your Dk quests to allow you to have a level 300 profession to catch up? (Slightly biased question on my part)

A: Blizzard is silly. No, honestly, not any idea. At least you start off with first aid up there and a 100% mount at then end of the questlines. I guess that's our plus (Although I've been really irked about having to level bloody professions and mining stuff that's insanely needed aka thorium. Seriously Blizz, fix this. 800 Thorium for two professions is harsh.)

Q: So I'm stuck on my mount after getting it. HALP!

A: Uh...press 1. ;D

F.A.Q. about abilities, specs and other useful stuff

Q: So, I'm done learning about the class...but what's a rotation?

A: You're not done. If you were done, you would of stopped at the first FAQ. A rotation is a set of fairly well placed rune usage to make a combination happen.

Here, I'll give you a very basic Frost Rotation now:

Icy Touch -> Plague Strike -> Blood Strike -> Blood Strike -> Obliterate

With this, all six of your runes will be used up in a cycle and you must wait until your runes return from their cooldown to reuse the cycle. This could give you a powerful cycle of threat output right away

Some of the more potent rotations require you to have to wait for cooldowns to return to execute properly. Here's a more complex rotation that requires you to wait a bit before being able to pull off a full execution as Unholy:

Icy Touch -> Plague Strike -> Scourge Strike -> Blood Boil/Pestilence -> Blood Boil -> Scourge Strike -> Scourge Strike -> Scourge Strike

The first rotation: - Icy Touch -> Plague Strike -> Scourge Strike -> Blood Boil/Pestilence -> Blood Boil -> - allows you create two death runes, which will allow the Death Knight to hit three times with Scurge Strike at the end, being the full rotation.

Q: What's a death rune exactly.

A: That's a rune that can be used with either a frost, unholy or blood attack. It's got a lower priority value than your regular runes so if you use a frost attack and you have a frost and death rune active, it will use the frost rune instead.

Q: So which presence should I be in when doing DPS/Tanking/Pvp?

A: Honestly? Some people say they have 'specific' goals but only one really comes to me as needed for a specific goal: Frost for tanking. Blood and Unholy, in my opinion, can be useful for both PvE and PvP purposes: Blood allows you to be more survivable with it's healing and Unholy's presence for the speed increase allows you to grind faster/get to mobs/people faster. Use them when needed really.

Q: Wait a second..can't we use maces?

A: You can..you just gotta go train them. Horde train maces in Thunder Bluff. Alliance, you're heading to Stormwind.

Q: Cool, I have a pet! Can I make him do some insanely cool attacks?

A: You can make him explode! Send your pet in and cause some AoE corpse explosion gore! (Caution, can only be used as Unholy. Look up the tree and look up Master of Ghouls and Corpse Explosion, D'uh.)

Q: So why does my Gargoyle do nothing? Kinda sucky of a pet, no?

A: Because you're probably thinking of the wrong way of using your pet. Really, it's a dps over time pet which shows it's use much more prominantly during raids where you're on bosses that have a wee bit more health than the ones you're grinding.

Q: I think I'm ready. Anything else you should let me know?

A: Not really. The best advice I could give you is to go out and learn either on the dummies that are in town to get the rotations down, or go out there and tank/dps instances or while leveling. You're 15 levels behind, so that's 15 levels extra learning you can do to learn your stuff. Have at it!

General Information

So, we've gone through some questions and now let's start looking at some trees, right?

Blood:

Doesn't this tree look eerily like the Ret's tree for paladins? Well it's pretty much the same deal. The Blood tree focuses mainly on weapon damage and dealing a lot of physical damage out on mobs. It is also a great grinding spec as it keeps you high health due to it's health regen capabilities. This tree will allow you to grind with simple ease and keep you high in health while doing so, which of course turns into a great way to grind your levels. If you're someone who likes swinging a two hander for a huge amount of damage, this is the tree for you. Typical blood specs will be giving 10% attack power to their group through the AR talent.

Frost:

Frost, which has been nicknamed the 'tanking' tree, is far from it. It's more considered the burst tree with high amounts of umph to your attacks. It's more of a middle line between Blood and Unholy, where Blood is simply a lot of physical damage and Unholy is more about DoTs and magic attacks. Frost is also considered the Dual Wield tree with prominant dual wield talents in it. The key here is to set up Frost Fever and then unleashing all hell on the mob, which requires a bit more finesse than the Blood tree. Frost will usually have Imp IT, which will increase the group's haste by 20%. Mmmm, haste.

