Source: ghel
I can not seem to hold aggro... Sometime in dungeons i can hold 2 easy 3 with some work but lately i have been haveing trouble. What do i need to do to increase my threat?
Any help would be greatly appreciated.
Thanks |
I was running Heroic Bot last night and there is a section where you have to pull 4 flesh beasts a few times in a row. We didn't have a beast CC so first I tell my DPS (all guildies) to hold DPS a few seconds after the pull and healer to hold that first heal a bit longer.
Mark: Skull, X, Triangle, Circle
I have the Goblin Rocket Launcher which is a great initial threat generator with stun and stamina. (if you are an engineer, get one) However, works basically the same with regular gun.
Click Bloodrage (need rage)
Shoot Triangle with Rocket Launcher (if on CD I shoot X with gun instead)
Stand and wait with finger on TC button
ThunderClap right as they arrive
Shield Slam Skull, Devastate Skull, Concussion Blow Skull
Tab (let it land on whatever target it does)
Devastate that target
Tab / Devastate until I have at least 1 devastate on each of the last 3 targets -- Watching TC cooldown - Hit it pretty much every time it is up
Back on Skull - Shield Slam/Revenge/Devastate - prepared to Taunt him if I let him go too long - but he is usually close to dead
Get Demoralizing Shout Up (usually asap but this is usually best time with 4)
Tab to X - Devastate until Shield Slam available - SS
Tab to Tri - Another Devastate
Tab to Circle - Another Devastate
Back to X - stay on until he is sub 15% and move to Tri
Thunderclap on it's own is not enough and if you have DPS hitting mobs out of order you will lose that mob. Shield Slam is best, Revenge is #2, and Devastate #3. Devastate is so cheap rage wise that you'll want to spam that a lot while waiting on others. However, Shield Slam is king! There is a huge difference in threat between 1 SS/1Dev vs. 2 Dev. especially with some SBV pieces. Keep Demoralizing Shout up as much as possible but don't worry too much about it at the very beginning. Get some decent threat built on all and then worry about it.
You should only be fighting healer aggro. The catch-22 is that this becomes a lot easier for you as you get tougher because healers don't have to heal as big or as often. Of course to get tougher you have to do the runs and get the gear. This is why it is so frustrating for newer tanks in greens/blues and almost seems easymode for tanks in all purples.
I'm sure there are many variants to the exact rotation and I'm just saying what works for me. I'm a non-Cleave tank just because I have played so long without it. However, if someone tells you to work Cleave into this then it is good advice. It is a continually learning experience. This was for melee mobs and can also vary a bit when you get caster mobs involved.