WotLK Azul'nerub trash pulls - TankSpot
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Azul'nerub trash pulls
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  #1  
Old 11-18-2008, 09:09 PM
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Azul'nerub trash pulls

First of all my stats r not super amazing but I meet requirements 20k hp 20k armor and uncrittable (thats way harder than it should be imo). Anyway I'd done reg AZN a while back while I was leveling and figured dam I want that effin trinket Essence of Gossamer - Item - World of Warcraft for those of you who don't know the one. Anyway I'd had pretty good luck in other heroics and decided to try this one. We did the first double pull was pretty easy as most of my dps was in t6/sunwell gear. then we got to the tripple pull and we could not get past it.
My strategy was to kill the skirmishers first since they drop aggro and attack ppl then the shadowcasters then the guys that does the web encase thing then I would pull with a heroic throw on the caster for the silence. And stuff jsut kept going wrong. I'd get encased and die beceause I couldn't avoid stuff and dps wasn't killing the thing. or the skirmisher would kill somebody or the mobs would go in funky places and make me run around with a big guy hitting my back so that the healer wouldn't get aggro.

Anyway long story short, what is the strategy you use on those pulls and maybe suggest were I went wrong. I really dont' want to keep failing at that instance.
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  #2  
Old 11-19-2008, 04:01 AM
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We nuked the hell out of the skirmishers first (keeping them stunloacked as prot war with the assist of a BM hunter and a ret pala is imba). After that, shadowcasters, then warriors, and finally the miniboss. Minibosses sometimes disoriented me, but generally the hunter was 2nd on aggro, kited it a few seconds and feigned, letting the mage kite it some more, and then I was back in action and picked it up again. Though the biggest trouble by far was the skirmisher, so always nuke that one first. If you have CC (ret pala/priest/maybe hunter) you should CC the caster. Our pala was pretty good at repenting them before they reached us, letting me TC/SW freely and lowering the dmg incoming.

I don't really see where you went wrong though...
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  #3  
Old 11-19-2008, 04:10 AM
Crazy Greenskin
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Start using CC.
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  #4  
Old 11-19-2008, 04:46 AM
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You should use CC. I know the BC heroics got us in the bad habit of completely ignoring CC, but some mobs deserve it.
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  #5  
Old 11-19-2008, 09:59 AM
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I've run it twice so far. The first time we had a ret pally repent the skirmishers and killed the big guy then the other add then the skirmisher. The second time our holy priest shackled the skirmisher or our moonkin rooted it, then killed in same order. I think killing the other add before the big guy might be better if your healer is having trouble.
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  #6  
Old 11-23-2008, 10:46 PM
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Like what the other say, use CC on the caster. The caster can throw 13k shadow bolts. Always kill skirmishers first, followed by mini-boss. Enforce your group members to unweb people. Positioning is also very important. Never have your back to the skirmisher as it'd backstab for 15k on plate. This can get tricky especially if you have 2 tanks, cos the skirmisher can charge and then backstab. You can also use LOS, although I really hate fighting in that passageway. As a tauren, its impossibly hard to see what's going on in there, so we just do the event at the opening of the room.
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  #7  
Old 11-24-2008, 11:26 AM
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Can you spell reflect the shadow bolts?
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  #8  
Old 11-24-2008, 11:38 PM
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You can.
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  #9  
Old 11-26-2008, 08:21 AM
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Tried it last night (on regular) and the reflected shadow bolts were doing a lot more damage to the mobs than me. They were hitting for 19.5k every time. It really blew my dps through the roof

Two shadow bolts and the mob would kill itself.
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  #10  
Old 12-10-2008, 09:44 AM
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Heroic AN

1st pull, tank as normal
2nd pull. stunlock skirmisher, kill the rest.

the 3 watchers, pre-mark 1st kill and CC on all the before the event starts.
On watchkeeper, just group up around the healer and have some competent aoe kill the adds.

Hadranox. Same as normal, just gtfo of the green stuff on the floor.
the 2 pull before anub-arak. focus fire one down before the other.