Unholy:

So, you wanna AoE stuff to death? Here's the tree for you. Although you see a lot of pet talents, this really isn't a pet class honestly. The pet is there to assist you in dire consenquences and add extra DPS. This tree is predominately the DoT king as you use DoTs against a large group of people to do a lot of damage. With only one heavy hitting attack (Scourge Strike), it's a lot less bursty than the Frost tree, but it makes up in the AoE damage the tree is capable of. This tree's also mostly caster benefit as it puts up 13% magical damage on any mob that gets hit with diseases.

Important numbers to remember:

*Special Attacks hit cap: 8%, this doesn't change. This is mostly for your strikes.
*Two-Hander hit cap against a boss: 8% just like any other two hander.
*Dual Wielding hit cap agianst a boss: 27%
Spell hit cap against a boss: 17%

It is now widely debated and near agreed that the hit cap is 8% and no longer the 9% we all know. This is listed with the new changes that have been tried and tested over and over. However some skeptism is still held by some people. Further tests will have to be done but we are almost positive at this point that 8% is the way to go.

Melee hit: 32.79
Spell hit: 26.23

So, what does the above number mean? Let me go into a bit of detail here:

If you hit cap yourself with your melee, at 8%, you will still need around 6.75% more hit or exactly 178 more (spell) hit to be spell capped. This can be achieved with being capped for two handed weapons, have the talent Virulence, and a 3% hit debuff such as either Misery or Imp Fairie Fire to be spell hit capped. if you are Alliance, a Draenei in your party will essencially cap you with all those debuffs. If no Draenei present, you will still need to get 1% more from somewhere. Easy enough, right?

- All melee and spell attacks have a critical damage bonus of 100%

- 45.91 crit strike rating equals 1% crit melee or spell.

- The best suggestion is that you should be stacking hit until you are capped with your two handers, where hit then takes a very big dive in importance. At this point, you can start stacking other things such as Strength, Crit or other fun things. More on this later.

- The only thing that affects global cooldown for DKs is Unholy Presence. Haste does not, which lowers it's use for us.

- All abilities are scaled by AP. Spell damage really does nothing for us so stack Strenght/AP.

Runic Power:

Runic Power is acquired through usage of your rune abilities.

1 Rune used will grant you 10 Runic Power
2 Rune used will grant you 15 Runic Power
3 Rune used will grant you 20 Runic Power

Some specs to look at:

Blood:

51/18/2 PVE dps build. Good for the 20% haste buff in frost. Allows for using obliterate without clearing diseases off. Not my favorite but some may like it.
http://wotlk.wowhead.com/?talent=jfVMqh0IcfoxzAoG0xxhZb

51/13/7 PVE dps build again. Good for the longer duration on diseases as well as top quality deathcoil damage and the ability to get 4x heartstrike rotations.
http://wotlk.wowhead.com/?talent=jfVMqh0IcfoxzAoG0x0hZfM

48/14/9 PVP/Arena build. Gives you the healing cooldowns in blood as well as nice dps with annihilation and epidemic. You also gain the -12 seconds off AMS cd, lichborne and reduced cooldown on deathgrip.
http://wotlk.wowhead.com/?talent=jf0GqI0IsbotuhZ0xxzhZfMM

53/0/18 PVP/Arena build. Gives you shadow of death and on a pale horse as well as dancing rune weapon. A lot of the early tier stuff is subjective and you may like different skills than what I chose but alot of them change every patch.
http://wotlk.wowhead.com/?talent=jf0GqI0IsbotuNoZfMMI0bo

56/5/10 Blood Tanking build. Again, I haven't done too much tanking at 80 but I like this build for tanking as blood. You get reduced cd on DnD, all of the first tier tank talents, and everything else is pretty much self explanatory.
http://wotlk.wowhead.com/?talent=jcvMVhhIsb0tuAo0xZcg

Frost:

14/50/7 PVE dps. Gives you longer diseases and buffs your crit/ap/obliterate with the blood talents. Pretty straightforward spec.
http://wotlk.wowhead.com/?talent=jfV0mZG0xxIxdRhoV0sxfM

