trial of champion (5 man) - Page 3 - TankSpot
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trial of champion (5 man)
TankSpot // TankSpot Strategy // WotLK 5-Mans & Heroics
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  #41  
Old 09-04-2009, 08:30 AM
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10 man is different. I forgot to include something else I did that was stupid. In the heat of it all i never used vigilance.
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  #42  
Old 09-07-2009, 01:43 AM
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Nomdeplum - are you running out after the just, or picking them up on the arena floor? It's been mentioned in this thread but a lot of people don't know, they keep their aggro table from the joust. So much easier to just run out and then pull at your leisure. I also suspect there's some randomness in how difficult each of the champions are. Sometimes the human 1-shots melee dps and 2-shots the tank with his whirlwind, sometimes I don't even notice it. Try again with some friends, see if it's any better.

Giantbomb - I've generally seen Paletress running up next to the memory (putting her next to me), but as far as I've been able to tell, she has no aggro table and will just spam smite at random, no matter how much aggro you try to get. It's all up to the healer at that point. The reason you don't want to be tclapping and cleaving during the memory fight is that she's obviously disc spec and her shield reflects damage.
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  #43  
Old 09-08-2009, 08:17 AM
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I was coming here to check up on the black knight phase two strategy, it felt like something was off since the ghouls seemed to be peeling off on the healer in twos at random and I wasn't sure what to do about it besides taunting em back. Some sort of aggro dump definitely makes sense, I noticed the ghoul from phase 1 pouncing people randomly and I definitely wasn't being outthreated on that. I'll have to try some of the stuff that was suggested here.

I think getting the healer and range DPS to stay a smidge closer would probably help. I like the idea of them standing in the center and kiting in a circle a lot.
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  #44  
Old 09-08-2009, 08:39 AM
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I have tanked this 4 or 5 times in heroic mode without much trouble. But the last 2 days have been a disaster. Not sure if Blizz made a change or I just started sucking real bad. Holding aggro on the first group of 3 of 5 possible bosses after the jousting has turned into a night mare. The proper kill order as far as I know it is,
1 - Lana Stouthammer/Death Stalker Visceri
2 - Colosus/Runok Wildmane
3 - Marshal Jacob Alerius/Mokra The Sull Crusher
4 - Jaelyne Versong/Zul'tor
5 Ambrose Boltspark/Erasea Dawy Singer
(excuse wierd spelling, why cant they have normal names?)

The last two times in there I had serious trouble holding aggro on these 3. One of them would consistently target the healer and kill them. Next time I tank it, my plan for this group is, pop ShieldWall, charge in, TC, grab the 3rd one that stays at a distance, SW, tab aggro all 3 before any dps or heals. This maybe will give me enough time to grab solid aggro on all 3 before any healing is done or any dps gets started. I will inform the group and healer NOT to do anything until my wall is down and i start taking damage. I need to do something because it was flat embarrassing the other night the way I simply could not hold them.

Last edited by Warriorreuel; 09-08-2009 at 08:43 AM..
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  #45  
Old 09-08-2009, 01:02 PM
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Am I the only one who tanks the memory right near Paletress? It makes it easier to T-clap/cleave so I keep aggro on her as well as the memory. Of course I take more damage but I mitigate some of that with Spell Deflect.

Amidoinitwrong?
Sorry you are. Paletress's reflective damage while the memory up is bad news and should be avoided. While as a tank you might survive it, dps isn't always able to; and keeping the memory near her means your melee might be getting damaged (Divine Storm/WW/ect don't give rets/fury'/ects a choice).

Also, she does a random target smite anyways, so having aggro on her isn't that useful. In any case she's tauntable if you don't want her blasting your healer (although you can only guarantee that the next cast is at you, since after the fixate wears off she'll just target randomly again).

