
12-16-2008, 09:33 AM
| | Sponsor | | Join Date: Jun 2008
Posts: 65
| | | Hall of Stone
Missed this one on the first round of "normal" instances, and saw it for the first time on Heroic. The first boss was cake (Krystallus) and basically a tank and spank, so didn't prepare us for the 2nd (Maiden of Grief). 3 wipes trying to dodge those pesky pools of darkness. Gotta be an easier way!
3rd boss round, (lasting 5 minutes in wave after wave of dwarves with malicious intent in their eyes), proved to be our undoing, and we had to call it quits after 5 wipes. Granted, our healing was light (Shamann first, then replaced with a pally healer) but our dps was pretty good, and we had both warrior tank and DK off tank. Could not get a grip on the waves of dwarves, though, and they always got through our aoe after about the 5th or 6th wave and killed us.
Any ideas on how to outlive this thing? Maybe a pally tank would do better (*cringes)
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12-16-2008, 09:45 AM
| | New Registrant | | Join Date: Nov 2008
Posts: 2
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I found this fight to be a pain at first as well but after wiping a few times figured it out.
Pay attention to the phases of the event, the computer talks when each phase begins.
The 2nd phase is when you need to look at the face to the right of the computer (right from entrance) The face will make a purple orb and will launch it slowly toward a party member, Just remember dodging balls from VR in tk and you should do fine with this. The orbs cause a nasty debuff that increases damage taken.
The best way to deal with the mobs sounds kind of silly but it works for me. Just don't think, grab em all make sure none are on healer or the dwarf especially casters. Phase 3 will start and a giant beam of yelloworange pain will come down and everyone needs to be at least 15 yards from it. Last 5 minutes and you win.
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12-16-2008, 01:25 PM
| | Established Registrant | | Join Date: Oct 2008
Posts: 213
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Yeah I find dodging the computers attacks is more important. I'm a druid so I had some trouble with picking up the adds but just stay at the top of the stairs so that the adds will aggro to you first.
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01-08-2009, 05:57 PM
| | New Registrant | | Join Date: Jan 2009
Posts: 1
| | | i am having trouble with the event too
at the start it is nice and easy picking up the adds, but as u get though the phases i find that i can not pick them all up. Using thunderclap and shockwave i just dont seem to get them all and there is always one that gets though.
Can anyone suggest strats to help me | 
01-08-2009, 07:58 PM
| | Posts too much | | Join Date: Jun 2008
Posts: 1,112
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I noticed that the adds on the left side are elite and the adds on the right side are not.
I've only run HoS once each on normal and heroic so I could be wrong. Assuming I'm not though, I would tell dps to handle the stuff on the right and you just hold on to the guys on the left if you're having any trouble.
This is an endurance fight so demo shout, commanding shout, and upkeeping tc on mobs is pretty handy. If you have a way to mark quickly (ie. bound to your keyboard) make sure a skull goes up on the elite casters as they'll make your life difficult. Ditto the rogue giants towards the end of the event.
Also, ask your healer to call out if you need to move out of the computer's kill zone. I found it really hard to see anything other than enemy mobs and friendly AoE spell detail.
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01-09-2009, 08:29 PM
| | New Registrant | | Join Date: Jan 2009 Location: Oxford
Posts: 26
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Stay on stairs all the time. Even if a mobs run through - all dps on that mob and it is gone, then they come back and dps what you are tanking. You have to pickup the golems though, but try not to leave the entrance, cose if one of the groups runs through and you run after chasing it will get messed up.
On left side spawns melees, when you pull one - all charge on you - this is your chance to grab their attention. Or right side - casters, who will atack whomever they feelike. So my advice: keep on right side to pickup casters and range pull melees + whatever aoe atack you use to get agro.
__________________ .......Millet <Remorseless> | 
01-18-2009, 05:42 PM
| | New Registrant | | Join Date: Oct 2008
Posts: 17
| | | Rage Problem in Computer room
I'm going to try this. I ran heroic Hall of Stone today and my group failed. I had two problems. Although I could grab mellee running down the left, one always broke. But my biggest problem was rage, I was finding that tanking these groups is for some reason a rage drain. After about two or three, I had zero rage and no way to cast any aoe. Source: Millet
Stay on stairs all the time. Even if a mobs run through - all dps on that mob and it is gone, then they come back and dps what you are tanking. You have to pickup the golems though, but try not to leave the entrance, cose if one of the groups runs through and you run after chasing it will get messed up.