19/51/0 PVP/arena. Not much to say.. I'm not overly happy with this build but it's a decent starter template to get into frost pvp. I'll tweak this one a bit more when I have more time to do arena's as frost.
http://wotlk.wowhead.com/?talent=jf0GqcZMgxzhezMGRhost

10/54/7 Frost Tanking build. Ok so I have a problem doing any kind of pve build without epidemic >.>
http://wotlk.wowhead.com/?talent=jcxMZGxxzhedMhoVssx0g

Unholy:

5/11/55 PVP/Arena build. Only gonna do one of these because there are so many variations you could do. Basically you could choose to go for lichborne/black ice or go more blood for imp rune tap.
http://wotlk.wowhead.com/?talent=jfZ0xxzZfMrI0bkxeqofsuz

21/0/50 PVP/Arena ok one more, basically you go for mark of blood in the blood tree and get imp rune tap for maximum survivability.
http://wotlk.wowhead.com/?talent=jfzGqc00oZZfMrI0bkLeqofou

7/10/54 PVE Dps build Not really much to say about it. A few talents are still in flux as to how much dps increase they give and obviously could be moved around.
http://wotlk.wowhead.com/?talent=jf0MZG0xZfM0Ixzkgcq0csut

5/11/55 Unholy Tanking build. Could probably go a few different ways with this one as well. I chose lichborne to get that fear break and another mitigation cooldown.
http://wotlk.wowhead.com/?talent=j0xZ0xxzZfg0cx0ogeoocsut

*Credited to Compton from the Beta forums

End words

All my information was pretty much based on a thread made by Korrah on the Beta forums who gathered a lot of this information. This thread is dedicated to his/her great work for gathering such information, and I simply reworded a lot of the stuff written to my writing styles.

Honestly, this is a work in progress and all of us will have to put some work into learning things. I will be updating this thread frequently when I find information in which I find reliable and useful. Hope this clears some things up for you guys and happy hunting!

Useful Links

World of Warcraft - English (NA) Forums -> ----Read this first: DK info compilation!----

World of Warcraft - English (NA) Forums -> DK FAQ 3.0 - As Seen on the Beta Boards!

World of Warcraft - English (NA) Forums -> -A Massive Death Knight FAQ-

World of Warcraft - English (NA) Forums -> Before you ask talent questions...

World of Warcraft - English (NA) Forums -> DK DPS Guide

World of Warcraft - English (NA) Forums -> Death Knight Macros!

World of Warcraft - English (NA) Forums -> DK Starting FAQ

World of Warcraft - English (NA) Forums -> DK DPS for dummies

World of Warcraft - English (NA) Forums -> DK Tanking Guide

World of Warcraft - English (NA) Forums -> DK Tank Gear Guide: Uncritable before Naxx

*Information about the links are credited to Bloodwraith
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Tony's DK DPS Compendium for Blood, Frost and Unholy:

http://www.tankspot.com/forums/f177/43016-death-knight-raid-dps-compendium-fr-bl-uh.html

Last edited by Tonypablos; 12-13-2008 at 09:22 AM. Reason: Altered information due to core changes in game mechanics.
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Old 10-17-2008, 08:24 AM
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Information about the Death Knight class and current readings:

WotLK Beta (US-English) Forums -> DK FAQ 2.0 - We Will Answer Dumb Questions
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Tony's DK DPS Compendium for Blood, Frost and Unholy:

http://www.tankspot.com/forums/f177/43016-death-knight-raid-dps-compendium-fr-bl-uh.html
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Old 10-17-2008, 08:31 AM
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Q: Dual Wielding, doable?

A: Concessus at this time is that it's feasable, but not really a great way to play the Death Knight. Most abilities rely heavily on weapon damage and thus two handers are preferred. This is not to say that it's not viable, it's just not a great way to do it. Do yourself a favor and stick with the two hander.
Tanking yes you will want to stick with 2hander (of course who knows maybe 2 defensive weapons will work out as well but not so far). DPS you can spec for DW. Some say its worth it others don't. If you want to try DW go ahead, we won't really know how it plays out for a while.

