
11-21-2008, 04:24 PM
| | Sad Panda | | Join Date: Jan 2008
Posts: 154
| | | Gothik the Harvester(10man)
Now we have experience going into this fight, though like everything else, I think we are overthinking the fight.
We have 1 prot tank, 1 arms tank(he tanks live side). and we have it split up in,
Live Side: 1 arms war tank, 2 lock dps, 1 dk dps, 2 healers.
Dead Side: 2 mage dps, me(prot warrior), 1 healer.
It seems to me that we are either doing it wrongly, or our dps is just slacking. The dead side hits w/more aoe.
What kind of strat are you guys using here? Just kill shit as it comes? We are afflicted with almost zero t6 and definitely no sunwell gear. We leveled up real fast and have some heroic/5man loot. Though no one really pulls over 1.5k dps on this fight.
Do you prioritize kills here? We tried riders > knights > understudies and then holding riders on live side until dead had their rider down, though that just ended up with 2-3 riders + knights on the live side and a wipe.
We've switched groups around as well, it just doesn't seem like they want us to kill this guy. Any tips?
Last edited by Wars; 11-21-2008 at 04:45 PM.
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11-23-2008, 07:01 AM
| | New Registrant | | Join Date: Nov 2007
Posts: 9
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You definitely wanna stack more dps on the dead side. At least that worked better for us. Even with our sunwell/heroic geared group we still got a little overwhelmed on the dead side. I think we had 1-2 adds up when Gothik ported to our side. I haven't really bothered with prioritizing kills, but if theres more DPS on the dead side, you shouldn't be having too many issues.
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11-23-2008, 09:57 AM
| | New Registrant | | Join Date: Jul 2008
Posts: 12
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I allways keep mixing up which side is which but let me give you how we did it.
1st side (where you come in): Holy Priest, Shadow Priest, Mage, Feral Druid.
2nd side: Prot Warrior, Fury Warrior x2, Hunter, Resto Druid, Resto Shaman.
I was on the 2nd side and I nearly lost it at the end with being overwhelmed, our gear was a mix of BT gear, dungeon blues and the occasional Naxx epic.
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11-23-2008, 11:12 AM
| | Registrant | | Join Date: Jul 2007
Posts: 77
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We ran with two tanks, three healers, and five dps. Two dps, a healer, and a tank on live side; three dps, two healers, and a tank on dead. Just stack the dead side a bit more and you should be ok.
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11-24-2008, 04:19 PM
| | Harshbringer | | Join Date: Dec 2007
Posts: 82
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Trick to the undead side:
Have a retridin (stuns, extra undead dmg) or a DK (deathgrip) take care of the ghosts. They dont hit hard at all, only the aoe, and with only 1 person getting attacked it's easily healable. Make sure they don't reach the rest of the raid.
Bunch up in a corner somewhere so adds come from the same direction, instead having mobs coming from 360degrees all direction.
Your Tank just needs to take care of the bigger mobs. So a offspec tanker is good enough.
Did with Prot pala, Holy priest, hunter, retridin and a rogue.
Live side had me as prot warr, holy priest, 2x boomkins and a lock
1 of the boomkins heals where needed (patchwerk, saph, kelthuzad) keeping us at higher overall dps, faster runs and just more flexible.
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11-24-2008, 08:09 PM
|  | TankSpot Administrator | | Join Date: Dec 2006 Location: Tacoma, Wa
Posts: 5,569
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I'll have the video up for this encounter shortly.
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11-25-2008, 06:10 PM
| | New Registrant | | Join Date: May 2008
Posts: 7
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I just did this fight for the first time tonight (I never raided past Chrommy in BWL pre-TBC) and it took us a few attempts to get it but a lot of it is down with pacing and positioning more than spec and dps.
Our setup was:
Living Side: Prot Warrior, Ret Pala, Unholy DK, Resto Druid
UD Side: Prot Warrior (me), Ele Shammy, Rogue, Mage, Holy Priest, Fury Warrior
Positioning took a couple of tries to figure out, because the spawning on the UD side is scattered compared to the Living side but we had all our ranged dps/healers stack up on the far wall next to a gate (it's the gate on the left hand side when you walk into the Dead side) with all the DPS sticking around in that corner. It was a piece of cake to pick up the adds and drag them near enough to be nuked/aoe'd down.
The big problem where adds were concerned was the Riders. For those of us not in the know, when a Rider is killed on the Living side it spawns two elite adds; the Horse and the Knight which both need to be picked up and tanked. This can create a pacing issue if the DPS on the Living side is very quick to despatch the Riders because the UD side will become overwhelmed due to the increase of adds. To counter this we decided that if a Rider spawned in the UD side the Living side would not nuke down another Rider until we gave them the go-ahead so we only had one UD Rider + Horse up at all times.
That solved the problem and he went down nice and easy. | 
11-26-2008, 02:21 AM
| | New Registrant | | Join Date: Nov 2008
Posts: 11
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When my guild did this fight, we were under the odd impression (not sure how this happened) that we could get on the dead side after we pulled him....this was not the case. Instead we ended up all 10 of us on the live side killing those adds. When the door came down, myself and a prot pally tanked all of the adds and managed to kill Gothik with only 1 person dying. It was a little unorthadox but going by that the fight really seemed like a joke to me, the adds hit for super small amounts of damage and getting them all at once seemed to be fairly easy. After a few seconds of aoe the little stuff is all down.
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11-26-2008, 06:05 AM
| | Baby Bear | | Join Date: Sep 2008 Location: Pullman, WA
Posts: 15
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Aunaura, did you have fraps going?
Live side: Our weakest healer, lowest dps tank, and 2 dps (usually melee and a hunter).
Dead side: 2 other healers, higher dps tank, and all of the rest of dps (ret pally should be here if you have one)
Just try not to overrun the dead side and you're set for a 2.4 Warlock and his shadow bolt spam.
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11-28-2008, 08:25 AM
| | Tank That | | Join Date: Dec 2007
Posts: 122
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I will be honest, the fight is not all that difficult if you set yourself up well.
Having seen the 40 man version and the "former" restrictions of dps type per side, we just routinely chose to put caster dps on one side and melee on the other.
Live: Prot Warrior, Fire Mage, Ele Shaman, Holy Priest
Dead: Prot Warrior, Rogue, Rogue, Fire Mage, Tree, Holy Paladin.
Yeah we brought one of the casters over, but we were kind of melee light. We lost the mage on the dead side about 3 seconds before the end of phase 1 because we were letting him solo the Trainee Ghosts and he didnt blink in time from one of the explosions.
All in all a hugely fun encounter, Having done this fight in the old Naxx, it was a heck of a lot easier. The horses still are a pain in the rear on dead though.
Just remember, stack the dead side, stand in the rear corner and let stuff come to you. The more you head out into the bones, the more risky you are gonna have it. You are not in a rush, there's a timer before he comes down. So dont push it, be safe, stay alive and win the day. The rush is on when he "lands" and he's debuffing your stats down to nothing.
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