
11-17-2008, 03:26 PM
| | New Registrant | | Join Date: Aug 2007
Posts: 16
| | | Order of Bosses in Naxx?
I haven't posted much here, but I am an avid reader. This seemed the appropriate place to ask the question, but please move it if another forum was more appropriate.
I have tanked on and off since MC days, and did not see Naxx before BC was released. I work with a good 10 man team now, and we're doing preparations for Naxx and the other WotLK 10 man raids. For a guild just starting in the instance, which bosses do you think would be most appropriate to start with. Which are gear checks, which have difficult mechanics, so on. Thanks for any input.
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11-18-2008, 08:37 AM
| | > Kaze | | Join Date: Aug 2007 Location: Virginia
Posts: 508
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A somewhat related question, how much different are the 10-man encounters from the old 40-man ones?
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11-18-2008, 09:02 AM
| | Registrant | | Join Date: Sep 2007
Posts: 71
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10 man was awsome fun, the fights are a little changed, ill base it on if you know the old ones:
Spider wing: just the 2nd boss, now you kill the adds instead of MCing them rest if the same (minus some trash/boss adds), you can tank boss + 4 adds with spell reflect and a well timed TC at the start.
DK Wing: Ras has orbs to MC with, use your 2 tanks for it. Easy fight, just Bone armour and taunt only when you have it. 4hm is very diff, they all move to their "tank spots" and you have to keep ranged in range of the 2 casters. Tanks will have to swap their adds every 3 marks, so run to the middle, taunt off each other and run back. Melee just stick with 1 tank. Once the 2 melee are dead, clean the casters if not dead already - you can get in to possition early they have a VERY small agro range so a tank will have to physicaly agro them rather than body pull.
Plague wing: Just Lolthreb who changed, healers can now only heal every 20 secs for 3 secs, if you heal before, the target is immune, but you can time it so heals go off just as the debuff drops meaning you can get more heals in
Abonination wing: Hardest of the lot, Patch still hits like a truck, but same shizzle.
Grob is a pain now, way harder than the loot vendor he used to be. Same fight, just logisticly harder due to large explosions.
Gluth is the same, just tauntable and no fear.
Thadd is the same but the adds have massive HP.
Cant talk about sapph and KT as we go there tonight.
To the OP, I would start with Spider wing, then Plague (tho Heigen will be fun if you never did that before) then DK then Abo wing.
Last night we did all Spider and Plague with 1 tank, then a pally respeced prot for the other 2, it was a pain for 4HM as i had to taunt his after he taunted mine, but that was about the only issue.
Last edited by Tankz; 11-18-2008 at 09:11 AM.
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11-18-2008, 10:39 AM
| | > Kaze | | Join Date: Aug 2007 Location: Virginia
Posts: 508
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Four Horsemen was the one I was really interested in, the other changes you mention are somewhat foreseeable.
Anyone know if these changes are across the board for Naxx 25, or did they stay closer to the original?
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11-20-2008, 09:28 AM
| | New Registrant | | Join Date: Aug 2007
Posts: 16
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Thanks for the response.
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11-23-2008, 10:10 AM
| | New Registrant | | Join Date: Jul 2008
Posts: 12
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I am in a similar position and my crew has spent 3 nights in Naxx now.
1st Night: Anub'Rekhan -> Faerlina -> Maexxna -> Wipes on Instructor.
2nd Night: Instructor -> Gothik -> Four Horseman.
3rd Night: Noth -> Heigan -> Loatheb -> Patchwerk -> Wipes on Grobbulus.
A few notes alongside.
• None of the bosses had a difficulty level that I was amazed of except Grobbulus.
• You can start of fine with either Anub'Rekhan, Instructor Razuvious or Noth. I myself prefer Anub as me has a tank l2p check (locust swarm movement) instead of a decurse check (Noth) or a nastier boss afterwards (Instructor). If you want the easiest boss to start with I'd go to the Instructor.
• Either way I would reccomend clearing the Spider Wing first, then the Plague Wing (Loatheb was surprisingly easy), then the Death Knight wing before going into the Abomination Wing.
• I would try to avoid Patchwerk as long as possible, definatly until either one of your tanks has picked up a few pieces of gear along the way. He still hits for a truck. Avoiding him will also make sure the DPS has the gear required.
• This also has the benefit that you will be as prepared for Grobbulus as you can, I was amazed at the difficulty level, whereas all the bosses were tuned on the easy side this one now really stand out.
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01-04-2009, 08:50 AM
| | What is a Marmot | | Join Date: May 2008 Location: Canada
Posts: 17
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I'm new to Naxx and my guilds RL. We are currently getting Spider Wing Clear, Noth and Instructor Razuvious and have started practicing on Heigan.
My question is in the Abom wing, can we fight Gluth before the other Abom's?
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01-04-2009, 09:55 AM
| | New Registrant | | Join Date: Jul 2008
Posts: 12
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Even though I haven't tried and could see it possible with sneaking past 2 bosses' aggro range I would very very very very highly recommend against it. Not only is Gluth no easy pick either it is extemely risky at best, besides that you will have to do that very hard if not impossible dance after every try as you will not have wipe recovery on Gluth.
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01-04-2009, 12:57 PM
| | Registrant | | Join Date: Oct 2008 Location: Wellington, NZ
Posts: 53
| | Source: mandible
I'm new to Naxx and my guilds RL. We are currently getting Spider Wing Clear, Noth and Instructor Razuvious and have started practicing on Heigan.
My question is in the Abom wing, can we fight Gluth before the other Abom's? | As Wrosh said: basically, no. I would continue to work on the other bosses. Gluth is tricky in his own way, and I wouldn't say terribly easier than Patchwerk or Grobbulus anyway.
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01-05-2009, 11:26 PM
| | New Registrant | | Join Date: Jan 2009
Posts: 26
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Order I have done it:
Spider-Plague-Military-Construct-Frostwyrm
That really is easiest to hardest in my opinion. Loatheb is a fun fight though, good healing race.
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01-06-2009, 04:23 AM
| | New Registrant | | Join Date: Nov 2007
Posts: 10
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My order is based upon the fear level of our raid strategist, who had done 40-man Naxx, had upon walking into 10-man Naxx. So we do Arachnid, Plague, Military, Construct.
I think she got it right, except that Anub is really pretty hard on a new group. Swarm is pretty nasty and the first three or four times we tried it, I totally died and we cratered.
I think that Plague would probably be easier if the goal is to build confidence by killing stuff fast. To do Noth you just dps the crap out of him while he's up, contain the adds, then kill adds while he is gone. There is not a lot of nuance there assuming you have tanks who can pick up adds, which is not a lot to expect now. Heigan gives some people fits but the amount of raid coordination needed to do it is really very minimal, and any group comprised not exclusively of people who are way too stoned should be able to master it in a few attempts. And Loetheb in 10-man is pretty hard to wipe on, compared with Maexxna. Raids can get stuck on Maexxna, it's hard to get stuck on Loetheb.
The fights in Military quarter are beautifully designed but a bit harder than either of the other quarters I mentioned, and a new raid can get stuck on any of the fights in Construct.
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