Q: So why was Blizzard silly enough to not let you train at a trainer while doing your Dk quests to allow you to have a level 300 profession to catch up? (Slightly biased question on my part)

A: Blizzard is silly. No, honestly, not any idea. At least you start off with first aid up there and a 100% mount at then end of the questlines. I guess that's our plus (Although I've been really irked about having to level bloody professions and mining stuff that's insanely needed aka thorium. Seriously Blizz, fix this. 800 Thorium for two professions is harsh.)
First aid is already known to 270, except for Heavy Runecloth which you will have to do the quest and get. A pain I know.

Q: So I'm stuck on my mount after getting it. HALP!

A: Uh...press 1. ;D
This is for the Grand Theft Palamino quest that leads you to getting your own mount. It is one of the first times you should run across the new vehicle UI, which switches out your main bar for one with skills based on the vehicle you are controlling. Get used to it as there are a ton of new quests like this.

Last edited by Urrick; 10-17-2008 at 08:35 AM.
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Old 11-05-2008, 08:15 AM
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Bump for those looking for information about DKs as it's been asked around for a little while.

Future plans:

-Adding a tanking guide as well as basic rotations for tanking
-Adding a stat value guide as to what stats to prioritize
-Adding a DPS guide in the hopes of focusing the best rotations and stat values together to output the dps.
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Tony's DK DPS Compendium for Blood, Frost and Unholy:

http://www.tankspot.com/forums/f177/43016-death-knight-raid-dps-compendium-fr-bl-uh.html
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Old 11-05-2008, 02:28 PM
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I'd also add, DW is not just feasible, it works quite well. A great deal of attitude about it not working is based purely on people "thinking" it wouldn't.

I've run tests and with the right spec it works just fine, it just shifts where you damage contributions come from, it also requires different gearing to excel in raids (higher hit rating depending on your style).

I'm particularly fond of using it with a frost spec. Killing Machine with all the haste procs constantly effectively cranking up my crit chance on Howling Blast, Frost Strike, and Icy Touch by 20-40% depending on gear. Frost Strikes are about 30% smaller with good one-hand selection, the other two are not subject to weapon damage at all, I also get more AP, crit, and hit out of two weapons rather than one. I don't use Oblit as a main swing with either DW or 2-handers, it is a filler when I have runes and Howling Blast is on CD.

So, gear, spec, and play it the way that appeals to you, it all works, and it all works just fine. Just spec, gear, and tailor your rotation intelligently, rather than taking pre-packaged directions.

Also, I understand that people are sad about having to go back and level professions, but I'm one of the people who think it's a poor idea to give DK's free professions. If you want them, do the work to earn them, I am. Professions are a priviledge, not a right. Getting free first aid is a courtesy, don't treat it as a given.

Oh, and unless they changed something since I've been inactive in the beta, which is entirely possible, the RP generated from abilities does not vary with rune cost, it is a static 10 RP per move. Did that change?
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Last edited by Satorri; 11-05-2008 at 02:44 PM. Reason: Re-read and caught something
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Old 11-07-2008, 11:08 AM
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wtb sticky
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Old 11-07-2008, 02:52 PM
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Oooooo sticky.


Another addendum I'd offer, Haste is of varying value to different specs and play styles. If you're a dual wielding dps frost killing machine junky, Haste will be more valuable to you than to an Unholy aoe burner.

Also, rather than establishing yourself as an authority on something you haven't played, maybe it'd be better to create a place for questions and community discussion? I don't mean that to sound hostile, I just like constructive resources, rather than canned specs and here's how to play your character guides.
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Old 11-18-2008, 11:40 AM
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-reserved for level 80 information and testings-
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Tony's DK DPS Compendium for Blood, Frost and Unholy:

http://www.tankspot.com/forums/f177/43016-death-knight-raid-dps-compendium-fr-bl-uh.html
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Old 11-19-2008, 05:50 AM
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Oh, and unless they changed something since I've been inactive in the beta, which is entirely possible, the RP generated from abilities does not vary with rune cost, it is a static 10 RP per move. Did that change?
Ok, I've tested for posterity.

Single rune moves (without talents) get you 10 RP, double rune moves get you 20 RP, DnD, the only 3 rune move currently, gets you 20 RP, not 30. You get no RP for misses, dodges, or parries (though you get a nice quick recharge fast enough for immediate re-use even in Unholy Presence).
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Old 11-19-2008, 03:36 PM
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Ok, I've tested for posterity.

