After going into the simulator I would like to make some questions and considerations:
- It apparently uses the two swings / "clocks" (CGD and weapon), but please confirm.
- It would be very useful to stablish a timeline since it will make simpler to go into the combatlog and see many things they might scape at first sight.
- To make things even easier for newbies, like me

, to separate rage gained from threat generated, it would be great.
- Now, with 71 points to spent, many configurations for talents can be made. I´d go for an "impale / deep wounds" talent build, rather than for an "armored to the teeth" one. But this is just a like for a way of tanking with balances to HS, improved thunderclap, etc.. This is just an appreciation for your simulator to collect some alternative builds.
I hope this helps, and give a meat for thought. As I previosly said, it is a great luck to count on a tool like this.
Thank you very much.
Jova from EU Zul'Jin