
04-25-2009, 05:16 AM
| | New Registrant | | Join Date: Apr 2009
Posts: 2
| | | AN Herioc.... Warrior tanking the first boss!
Ok i have only managed to complete AN on herioc once! I find the first boss so hard. I start with the set of mobs to the right. Putting a skull on the skirmishers and killing the big one of the group last. Then the next group comes and so on untill you get to the boss. The problem i have been having is keeping the aggro of the 3 groups before the main boss. I pull one of the small ones once they get closer use charge then thunderclap and then shockwave. I then devastate/revene/shield slam to get 100% aggro. I have been using cleve lately to try and hold the extra mobs because it hits a addtional target too. and if i do have to change target to taunt a mob goin for someone else i normally wack a rend on my skull target. But i dont know if its me doin it wrong or if its the groups i been picking up. The group i did manage it with i made sure i had 3 high dps and the healer was awesome! Made a lot of difference. Oh and putting vigilance on wh every was doing second most aggro. But i just want to say if your goin though this as a warrior tank make sure u take 3 good dps and a good healer. No staglers lol. Anyone else had this problem?
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04-25-2009, 05:41 AM
| | Sword Wielding Blood Elf | | Join Date: Jan 2009 Location: Karlsruhe/Germany
Posts: 249
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OK, so I'm a paladin so my experience of warrior mechanics is merely what I have gleened from talking to prot warriors.
As far as I know you can heroic throw the caster to pull the group, how much rage does shockwave cost?
If you use heroic throw to pull the group, is it feasible to immediately shockwave when the group is in range? that should be enough aggro to hold the miniboss+caster while your group focusses the skirmisher. I think shield slam stuns for a couple of seconds doesnt it? any stun time on the skirmisher reduces its danger greatly. Also try spell reflecting anything incoming, I dont know how effective this might be. I hope this helps.
The main boss should not be too much of a problem, thunderclap on as many of the scarab bugs should keep them from swarming the healer, or even kill them outright.
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04-25-2009, 04:15 PM
| | Anal [Slam] | | Join Date: Feb 2009 Location: <insert witty comment here>
Posts: 102
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Those skirmishers cast Fixate - Spell - World of Warcraft
Bring a hunter so he can Tranq Shot the enrage off, you'll be able to taunt it right back to you.
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04-25-2009, 04:37 PM
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Posts: 98
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Well when doing this after first day of hitting 80 ive always used the same tactic.
Heroic Throw on caster(if any), taunt one of them, bloodrage, step back and when they get close enough charge in. Used this since day 1 of 80 and it works quite well 
Right before the charge I use berserker rage aswell, then using TC and Cleave.
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Magtheridon EU
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04-25-2009, 11:31 PM
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Posts: 13
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Heroic Throw caster-BR-TC when all r in range-Concuss Blow skirmisher-TC-cleave-SW to keep skirmisher stunned-TC-cleave and so on and so forth, just make sure skirmisher is stunned as much as u can...
Rogue stunn locking or a pala to hammer of wrath any stunns r good, in junction with some heavy DPS on the skirmisher first, stunning em makes this a minor problem tbh...
And if u have a hunter then u might wannna try what GiANTBOMB said, havnt tried it myself though but will keep it in mind from now on
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06-18-2009, 04:21 PM
| | Sponsor | | Join Date: Jun 2009 Location: GA
Posts: 63
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Don't forget that rogues can Anesthetic Poison the Skirmishers as well, it's not necessarily you not doing enough threat, it's that the Skirmishers go "Ooh, that healer standing 30 yards away looks yummy." and fixates onto the healer, becoming immune to taunt
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06-19-2009, 11:55 AM
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Posts: 4
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This was really tricky back when i was learning the encounters, but now the tactic seems fine:
For the first pack, Heroic Throw on the caster mob to draw aggro, this will silence it just enough for it to get into melee range. If Skirmishers are in the pack of three, they are your first priority due to them being untauntable at certain intervals.
If they do become untauntable, as far as i know i used to Intervene the person who was getting attacked, and then use a stun mechanic like ConcBlow. if the other 2 mobs are with you, Shockwave if you wish too!
Kill the miniboss last, because that sets up a timer if i remember for the next pack to aggro. Far as im aware the middle pack is a Skirmisher and Warrior - So basically do the same as above, make solid use of stuns when necessary on Skirmisher. be careful though as i think this miniboss does a stun on people in his immediate area, so potentially he could run off to your healer/ranged DPS. Intervene at the ready once again.
Third pack just use Heroic Throw on the caster again, after that its easy mode.
You need *decent* DPS to actually kill everything in time. I remember in PuGs hating this instance because that first boss was absolute evil, plus the bugging out of the second boss made it even more frustrating.
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07-21-2009, 12:41 AM
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Yes it is like Valalvax did say the healer look yummy back there and it becomes immune to taunt. sett a rend on your atm targeted mob and go for the spider ho is eating on your healer! Get him as fast aspossible! When u got him its only to do like this the rest of this pates. The boss is simple nuke him and the mobs ho is coming let the healer + casters get close to a mage/pala/druid or some 1 ho can aoe em down fast  . Then u do like this the 2-3 waves it come on a singel boss fight there. And if u wipe on boss you gota fight the gate wathers agian :O GL mate
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07-21-2009, 01:59 AM
| | Established Registrant | | Join Date: Jun 2008
Posts: 358
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No one asked the obvious question why is he losing agro on the off mobs?