On left side spawns melees, when you pull one - all charge on you - this is your chance to grab their attention. Or right side - casters, who will atack whomever they feelike. So my advice: keep on right side to pickup casters and range pull melees + whatever aoe atack you use to get agro. | | 
01-18-2009, 10:21 PM
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Posts: 344
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I've done this once so far on heroic, never on normal.
Was told 'it's easy' by the DPS, who claimed to have been there before. First two bosses, all the dps faceplanted pretty quickly leaving me to essentially two man them with my Discipline Priest friend (though to our credit, we only wiped once). I will confess the Maiden of Grief wipe may have been my fault, since I didn't know about the AoE circles of doom until one of the Rogues died mysterously and I worked out I had to move.
Then Tribual. Easy, I'm told, it's only a few elites and a bunch of normals. Uh...
Again, we cleared it. But in the last five seconds I was overwhelmed by the sheer number of elites storming into the chamber and died - then the faces all turned and slaughtered them just as the group wiped (and yes, the event still completed, despite us all being dead, and we got the loot). Very lucky escape there.*
Last boss hits like a ton of bricks. Again, I died at around 5% health on the boss, and the DK managed to tank it long enough to burn it down and complete the instance. Very messy though.
So my general advice here is to read up on the instance first, even if you're not the tank. Then reread it to make sure you didn't miss anything. Because we were so close to wiping on multiple occations that it's not even funny.
* I did find one useful way of grabbing aggro on mobs while Thunderclap or Shockwave is on cooldown though - Demoralising Shout. If there's no threat on other players, the mobs will turn and attack you when you shout. Giving you a second or two to charge your Thunderclap and keep a proper hold of them.
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01-20-2009, 06:48 AM
| | New Registrant | | Join Date: Jan 2009 Location: Atlanta
Posts: 4
| | | Tribunal AoE troubles
The Tribunal is the kiss of death for me lately and not sure if it’s me or the DPS. Whichever it is, I want to correct it. I have run this before, gotten the achievement “Brann Spankin New”, but for some reason I’ve been getting pwned on this. Here is my strategy:
1. Stay on the steps and pick up all mobs using TC, DS, Cleave, Shockwave. If some get past, ranged will burn them.
2. Keep eye on healer and Brann and use intervene or commanding shout depending on severity.
3. Make the golems priority targets when they come.
4. Stay at least 10 yards away from beam point.
The problem I have been having is keeping the aggro off the dps. They are using AoE to burn groups down, which I can’t compete with using TC, DS, and even shockwave. Last night, I had a boomkin, hunter, and mage for dps and I asked them on the third try to stay together and only target skull (my target with automark). If they had to use AoE and pulled, the mage could lock them down while they moved away and I could attempt to pickup, if there wasn’t a lot of waves coming in that I need to grab.
I’m not sure what I’m doing wrong here and maybe it isn’t me. If it is then I’m fine with that and want to fix it. But, I don’t know how DPS and healer expect me to keep all the aggro with low AoE threat generation competing against Volley, Blizzard, or Hurricane.
I also believe the laser is taking out DPS and the healer. I get hit occasionally by it, but I can get out of it quick enough to escape death. If the problem is DPS, what do I need to tell them to do because it seems they are all looking to me for direction after the second wipe? I tell them not to use AoE as much, but that doesn’t sink in very well. Even if I have a massive number of dwarves on me, I think with my gear and a good healer I can stay up. I guess the DPS thinks they are doing me a favor if they get some off of me. IDK. | 
01-20-2009, 02:54 PM
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Posts: 344
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Tell them to stop using AoE so much. Burn skull down, and then they can AoE after you've grabbed aggro using Thunderclap. Also helps if you use that burn time to quickly switch targets and hit each of them with a single sunder.
Main problem alot of DPS has is with not DPSing. Alot of them care only about the damage meters and not about actual tactics. So you throw them into a situation where they can't just stand still and nuke and they become dazed and confused.
