1 Hit Rating = 32.3/15.8 = 2.044 Shield Block Value
1 Expertise Rating = 32.3/7.6 = 4.25 Shield Block Value |
Great. Is there a good way to work AP equivs in there? And maybe break it down to a grading system? I was originally figuring it with the rule of thumb posted above but that rule doesn't equal these numbers so I figured I was missing something. EDIT: Oh and crit too
for example (bumping up values double cuz AP is the lowest one extrapolated from below):
1 shield block rating = 2 pts
1 hit rating = 4.088 pts
1 expertise = 8.5
AP = ??
str = 2xAP (allowing people to account for the fact that kings/vitality makes it a bit more useful than just straight AP themselves)
crit rating = ??
Agi = ?? (~2/3 crit rating? again allowing for added benefits making it a bit more desirable on an equivilent scale)
EDIT now that i dont have ppl waiting for an instance... Above is Finnels chart and I'll just put one from gingamok or whichever the first one posted was. They're similar but not quite right on.
0.6-0.7% hit (.65%?) = 1% crit = 29 block value = 49 AP -- we'll take the 0.5% expertise = 1% hit from finel cuz it makes sense.
Also gona plug in wowwiki numbers for ratings -- 15.76 for 1% hit. and 15.76 for 1% expertise so 7.88 expertise = 15.76 hit
10.244 hit rating = 5.122 expertise rating = 22.08 crit rating = 33 agi = 29 block value = 49 ap = 24.5 str
Divide all into the highest one to get a point base.
1 hit rating = 4.78 pts
1 exp rating = 9.57 pts
1 crit rating = 2.22 pts
1 agi = 1.48 pts
1 block value = 1.69 pts
AP = 1 pt
STR = 2 pts (2.2 with vitality or kings - 2.42 with vitality and kings)
Finnelle posted he underestimated hit a bit and overestimated block a bit in his calcs which agrees with gingamokk. Now I'm going to use this point system for my threat gear decisions =) thanks and have a nice day.