Single rune moves (without talents) get you 10 RP, double rune moves get you 20 RP, DnD, the only 3 rune move currently, gets you 20 RP, not 30.
I'm going to venture a wild guess and say you were specced 2/2 Dirge when making that test.
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Old 11-19-2008, 03:41 PM
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Ok, I've tested for posterity.

Single rune moves (without talents) get you 10 RP, double rune moves get you 20 RP, DnD, the only 3 rune move currently, gets you 20 RP, not 30. You get no RP for misses, dodges, or parries (though you get a nice quick recharge fast enough for immediate re-use even in Unholy Presence).
I do believe thats with out talents. ><
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Old 11-19-2008, 04:13 PM
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Sorry for missing that. Towards the end of the beta it was 1rune=10, 2runes=15 & 3runes=20, creating a linear increase across the board. 1=10, 2=20 and 3=20 didn't seem "right" when I read it.
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Old 11-19-2008, 09:44 PM
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Actually now that I'm home and testing this for myself I'm getting 15 RP for Obliterate, Death Strike and Plague Strike. I don't plan on respeccing just to test it right now but I'm newly inclined to believe that Howling Blast gives 15 as well, just as it did at the end of the beta.
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Old 11-20-2008, 02:05 AM
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First post on these boards!

I can confirm that (otherwise) untalented Scourge Strike nets 15 RP.

Also I can confirm that Unholy Blight does not count as a disease for powers. (easily tested by using death strike on a mob that has none of your "other" diseases) No screenshots but easy to reproduce.

I can not 100% confirm Ebon Plague/Crypt Fever is not a disease, but it seems highly unlikely from description and returns on abilities versus not-having the talent.

Cheers,
V

Last edited by vast majority; 11-20-2008 at 02:09 AM.
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Old 11-21-2008, 03:46 PM
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items to strive for DW DK Tanking:

Item Comparison Tool - World of Warcraft
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Old 12-04-2008, 01:02 PM
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Old 12-09-2008, 06:32 PM
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Spell Power?

Does spell power affect the DK class, I read a post on another forum (not sure which one now I was at work tinkering around) saying to get spell penetration put on your cloak does spell power affect us? If so should I look for gear that has spell power on it?
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Old 12-09-2008, 10:57 PM
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spell power has 0 effect on DK abilities, at all. Spell Penetration I may believe, since it is essentially armor penetration against resistance (though I still wouldn't waste an enchant on it) and we have non-physical damage moves.

Also, of interest, all DK moves operate by the standard single weapon hit rating requirement. If you wield a 2-hander all of your moves/melee/spells will all be hit capped at the same time.
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Old 12-10-2008, 07:26 PM
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Hello guys. I am a frequent reader for years now and since DKs came to life I would like to ask some question.
We got 1 DK tank and he seems realy fregile aswell as his tps is really low.
Can you show me viable tank spec for 10 and 25 man raiding DK tank?

Thank you in advance.
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Old 12-11-2008, 06:21 AM
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Hiya Hultay.

Honestly, you can find about a dozen "valid" tank specs on this board, and there is a big range of possibilities. There are 3 major influences on a DK (well, on any player-character) tank:

1.) Gear
2.) Spec
3.) Player skill

If it is an issue of him being very fragile, the first place I'd look is his gear. Is he def capped (>540), is he actually wearing tank gear (avoidance ratings, high stamina)? After that, there's a big part player by some fundamental talents, and player skill with CD's (though these become less vital the better his gear becomes). Whatever he takes on top, check to see that he has Toughness, Anticipation, and Blade Barrier (on the first tier of Frost, Unholy, and Blood, respectively). Not to say these MUST be taken, but unless he has some very good gear, which is unlikely from what you've said, he would be a lot more vulnerable without them.

Beyond those features, it is purely a matter of player skill. Is he careful to position the mobs in front of him? Is he using his abilities well? What I'm hoping is a VERY silly question to ask, is he tanking in Frost Presence?

If you want to protect his anonymity, maybe it'd be better for you to reproduce his talent tree and post it, and/or give us some of his stats from the armory (total health, parry, dodge, Strength, defense).

Hope that helps some.
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