
07-15-2008, 05:37 AM
| | New Registrant | | Join Date: May 2008
Posts: 21
| | Source: Shorty
A good hunter can be a huge asset, | Essentially, Its my opinion, that any class can be played well and vice versa, if a bad player is behind a warrior, he will sunder instead of devestate, if a bad player is behind a warlock then mobs go in all directions gather more mobs and etc.
Now in terms of control... ummm.... I'm a pally tank, what's CC?
Seriously, being played a hunter, tanked as a warrior and healed as a paladin as now tanking as one, I find hunters aren't bad, yes I hate it when we wipe and he gets right back up again 
But in all seriousness, don't hate the class, hate the player, if the player sucks, get another DPS that doesn't.
Remember instances are group activities, and it still requires everyone to work together to get through, and if someone raids and plays badly, the Darwinism of raiding kicks in and they get kicked from guilds/ raids/ etc and they can go back to PvPing.
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07-15-2008, 12:58 PM
| | Druid. DK. Night Elf. | | Join Date: Jul 2008 Location: Glendale AZ
Posts: 83
| | Source: Trainwrex
I was wondering what other tanks thought of hunters.
I personly only use them as a last resort. i find them to be wipe magnets and most of them don't seem to know how to control their pet keep their traps going. They seem to be narrowminded and not group focused.
what do you guys think? | I think you should run with a good one before making a blanket statement about a class you do no play. Lets examine:
I personly only use them as a last resort. | I get alot of that. I've never seen "LF Hunter for MgT" Its always "LF Rogue or Mage for MgT" and so on.
find them to be wipe magnets | Blanket statment #1 that has no proof at all. Any player of any class is capable of causing a wipe. To say that one class causes wipes more often than another is foolish.
and most of them don't seem to know how to control their pet | Its a simple fix isnt it? Tell them to turn growl off. Or are you too hardcore to do that? Again, I would wager that a majority of Hunters control their pets just fine, but you have had a bad experience ot two, so you're making blanket statement #2 Depending on spec and the fact that you live in a universe with the same mathematical laws as the one the rest of us do, a Hunter cannot keep a mob chain trapped more than 2 times w/o kiting it around for a few seconds while their trap cd is still ticking. Understand our cd's please. Also, did you give the Hunter enough time on his trap cd before starting the pull? Do you even know what the cd of a freeze trap is? The duration? Do you know what should be going on or are you just so l33t that you are tossing out TClaps and breaking the trap instead?
They seem to be narrowminded and not group focused. | This last blanket statment is a doosy. The class is not on trial here its the player behind the character, which is capable of being any class. Tanks can be arrogant little pricks too ya know.
Show Rev where the touched you......
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07-15-2008, 09:48 PM
| | Smells like a winner | | Join Date: Jul 2008
Posts: 10
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Honestly, I like giving people the benefit of the doubt. I mean, I'm a fury warrior, I have to look good for future PuGs :P
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07-19-2008, 10:10 AM
| | Established Registrant | | Join Date: Jul 2008
Posts: 111
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It also takes understanding the class and specc trees before you expect someone to do something for the grp. i.e. My 70 hunter is specced Marks my traps aren't that strong. However I pop MD and aim shot it, no one is pulling it of tank. If im not asked to try and trap i will lay a freeze in front of healer and park my pet next to him. Fight starts, send pet on skull. MD the third target. drop freeze DS the square. If the trap pops feign death and try again. If the healer pulls aggro and is man enough to stay behind the trap hopefully tank can reacquire aggro and break the trap on purpose this time lol. If he can't get back on time I set pet to passive it returns next to healer and I wait for trap to pop. It pops pet attacks hit the mob with DS, feign death and let pet tank em til MT can catch up.
Now tell that to a nub hunter to do that who is pissing you off and you will sound like a genius.
Yes solo lvling a hunter is easy but to be a dynamic part of a five man it truly does take knowledge not just spamming aimed shot. Why you wouldn't want a sixth man in a five man instance is beyond me. Especially when the sixth man can tank dps and has own personal healer.
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07-21-2008, 01:58 PM
| | Skill greater than Gear | | Join Date: Mar 2008 Location: Richmond, VA
Posts: 71
| | Source: CyCy
...to be a dynamic part of a five man it truly does take knowledge... | I think this snippet rings very true, not just for hunters but all classes. So, I also would never make blanket statements about any one class being all good or all bad. I think more often than not, it falls back to the player having a understanding of the class they play and then finding a way to apply it to the group dynamic. I myself have only been tanking for a few months, so I know I still have alot to learn. But group cohesion is extremely important in instances, even more so in heroics where mistakes are magnified even more. In my very limited experience thus far I've come to realize that we(tanks) are ultimately the leaders of the group, whether stated or not. We are generally responsible for not only the pulling & holding of the mob(s), but also have to have knowledge of the mobs abilities as well as the abilities of the classes within our own groups for marking, kill order, cc, etc.