I'm also told that you can SR the memory's special attacks, but I haven't had a chance to try it. So, if that's true I would just save SR for bringing down the memory faster.
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  #46  
Old 09-09-2009, 11:40 AM
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So some more lessons learned in the past week. I run with one guy that tanks, and is a DK. He is one of our guild's highest DPSers, and actually has a really good set of tank gear. The problem that we kept running into, is that he would go down, with the first three bosses. He had never defeated it.

We tried a few things, and finally touched upon something. The mage, he would try to tag and get aggro on, but it was far enough away, that it was work. It was also work with the hunter being ranged. He pulled one in with Deathgrip, and I pulled the other one in, also using deathgrip, and he was able to put good aggro on all three in a smaller space. It was the first time he had defeated those three, with him tanking. The key, I think, is really getting all three mobs together. I think that having DKs helps a lot in this instance.

I will admit, too, that the memory fight is generally kind of a pain. Kiting still seems to work best, but some times, dumb luck puts her near the healer, and she decides to decimate the healer with her smites.

I know that my girlfriend plays a shaman, and is able to interrupt a lot of her casting, that seems to help out immensely.
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  #47  
Old 09-14-2009, 12:22 AM
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Source: Warriorreuel
The proper kill order as far as I know it is,
1 - Lana Stouthammer/Death Stalker Visceri
2 - Colosus/Runok Wildmane
3 - Marshal Jacob Alerius/Mokra The Sull Crusher
4 - Jaelyne Versong/Zul'tor
5 Ambrose Boltspark/Erasea Dawy Singer
(excuse wierd spelling, why cant they have normal names?)
My order is usually (whatever their names are):

1. Shaman
2. Rogue
3. Warrior
4. Mage
5. Hunter

The shaman can heal, so it's better if you can keep him silenced all the time and burn him fast; the rogue can stack poisons that would make your healer work harder, but it's not a big deal; Warrior can do a lot of damage, but with a good healer, you won't have a problem -- the issue is that you won't be TPSing when he grabs you to do the throw; Mage can polymorph the healer, keep him silenced; the hunter does the least damage and, although it disengages sometimes, if you're near their entrance door, she'll come back.
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  #48  
Old 09-14-2009, 12:25 AM
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The mage, he would try to tag and get aggro on, but it was far enough away, that it was work. It was also work with the hunter being ranged. He pulled one in with Deathgrip, and I pulled the other one in, also using deathgrip, and he was able to put good aggro on all three in a smaller space. It was the first time he had defeated those three, with him tanking. The key, I think, is really getting all three mobs together. I think that having DKs helps a lot in this instance.
If you silence the mage, he'll run in melee distance. I usually aim him to be the first target of my avenger's shield, so he have no other choice than come back walking due silence. But, then again, I'm a prot paladin, so I have silencing attack...

Last edited by JuBia; 09-14-2009 at 02:29 AM.. Reason: "silence", not "since"
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  #49  
Old 09-16-2009, 04:31 AM
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having tanked this once already thought I would try again last night.... what I found is having only ranged DPS is not ideal.... all UI had were ghouls running all over the place....

one question then - will the ghouls pick the threat from the DK or only if they are attacked themselves? was thinking if I had the ranged DPS only focussing on the DK then hopefully he + ghouls would stay close to me - otherwise I will be running around picking up ghouls and not tanking the DK.....

but hey, I likethis instance so will be back to try harder
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  #50  
Old 09-18-2009, 06:25 PM
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The proper kill order as far as I know it is,
1 - Lana Stouthammer/Death Stalker Visceri
2 - Colosus/Runok Wildmane
3 - Marshal Jacob Alerius/Mokra The Sull Crusher
4 - Jaelyne Versong/Zul'tor
5 Ambrose Boltspark/Erasea Dawy Singer
(excuse wierd spelling, why cant they have normal names?)