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01-21-2009, 07:25 AM
| | Sponsor | | Join Date: Jan 2009 Location: Wales
Posts: 11
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Glyph of Sunder armour is your friend here - and on many AoE pulls. It applies a second sunder armour on another mob, as well as your current target.
Speccing into Arms to get Deep Wounds can help the warrior tank improve his ability to hold aggro on AoE pulls like this one
Choop xx
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01-21-2009, 01:20 PM
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Posts: 30
| | | Tribunal
I've tanked the H. Halls of Stone before and though the Tribunal fight was hectic, it was a doable set of steady waves.
However, I did it again last night after the 3.0.8 patch and it was crazy. We got overwhelmed at the end by a constant flow of waves.
It seems like the timers on the wave spawns has been speeded up in some way. We had very decent 2k+ dps but at the end we were getting overwhelmed with 5 new adds at a time while some of the previous wave were still up. Then the Golems started showing up and while we're focusing fire on him, 5 more adds (3 protectors, 2 casters) run in.
Definitely seemed way harder last night than it was previously either due to faster wave spawn or some mechanic of fight changing how long it takes to aoe the waves down (maybe dps was moving more to avoid lasers?).
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01-21-2009, 01:53 PM
| | New Registrant | | Join Date: Jan 2009
Posts: 9
| | | tricks
First boss, elemental is easy just like gruuls.
Second boss maiden type fight - The trick here is to jump, not run or walk, out of the black portals. If you see her casting her stun, jump in advance and you'll likely be in a good spot to jump out of the black portals.
In the event - where the adds spawn. I don't do it at the door, I go to the back of the room. You can use tab to pickup the adds as they run in, and let ranged get dps going right away, and burn them as they head into the group.
If your having trouble at the end, kite the adds the event will clear all the npc's that are up with a purge, so if your a dk you can slow, hunter can trap, and you just run. This is a good time to proc trinkets for survival, and drop shield walls, last stand, etc etc.
For the final boss, have your tank bring it to the back wall and tank it there. Your dps will be on the adds, likely most of the time here. They can switch off.
Drop damage mitigation for when the big guy does AOE or run out of it, just make sure your running away from your healer/dps.
When the slimes start to spawn, make sure you kite the boss away from them, getting hit gives you a nasty debuff, this is where people usually wipe.
Once the support starts to spawn everyone can just go crazy and you should win this encounter everytime.
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01-21-2009, 07:22 PM
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Posts: 344
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Tribual is definately been upped in difficulty (as has Jedoga Shadowseeker, but that's another matter *ahem*). There are ALOT more adds to deal with at once now (or at least, it seems like it), with new waves coming in before the last ones have been delt with after a few minutes.
Still, we managed to clear it after two wiped. You really need to run around alot as a tank, though, Thunderclapping and Shockwaving like a madman. If only we had a Mage who could have Frost Nova'ed some of the adds, things might have been easier.
But yeah, if you wipe it's not because you're a bad tank, or even that the dps are bad. Simply having the 'wrong' group composition can make things difficult for you. Having a Paladin Tank, Shaman healer and a Frost Mage or two would make that event ridiculously easy.
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01-23-2009, 08:41 PM
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Posts: 32
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Yeah the whole key is survival. Your dps shouldnt be aoeing so hard they pull threat because in the end it doesnt even matter if they kill all the mobs. If you can survive and hold threat, the dps should be focusing on getting out of lazers and such and only dps the main target. None of the mobs hit all that incredibly hard, the main damage comes from the big lazer in the sky and getting hit by the orbs (making the mobs hit really hard). You can survive with 10 or more mobs on you with decent gear and a good healer, and in the end they'll all get zapped so it doesnt matter.
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01-27-2009, 05:55 AM
| | New Registrant | | Join Date: Jan 2009 Location: Atlanta
Posts: 4
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Tell them to stop using AoE so much. | LOL, good one! I have attempted that and get the, "are you crazy" response. What else can you expect from PUGS?
Survival is the key as stated. I think just telling the DPS to hold off and either spectate initially or just focus on your direct target is the way to go. Since I use automark they don't have an excuse not to know what i'm targeting. Once it gets towards the end and the number of mobs increases, go for it. If you have abilities in party to slow, fear, lock down, or stun use it at the end while you run in fear of the giant laser.