Now in instances, I actually really like grouping with hunters for most of the reasons that have already been stated. Although as was stated by another poster, I don't really see them as having the most effective form of CC in-game. But, I do like the fact that they can serve a multi-purpose role. I also tend to like them as a body guard for the healer in case I can't get to him/her in time. And with their pets, you indeed have a 6th man of sorts, and even a mini-OT for a limited time. I also think the point about new players and ease of leveling a hunter is very valid. And if you look at how WoW is structured, you may have alot of more "casual players" who mainly just quest or PvP and come into instances later in their characters leveling process where alot of quests require 5 mans or instances themselves. And once you hit 70, I've found people are much more intolerant and expect you to really know your class inside and out. I always do my homework prior to running a instance, see what the mobs can do, whether they can be CC'ed and by whom. But not everyone does that and most players don't have the patients or will to teach as you go along. However, as a team(group) you should be willing to contribute to ensure success. I.E. - If for a example a hunter were to make a bone head mistake, I feel it's my job as the tank to speak up and say, "Hey, next time you should not do that because..." and attempt to inform them why that was not a good move. Just as I would hope if I did a bone head move someone would point it out to me(and yes I've made many and been corrected many times). But always in a respectful way, as to ensure not to talk down to them. Although, that does not always happen.
About the same time I started my warrior, my girlfriend also started a hunter. She for the most part was just into questing and having fun, she really wasn't into instances or PvP, but recently she's gotten a bit more serious as she's been leveling and I've been working with her, trying to help her learn what to do in certain situations and how her skills can aid in a group setting. I find the ability to slow/trap is very useful even if it's not on par with sheeping mobs, even if it gives you a few seconds that might be the difference between a successful pull and a wipe. So long story short, I like hunters.
Oh and last thing..I've been reading the forum's here religiously for the last few months, so I just wanted to give props to Cinder and everyone that contributes to these forums. If all classes had a forum such as this then we would not even be having this discussion. So thanks again for all the knowledge that is found here. Excellent work.
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09-01-2008, 02:23 PM
| | Bloodsail Admiral | | Join Date: Jul 2008 Location: Dallas, TX
Posts: 54
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i think any class can be a huge issue if not properly prepared. everyone, im sure, has horror stories... i know i do  im not gonna reiterate what everyone else has said here. but for me, having played a hunter and other dps classes to 70 b4 starting my warrior, i find myself being a lot more critical of the dps/cc i bring with me to instances. anyone can be taught if their willing to listen, but if someone cant take direction and is causing problems.. i'll kick em. dps is easy to replace.
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09-25-2008, 09:29 AM
| | New Registrant | | Join Date: Sep 2008
Posts: 3
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I'm with Roana. I've seen horrible healer priests, horrible prot warriors, heck, even a prot paladin that didn't know to use Holy Shield before. (OMG!)
Personally, when I'm not playing my own prot paladin, I've found that I prefer anyone BUT a warrior, because so few of them that I've grouped with are good at holding more than 1-3 mobs, they want CCers to do all their work (and thus slow down the run).
But I'm not about to brandish all of them as crappy. (Though when I see a tank looking for more in general or trade, and they want CC, my view of that tank drops in a heartbeat.)
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09-26-2008, 05:30 AM
| | Established Registrant | | Join Date: Jul 2008
Posts: 111
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You know the more I read this thread it really outta be killed or posted in the general wow complaining forums
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09-27-2008, 06:30 AM
| | New Registrant | | Join Date: Sep 2008
Posts: 24
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I like hunters ok. As was said before, they have a wide range of choices for which mobs they can CC. I'm also a fan of any type of CC that can be re-applied when broken/expired.
Actually one of the DPS I use to fill empty Heroic spots on a regular basis is a hunter and I have zero complaints. Then there's a RL buddy of mine who is a hunter who has an inflated view of his abilities, which I spent some time in SLabs last night correcting a bit, lol. Nothing a little ball-busting and practice won't cure, I don't think.
But also as stated above, there are good and bad in every class. Normally I LOVE mages, the CC is dependable and can be re-aplied and the DPS is usually tops. But this idiot last night was a lazy sheeper, kept trying to pull, and tended to AOE and die as a method of panicking. Also wasn't using Omen, so tended to pull aggro a decent bit.
My 2c.
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09-30-2008, 08:49 AM
| | New Registrant | | Join Date: Sep 2008
Posts: 21
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With regards to people claiming it's unfair or narrow minded to stereotype hunters, I have to partially disagree. I'll also admit that hunters can be an awesome asset to a group, but you have to look at the facts.