Anub'arak. The heroic boss I've wiped more on than any boss in naxx10.

pound. Hits for ~20k and some over time damage. Don't get hit..ever. Avoidable by out-ranging it or being behind him but still outside his hitbox.
carrion swarm - party wide damage
bettles - light aoe

every 25% he buries. round 1 is simple, rounds 2 and 3 you MUST CC the venomancers as quickly as possible. We used a trap and a shackle. The venom bolt in interruptable and they are stunnable and can be affected by mind numbing and silence.
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  #11  
Old 12-15-2008, 02:16 AM
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Heroic AN

1st pull, tank as normal
2nd pull. stunlock skirmisher, kill the rest.

the 3 watchers, pre-mark 1st kill and CC on all the before the event starts.
On watchkeeper, just group up around the healer and have some competent aoe kill the adds.

Hadranox. Same as normal, just gtfo of the green stuff on the floor.
the 2 pull before anub-arak. focus fire one down before the other.

Anub'arak. The heroic boss I've wiped more on than any boss in naxx10.

pound. Hits for ~20k and some over time damage. Don't get hit..ever. Avoidable by out-ranging it or being behind him but still outside his hitbox.
carrion swarm - party wide damage
bettles - light aoe

every 25% he buries. round 1 is simple, rounds 2 and 3 you MUST CC the venomancers as quickly as possible. We used a trap and a shackle. The venom bolt in interruptable and they are stunnable and can be affected by mind numbing and silence.
Good post this.

The thing about AN is that its incredibly hard without much gear, but after you reach a certain level of heroic/naxx epics, its the easiest one. If your dps is great, you can just tank the mobs that are running downhill against your group on anub'arak at the entrance. Just tank them there, and dps should nuke them quickly.

If you don't have the group or gear yourself to do this, don't be afraid to use CC and cooldowns, its what they are there for.
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  #12  
Old 12-15-2008, 06:21 AM
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The two pull before Anub'arak becomes easier if you watch out for this cast:

Mark of Darkness Magic
Deals 1500 Shadow damage per second.
Deals 3770 to 4230 Shadow damage to nearby friends when healed.
10 seconds remaining

This can be spell reflected or grounded (via totem) - but if it goes up, your healer needs to NOT heal that person.
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  #13  
Old 12-16-2008, 01:00 PM
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I tried this the other day and thought we were doing pretty good but on the last boss we wiped and wiped with healer going down. Reviewing recount our healer took 25% damage yet as bottom on the threat list. Our DPS were well up to and above 2k so they weren't lacking themselves.

I was basically tanking big boss, then running over to web and tanking waves of spiders and avoiding the spikes on the gound and aoe'ing the little spiders and keeping an eye on healer but something kept on killing her.. she claimed it was the little spiders but when i did see them i was able to aggro & kill and get dps on them quick and still sudden death.

recount put her at 24.4 percent total dmg taken on the entire run. DPS put out 2-2.3k each so they weren't terrible and omen showed them under my threat and well above healer. I even put vig on healer just to make sure and no dice.

was i doing something wrong or was there some threat on healer that she aggrevated because of so much self healing or something?
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  #14  
Old 12-17-2008, 03:41 PM
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Squishy Healers

Every time I run this, those pesky little spiders seem to go straight for the healer. Healing actualy puts up huge threat. I'm a warrior tank, and when fighting the boss I'm using mostly SS and Devestate with Revenge and Heroic Strikes, focused threat on the boss... The little spiders come along with a fresh, empty agro table, see the healer healing (healing makes huge threat IMO) and circle around that healer fast. Last run I actualy saw them in a semi-circle biting her. I put the mage or hunter down next to the healer, and have them use arcane blast or volley soon as the spiders show up. Also, my healer is pretty focused (having to watch the whole party) so the mage or hunter can help prod her to move when the spike is about to pop from underneath her.

My pocket healer is a shaman, so I usualy have her setup to the right or left of the ramp down. That way when it's time for the ads to come, I can get between them and her.

