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  #1  
Old 12-03-2007, 07:47 PM
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Cloak Enchant

So I finally got my Pepes cloak in Hyjal and I was just wondering what would be the optimal enchant for it, 12agi or 120 ac? Thank you
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Old 12-03-2007, 08:30 PM
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All of sort of tank take +12 agi or +12 dodge on cloak .


Armor is a fake enchant for me , mitigation around 0.5% ... it's a joke dude :X
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  #3  
Old 12-03-2007, 10:20 PM
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Armor
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  #4  
Old 12-03-2007, 10:48 PM
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120 Armor definitely.
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  #5  
Old 12-03-2007, 11:10 PM
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Armor.
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  #6  
Old 12-03-2007, 11:37 PM
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All of sort of tank take +12 agi or +12 dodge on cloak .
Armor is a fake enchant for me , mitigation around 0.5% ... it's a joke dude :X
0.5% mitigation is HUGE. Only get agi or dodge if you are aiming for uncrushable gear.
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  #7  
Old 12-04-2007, 06:01 AM
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Think of it in terms of Diminishing returns, if your at 15K plus the 120 armor isn't going to see much of a difference for you, I would thus go with 12 agi or Dodge,
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  #8  
Old 12-04-2007, 06:26 AM
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armor
put dodge on your avoidance gear set or when you are trying to get uncrushable gear like narshe said

if you say that 120 armor isn't much of a difference it's because you really don't know what you are talking about
there is no use in having more dodge when there is always a chance for you not to dodge and die
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  #9  
Old 12-04-2007, 06:35 AM
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To pp7: saying "diminishing returns" clouds the issue a bit here. Your point might stand on its own - but as much of the work on effective health points out mitigation per sec due to ac diminishes while "the amount of time required to go from full HP to dead" does not (The Mathematics of Armour and Diminishing Returns).

To op: I always go for +ac to cloak and here's why: as a prot warrior armor is one of, if not the hardest stat to maximize. Really short on avoidance? Switch to your avoidance gear. Or you could pop some dodge/parry gems in place of a solid star or two (or better yet farm sl or cot:bm and get the dodge/parry + stam gems that match red sockets). Comparatively, there is no easy fix for armor.

edited: to indicate pp reply was to poster #7.
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  #10  
Old 12-04-2007, 08:05 AM
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0.5% mitigation would indeed be huge, but 120 AC isn't even close to that number. Compared to the other options, it is quite a trashy enchant.
I have 12 agility on my [item]34010[/item] because it is threat oriented gear. For pure tanking, [item]33593[/item] is the best cloak in the game, enchanted with 12 dodge. 120 AC would work too if you are a big EH fan, but it really is an inferior enchant for tanking stats. EH is often overrated around here.
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  #11  
Old 12-04-2007, 08:24 AM
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If you've gotten [item]Pepe's Shroud of Pacification[/item] then you're at the point where very marginal increases in armor won't do much. I personally sit at 17688 armor, and I have +12 Dodge Rating on my [item]Slikk's Cloak of Placation[/item]. The amount of mitigation I get from +120 Armor is so low at this point, that +12 Dodge Rating or +12 Agility is better. At around 14k~15k I found Armor to be superior, but once you go over 17k~17.5k you'll start getting less and less.

EH is good and all, but one should never go all out and stack 100% EH. Once you hit a certain gear level, it's wiser to start balancing out between EH, threat (very important) and avoidance.
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Old 12-04-2007, 08:34 AM
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120 Armor is the superior choice here. I really don't understand the arguments people are making here against it. No matter how much armor you have, more isn't going to really hurt. The whole "But I have 18000 armor, whats 120 more?" is no different from "But I have 300 armor, whats 120 more?" as it gives the same benefit
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Old 12-04-2007, 08:58 AM
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At 17688 Armor -> 17808 Armor, the +120 Armor gives about 0.16% mitigation on a level 73 Boss.

The +12 Dodge rating provides me with 0.63% to Dodge.
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Old 12-04-2007, 09:05 AM
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At 17688 Armor -> 17808 Armor, the +120 Armor gives about 0.16% mitigation on a level 73 Boss.

The +12 Dodge rating provides me with 0.63% to Dodge.
Armor works all of the time. Dodge is chance. I prefer to add less random factors to an already random game.
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  #15  
Old 12-04-2007, 03:44 PM
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At 17688 Armor -> 17808 Armor, the +120 Armor gives about 0.16% mitigation on a level 73 Boss.

The +12 Dodge rating provides me with 0.63% to Dodge.
That's exactly how I used to think. Then I realized a few things which became really apparent as my guild moved into t6 content over the last two weeks.

You'll get to a point where holding aggro becomes just as important as staying alive. In T4 and T5 stuff yea you need to hold aggro, but as long as you've got a few good dpsers able to pull 1k and everyone else is 750+ you'll be fine, and that's really easy to hold aggro over. I used to like seeing dodges and parries knowing that I'm not taking damage. Now I hate it, no rage means I can't use more aggro generating moves and make it really hard to keep shield block up at the same time.
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  #16  
Old 12-04-2007, 04:43 PM
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I think 12Agil the Best choice ...12Agil adds a small amount of Armor, Helps Crit and Dodge. If the Armor enchant was more like 400 instead of 120...I would aggree. But 12Agil seems more useful
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  #17  
Old 12-04-2007, 05:36 PM
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Armor works all of the time. Dodge is chance. I prefer to add less random factors to an already random game.
So 1AC is > 99% dodge then? I don't think so.

Aradon is right that threat matters more in T6 content, which is why I would put 12 agility on Pepe's. But there are still plenty encounters where you want to go for maximum survivability, especially while learning them.
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  #18  
Old 12-04-2007, 06:17 PM
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So 1AC is > 99% dodge then? I don't think so.
Honestly, what kind of comparison is that? It's not like you'll ever be making that kind of decision in gear.

120 armor is perfectly fine, and helps survivability in it's own way with tanking bosses, since all tanks get hit streaks eventually. The tank who can actually survive those hit streaks is better than the tank who takes less damage but dies, because while one of these tanks costs more mana, the other tank costs a wipe.

Honestly, neither enchant is big enough to make a huge difference, but on your gear as a whole if you just stack dodge too much then a couple hits in a row will be the end. And during those long 10 minute fights, I see it happening all the time.

That's not to say you don't want the dodge or agility enchant, because there ARE fights where you want as much avoidance as physically possible, especially on fights where threat isn't an issue. 120 armor just helps on those fights where you need both threat AND survivability.
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  #19  
Old 12-04-2007, 06:27 PM
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12 agi is my choice, honestly. its a little ac, a little dodge, and a little crit. Its the all around cloak enchant, imo. All 3 help your tanking.
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  #20  
Old 12-04-2007, 06:44 PM
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Honestly, what kind of comparison is that? It's not like you'll ever be making that kind of decision in gear.
It's about as useful as the line I quoted in my previous reply.
120 AC might help you in a bad situation, but avoidance goes a long way to prevent these situations in the first place. Simply saying avoidance is always worse because you get into bad situations anyways doesn't really cut it.
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