__________________
Socialism is a philosophy of failure, the creed of ignorance, and the gospel or envy, its inherent virtue is the equal sharing of misery. -Winston Churchill
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01-27-2009, 04:05 PM
| | Tank | | Join Date: Sep 2008
Posts: 313
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For the event boss with the wave attack i keep a bunch of saronite bombs on hand. That way i can drop those, stun the group, charge and build aggro and if some slip through the bomb is usually of CD and i launch another.
Its a great AOE to have in that battle. makes it a breeze as long as peopel can stay out of the focused beams of death.
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08-24-2009, 09:46 AM
| | New Registrant | | Join Date: Aug 2009 Location: NC
Posts: 2
| | | Owned in the HoS
I tanked this fight last night on heroic with a Druid healer, 2 Frost Mages, and a lock. I am a Druid bear tank. I have run a lot of heroics.... but this one takes the cake. We downed the 1st boss and the maiden no problem... but the event prooved to be our undoing. I think it was a combo of me not being able to grab aggro on ALL the adds... and a pug Lock spamming Seed of Corruption. Even after repeated attempts to reason with the Lock, to watch his threat meter. So, I am at a loss. I am geared to go to Naxx for crying out loud. I should be able to tank this effing instance. I lay down Swipe, DR, Faerie Fire , Berserk and Mangle to try to aggro these adds and still, they slip by. I have been told to stay on the stairs... stay at the top of the stairs, go to the back of the room. Are there any Druid tanks on here that have been able to defeat this event? Please tell me your strategy if so. | 
08-24-2009, 10:17 AM
| | Discipline Priest | | Join Date: Aug 2009 Location: London, England
Posts: 1
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The general idea is damage mitigation and healing. A discipline Priest (the class I play) is very good at this, as long as he/she stays back from the fighting. If you stand halfway between Brann and the stairs, and you get the tank and dps to do their damage at the bottom of the stairs, I find that this is most easy, or, well, do-able.
The tank should have a good measure of avoidance, a Paladin is almost perfect for this, with insane amounts of it.
Basically, the idea that I used is shield everyone up before the fights start, and maintain as much mitigation as I could on as many targets as I could (this involved refreshing the shield on the tank every time I could, and on the DPS when they were taking damage).
This fight, I found, is really a gear check, and you should have quite a bit of Spellpower, as well as a large mana-pool to deal with it throughout the fight. It is easily obtainable if there is a high amount of DPS, because things go down faster, and less damage is taken.
This IS intended to be a hard fight, at it is (presently, I think) one of the hardest heroic instances in-game.
TL;DR => Mitigate the damage with shields and HoTs, spam heal. Use AoE to destroy the fight.
- Prayers
- 80 Draenei Priest (Disc)
- Chamber of Aspects EU
Last edited by Prayers; 08-24-2009 at 10:22 AM..
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08-31-2009, 05:10 AM
| | New Registrant | | Join Date: Jan 2009 Location: Oxford
Posts: 26
| | Source: Aquacea
I lay down Swipe, DR, Faerie Fire , Berserk and Mangle to try to aggro these adds and still, they slip by. I have been told to stay on the stairs... stay at the top of the stairs, go to the back of the room. Are there any Druid tanks on here that have been able to defeat this event? Please tell me your strategy if so.  | You forgot Lacerate mate.
I pull with FF the melees (after the casters start coming up), DR, then swipe all I can, Mangle - in the mean time, put Lacerate on as many targets you can - when Elite golems come, at least 3 Lacerates on them. Leave the CR for when it gets really messy at the end.
As I mentioned before - best to stay on the stairs, and once casters start coming, stay on right side - they are harder to get your attention to.
Tell your DPS that all of them have to kill if any mobs gets through because that way it gets burned fast and you get some time to get enough agro on other mobs (but you have to make sure you get the golems)
Used to work for me - don't know if they changed anything recently though.
This fight is about staying alive for long enough (as someone monetioned before they did it even if they wiped). So you don't really need to kill them all - just look for best way to stay alive. You said your gear was good, so, that means your dps do not have to overdo what they do and if you have good healer, you can stand there with quite a few groups on yourself.
Good luck!
__________________ .......Millet <Remorseless> |
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