1.) Hunters are 15% of WoW's population, a group 3% larger than any other class group. Hunters are the class with the largest population. Therefore, there are going to be a few more idiot hunters out there simply because there are more hunters to choose from. It's just statistics.
2.) Most people agree that hunters are the easiest class to level. When I was leveling my warrior, I died. A LOT. I had to sit back and look at what I was doing, what I wasn't doing, and what I needed to change. With leveling a hunter, all you have to do is spec BM, keep your skills trained and stack Agil. Bam, you're good to go for 70 levels. What this gets is is high level hunters w/ little to no idea of their class mechanics, and a god complex because they've been invincible for 40 levels. I'm sorry, but this class promotes douchebags.
I should say again, though. Good hunters are amazing.
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09-30-2008, 02:26 PM
| | Sponsor | | Join Date: Jun 2008
Posts: 95
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I don't usually have issue with Hunters in my groups. From running around with a pet for 70 levels they get the fact that if they out-aggro the tank then it will be in their lap.
Others don't seem to understand the mechanics as well.
Pull, waiting for the mobs to reach me...
Healer: Casts a Heal before they even get there - mobs b-line to healer
Warlock: It was just a dot.
Mage: Blasts the living daylights out of the skull when it is still 5 steps away from me
Rogue: Ah, let me run up there and hit this skull as its inbound. What? What's aggro? I didn't know it wouldn't come to you.
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09-30-2008, 02:33 PM
|  | The Original Sascaroth | | Join Date: Apr 2008 Location: Phoenix, Az
Posts: 59
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Hunters are alot of fun, i have an alt hunter and i can have so much fun with him, also consider my self a Good hunter :P
Funniest moment as a hunter:
I MD Pull to a fury Warrior on kara killing him instantly following with my FD and then killing that mob after the tank picked it up. :P
Best kara yet
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10-10-2008, 07:02 AM
| | New Registrant | | Join Date: May 2008
Posts: 15
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Heh, I've rolled an alt hunter too since this thread started.
I like to MD Vandarr onto people. Especially boomkins, to hear them hoot.
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10-13-2008, 11:27 PM
| | Sponsor | | Join Date: Sep 2008
Posts: 91
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quick hunter question, if a hunter is not specced in improved traps should i even bother asking him to trap in heroic... I ran heroic ramps and had issues with traps breaking... the hunter did great dps, but traps kept getting resisted.
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10-14-2008, 10:05 AM
| | Bloodsail Admiral | | Join Date: Jul 2008 Location: Dallas, TX
Posts: 54
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im not specced for improved traps and havent had too much of a problem with them getting resisted. but while tanking and i have multiple cc classes. after skull is down the hunter's trapped mob gets killed next cause its usually the first to fail.
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10-14-2008, 12:07 PM
| | Skill greater than Gear | | Join Date: Mar 2008 Location: Richmond, VA
Posts: 71
| | Source: huggy77
quick hunter question, if a hunter is not specced in improved traps should i even bother asking him to trap in heroic... I ran heroic ramps and had issues with traps breaking... the hunter did great dps, but traps kept getting resisted. | My girlfriend plays a hunter and is specced for Imp. Trapping, and when we first started running instances her's use to get resisted alot. I use to try to get her to trap casters and they more often than not seemed to resist the traps. In my experience, trapping melee seems to resist less often. But please note, I don't play hunter and am only going off observations and what she tells me.
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10-14-2008, 07:11 PM
| | Sponsor | | Join Date: Sep 2008
Posts: 91
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our hunter ended up running up and dropping a trap....
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10-16-2008, 01:03 AM
| | Sponsor | | Join Date: Oct 2008
Posts: 104
| | Source: dirt
My girlfriend plays a hunter and is specced for Imp. Trapping, and when we first started running instances her's use to get resisted alot. I use to try to get her to trap casters and they more often than not seemed to resist the traps. In my experience, trapping melee seems to resist less often. But please note, I don't play hunter and am only going off observations and what she tells me. | Wonder if traps are affected by spellhit? If so, 3.0 should help, since all hit is the same now...
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10-30-2008, 06:18 AM
| | Established Registrant | | Join Date: Jul 2008
Posts: 111
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Post 3.0 cc really is pointless...I just call a kill order and if someone wants to cc i tell them to make sure they do it outta range of TC and SW...lol Other than that it's pretty much tank and spank and let dps burn them down.
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10-30-2008, 06:36 AM
| | Unpossible! | | Join Date: Jan 2008 Location: Yardley, PA
Posts: 253
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I hate all nightelf hunters named Xxlegolasxx!!!!!!!11111one
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