#21  
Old 09-23-2008, 11:30 AM
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Marmot casts Taunt!
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It's an unfortunate result of the fact that most people don't want to be challenged in an instance. They want quick and easy rewards. It's kinda like real life that way. So, they won't run H MrT, or won't run it without 3 CC and/or a pally tank.
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  #22  
Old 09-23-2008, 02:20 PM
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I know this is an old thread but I haven't seen anyone mention this yet: locks can enslave the demons in the trash pulls and use them to offtank/dps. They actually do some sick damage and it pretty much puts the notoriously harder-than-the-bosses trash pulls in easy mode. My preferred setup as a pally tank is: healer of any class as long as they know what they're doing, lock, mage, insert any other dps class here but preferably a hunter. This has worked magic for me so far and I only have trouble when someone tries to go in woefully undergeared.

Also you need a mage for more than a sheep. They are the only ones that can come out of the debuff the adds from the second boss gives (with ice block), making the second boss lol-able.
Also, see if the healer can heal the enslaved succubus. I know this works in Mech when you enslave the little bomb guys. Now you have a demon running around damaging and seducing mobs while staying up for a longer time. I have only tanked regular MrT but pretty much consider a lock and a mage a necessity for good runs there. Hunter is great third for burning down those frickin imps 1-2-3 solo.
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  #23  
Old 09-23-2008, 05:02 PM
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When I'm tanking HMgT it honestly depends on my healer..

If I know the healer and know they can handle it, I'll go with 1 CC who can remove debuff's for boss #2 (either rogue or mage) and fill the other 2 spots with whatever.

If I dont know the healer I want rogue and mage, then fill the last with whatever.

If I see the healer is going to have a rough time from being either undergeared or what have you I want rogue+mage+hunter/warlock..

If I'm healing it comes down to 2 things..

Can the tank tank 3-5 mobs without being curb-stomped faster then my druid can toss heals? If so then I just want one person who can remove the debuff on boss #2 (rogue/mage/ret lolly)

If the tank cant take the pounding, then I want more CC while still keeping 1 person at least who can remove the debuff on boss #2.

I've actually found the worst problem is DPS running HMgT in half pvp gear/half greens pumping out an awesome 550-650 dps which makes the fights go long enough to drag the instance on past 2 hours, which is my limit for any 5 man instance.
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  #24  
Old 09-24-2008, 06:32 AM
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Source: Dismember
It's an unfortunate result of the fact that most people don't want to be challenged in an instance. They want quick and easy rewards. It's kinda like real life that way. So, they won't run H MrT, or won't run it without 3 CC and/or a pally tank.
Well that right there is what is going to happen when WOTLK hits. Even if all the current tanks remain tanking, the DK explosion is going to add another useless dps class (non-cc) to the game who is going to have a terrible time finding groups due to a lack of crowd control. CC is soo overpowered in a 5 man.

And yeah Schleppy....the only dps you can generally find is in half greens and they just don't undersand it when I say "Um, you don't meet the gear requirements...Kara level PVE gear please." Or worse they're in full arena gear which means they have NO CLUE about grouping or crowd control priorities (I don't have trap on my bar!)
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  #25  
Old 09-24-2008, 07:39 AM
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I even tank on my mage.
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Ran it on my Shaman a couple weeks ago, the mage (I had to armory him later) had a solid 23 spell hit rating. All pvp gear.

He was yelling "Don't hit my sheep" when it broke 2 seconds after he casted it. Checked recount - no sheep breaks.
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  #26  
Old 10-27-2008, 07:53 PM
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anyone had more luck with the recent changes in H-MgT?

i badly need the trinket and could even do with the chest piece, but i remember going in there when it first opened and not getting past the first pull
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  #27  
Old 10-28-2008, 09:49 AM
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I don't think H-MgT got nerfd, just changes in talents that make tanking it a bit easier for human class so people aren't always begging for pally.

I like CC but i'll go in and give a run with any classes. Always up for a challenge. Pst if your on tanaris
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  #28  
Old 10-30-2008, 02:03 PM
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I concur with blahism. It didn't get nerfed but you can just retard-zerg the place with a group of anyone. I've done it a few times with no dedicated healer and no cc and one time with two of the worst huntards i've ever seen. i'm still convinced they do not know what a bird is.

zerg zerg zerg....
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  #29  
Old 11-03-2008, 09:52 AM
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Edited for obvious reasons.

I see Heroic MgT as a test of skill, how well you can multitank and position mobs there where you want, but hey, that just might be me.
while this is true its entirely dependent on your pug not messing it up by pulling, fearing or trapping and sap'ing the wrong mobs. a leader is only as good as those in which he leads.
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