If the dps are aoe'ing rather than focus fire which they really need to on this then you really are going to have problems because the skirmisher and the watcher arent going to die fast enuf.
I have a number of times I have had to ask mages to please stop aoe'ing and simply focus fire because you see unless they are aoe'ing they cant win the dps table ^.^
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08-09-2009, 09:54 AM
| | Orc warrior FTW | | Join Date: Oct 2008
Posts: 13
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I ran H AN a few times and I never had trouble dealing with the first boss.
But as everyone said mark targets and tell your DPS that you are not a dk nor a pally you are a warrior tell them to focus on skull then go balls on the others.
What I do for AoE packs I mark the skull the mob I hate the most. Either a caster or in this case the skirmishers. DPS goes out on that one and by the time they kill it I was busy building threat on the other two they then go all out AoE or pick whatever target they wich and voila a pack of mobs dead.
Just remember as a warrior we can AoE threat but it's still isn,t as easy mode as a DK or a pally tank.
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09-08-2009, 08:04 AM
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H AN can be a bit troublesome the first few times. Here are some hints from a warrior tank.
For the first boss - Pre-mark the skirmishers in all the 3-packs before pulling, including the 3-pack at he start right after the initial 2-pull. If the group of 3 does not contain a skirmisher then mark the Shadow Caster. Always kill the Skirmishers first or Sahdow caster if no Skirmishers are in the group, Shadow caster dies second after Skirmishers if presnt. Remember the event is scripted. This means after you pull the first 3-pack (near the boss, not the first solo group) then, wait and the other groups will follow, do not pull them or you in big trouble. Use Heroic Throw to pull the marked target, be ready with TC when his first buddy arrives slightly behind him, I like to follow this up with a step or two backwards to "setup" the mobs then use Shockwave when the 3rd mob arrives. Use Concussion Blow and SBash to interrupt casting. Keep taunt on standby in case one gets loose. Clear remaining groups in same manner then kill boss. Have a TC ready and a Challenging shout for the zillions adds phase when they appear. Note: if your group is a little under geared, the small mobs in the groups can be CCd. A priest can use shackle and root also works, although i never tried it I imagine a hunter can trap. The bigger mobs are NOT CC-able.
Boss 2: Clear trash mobs. It helps to have your group all stand in the same area. Tell them NOT to scatter. When they scatter, the adds are unpredictable and harder to pickup. Just use TC and SW accordingly, keep taunt ready for emergency use. Now, wait for boss to come to you, do not pull him. Remembere if the healer tries to heal someone who is poisoned, it heals the boss for the same amount. Tell the healer not to heal anyone who is poisoned, be gentle don't want to insult the healer. The poison only last few seconds, wait till it clears. As a tank you MUST stay out of the green poison AOE fart cloud the spider drops at your feet, it will kill you or any othe melee in close. Be ready to kite boss as needed to avoid green poison cloud on ground. Not hard at all when everyone knows the rules.
Last boss: Yes, he can be difficult. Not in any particular order, here are some things to make it much easier. When tanking him always face him away from the group for when he does the Pound. Pound is a frontal cone AOE like your SW. You can avoid Pound by doing the following. Soon as you see him start to cast Pound, simply run right under him between his legs all the way to the other side at his butt. Once he starts to cast Pound he is frozen and will not move. When you get behind him you avoid ALL the damage from it, your healer will love you. Just make sure to turn him a little again in case he pounds again, make sure the group knows NOT to be in front of him when he Pounds. Now, very important, tell your group about this BEFORE you pull boss. When boss goes under ground tell the group to all clump together and stay that way. Only move when needed to avoid the ground spikes. They should move like a school of minows moves in the water. When they are grouped up the adds only have one place to agro. Controlling adds is impossiible if the other 4 members are scattered about the area. Be ready to hot-key mark the Venom Spitters when they appear on the ramp. I like to make sure I am far enough back so I can charge them then TC and SW. Kill lthen asap. Use anyting you have available to stun them, Concussion, Bash, SW etc, Tell dps to focus on them when they appear. Another thing. I ALWAYS keep enemy bars turned on. It makes it tons easier to click a distant add that is maybe attacking the healer and taunt him to you, Also in general I use a macro that seeds my Intervene to the healer, this way Intervening the healer is a single hot key. I do this in every instance as general rule. Just prefocus the healer before you start the run.
/target focus
/Intervene
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Yesterday, 01:08 PM
| | New Registrant | | Join Date: Oct 2009
Posts: 13
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as a warrior i havent had any problems holding the groups, from the start. Do you have the glyph of sunder armor and glyph of cleaving?
the sunder armor glyph works with devastate and places a sunder armor effect onto a mob nearby. the cleave one allows cleave to hit 3 targets.
i will charge in, thunderclap, shockwave, queue up cleave and hit demo shout... that will initially give me enough time to start cycling through the mobs and hitting devastate, and since the glyph hits a nearby mob with sunder, it doesnt take anytime to get 5 sunders on all of the monsters.
Last edited by HarassMe; Yesterday at 01:16 PM..
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