My order is usually (whatever their names are):

1. Shaman
2. Rogue
3. Warrior
4. Mage
5. Hunter
Kinda funny, my order is the exact opposite. While DPS kills the mage or hunter, I tank the warrior/rogue/shaman away from the group. This limits the damage from the aoe attacks to just me. The shaman goes last, his heals are easy to interrupt and he's not otherwise dangerous.
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  #51  
Old 10-06-2009, 10:04 AM
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Hey Its Unforgivien Here. I'm Level 77 And I think Next Levle at 78 I Can Go Into ToC Reg. And I Was wandering If This Guide You Posted Would Work For Me? Im A Tank And I was just wandering if the concept of what you said will be the same for me? but just alittle harder because of my level.
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  #52  
Old 10-06-2009, 10:13 AM
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I wouldn't recommend tanking it at 78. The bosses are level 82 (4 levels above you), which if I recall correctly, means that crushing blows can occur.

You will likely go splat.

I've brought in lvl 78 DPS before, and they usually do ok.
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  #53  
Old 10-06-2009, 10:25 AM
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I wouldn't recommend tanking it at 78. The bosses are level 82 (4 levels above you), which if I recall correctly, means that crushing blows can occur.

You will likely go splat.

I've brought in lvl 78 DPS before, and they usually do ok.
hmm, Well That Sucks, Because I think thats the only good instance i could go into at 78 to grind me to 80. Would You Think I Could Go In As a Dps, But Still As a Tank Spec? I know it kinda sounds stupid but I Need To Start Running These Reg. Instances Before I Have To Go And Do The Heroics Of Them To gear up for 10man`s.
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  #54  
Old 10-06-2009, 10:33 AM
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hmm, Well That Sucks, Because I think thats the only good instance i could go into at 78 to grind me to 80.
It would be much safer if you tanked some of the other level 78+ instances, and the XP should still be fairly decent, especially if you pick up any quests that are available.

At 78 your DPS in tank spec would be very "meh", and I don't think a group going into ToC (even on regular) would be very happy to have you along. Most people, especially in PUGs, are looking to farm some epics and want it to be as painless as possible.

What you need to keep in mind is that ToC, even on normal mode, is meant to be around heroic difficulty compared to the other level 80 instances. It seemed insanely easy to me until I went in there with a newly-minted 80.

Last edited by Bashal; 10-06-2009 at 10:41 AM..
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  #55  
Old 10-06-2009, 11:02 AM
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Thats Very True, Is There Any Other level 78 Instances? I heard you could Do HoS Till 79 But HoS Can Get Really ANoying Sometimes When You Have Some Dps That are SPazing Out.
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  #56  
Old 10-06-2009, 11:16 AM
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Really any of them will do fine, as long as you steer clear of the lowest level ones, like Utgarde Keep and Nexus.
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  #57  
Old 10-06-2009, 11:26 AM
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Yeah I stoped Nexus At like 73 And Utgarde Keep At 74
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  #58  
Old 10-12-2009, 01:56 AM
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Unforgiven,

I reccomend you do the "daily regular" every day, and troll around in lfg for the 78-80 instances (Utgarde Pinnacle, Oculus, Culling, and HoL) at all times. Especially HoL, you'll be running that a lot, since you'll almost certainly need the trinket unless you're a druid. Doing these should also get you better xp and some decent drops and quest rewards.

If you have some spare cash sitting around, you can gear up pretty well at the auction house. You probably already use the Tempered Saronite gear (assuming you're a plate user), and you can pick up the Tempered Titansteel boots and helmet for 80 at a reasonable price if you're patient.

Once you hit 80 and have okay-to-decent gear, that's the time to start tanking regular TotC. At a minimum, you'll want at least 20k health and uncrittability (435 defense), so gear and enchant appropriately (see the excellent gear threads on this board). If you don't suck, your group will want to run over and over (they want gear too) so with any luck you'll have all or most of the tank gear which drops there after a few hours. And if some nubtard level 78 with 300 dps joins your group and rolls on your tank gear, make sure you bite their head off!
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