Last edited by TenTonTail; 12-17-2008 at 03:42 PM.. Reason: Spiders not beetles, doh'
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  #15  
Old 12-17-2008, 04:43 PM
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Heroic AN

Anub'arak. The heroic boss I've wiped more on than any boss in naxx10.

pound. Hits for ~20k and some over time damage. Don't get hit..ever. Avoidable by out-ranging it or being behind him but still outside his hitbox.
carrion swarm - party wide damage
bettles - light aoe

every 25% he buries. round 1 is simple, rounds 2 and 3 you MUST CC the venomancers as quickly as possible. We used a trap and a shackle. The venom bolt in interruptable and they are stunnable and can be affected by mind numbing and silence.
Actually Anub'arak in heroic will pound whoever is closest to him. The tank has to eat the pounds or you wipe. They only hit for 16-20k, so its not a big deal as long as you're topped off.

If he emerges and is facing away from you, simply walk up to him ( he will turn at the last second before the pound), he's almost always begun his pound, and as long as everyone else is on what is about to become the other side of him and further away than you are, you will be the only one hit by the pound.

I'm not sure how people are avoiding the pound, I've watched him teleport a priest from 30 yards away into the stupid thing.

Last edited by Thwomp; 12-17-2008 at 04:48 PM..
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  #16  
Old 12-17-2008, 05:00 PM
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Actually Anub'arak in heroic will pound whoever is closest to him. The tank has to eat the pounds or you wipe. They only hit for 16-20k, so its not a big deal as long as you're topped off.

If he emerges and is facing away from you, simply walk up to him ( he will turn at the last second before the pound), he's almost always begun his pound, and as long as everyone else is on what is about to become the other side of him and further away than you are, you will be the only one hit by the pound.

I'm not sure how people are avoiding the pound, I've watched him teleport a priest from 30 yards away into the stupid thing.
This is wrong! From my experience if noone is within range, he cancels his pound and comes charging back to me. You just need to start running away(not backpedaling, but turning and running or strafing away) as soon as he starts casting. We have never had a problem on this boss. My normal group is me(prot war), enh sham(1500dps), ret pally(2k dps), healy priest, and a random dps.

We've never used cc on the last boss either. I just tank the elite adds at the bottom of the stairs when they come, and the dps worry about everything else. I don't run around trying to aggro all the little non-elites.

In my experience, the first boss is the hardest. Last time I was in there we had 2 dps die from skirmishers and they just ran back in. The GY isn't that far from the instance, like 125 yards. If you can get past the first boss, the rest should be cake.
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  #17  
Old 12-17-2008, 06:12 PM
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The trash before first boss really just requires good attention from dps. If they immediatly attack anyone who gets webbed the web will be down in less than a second. Other than that I'd suggest killing the skirmishers first and leave warriors last.

On last boss the pound can be avoided by tank. Although hanging out with guild healers has left me into a bad habit of just eating it as my health just pops straight back to full. ^^
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  #18  
Old 12-23-2008, 01:18 PM
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Good strategy for avoiding pound - when he starts to cast, run through him. Don't go around, that can expose others to pound, just go straight through.
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  #19  
Old 12-23-2008, 04:32 PM
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Every time I run this, those pesky little spiders seem to go straight for the healer. Healing actualy puts up huge threat. I'm a warrior tank, and when fighting the boss I'm using mostly SS and Devestate with Revenge and Heroic Strikes, focused threat on the boss... The little spiders come along with a fresh, empty agro table, see the healer healing (healing makes huge threat IMO) and circle around that healer fast. Last run I actualy saw them in a semi-circle biting her. I put the mage or hunter down next to the healer, and have them use arcane blast or volley soon as the spiders show up. Also, my healer is pretty focused (having to watch the whole party) so the mage or hunter can help prod her to move when the spike is about to pop from underneath her.

My pocket healer is a shaman, so I usualy have her setup to the right or left of the ramp down. That way when it's time for the ads to come, I can get between them and her.
I agree with this. I go a step farther and just tell the DPS that they're responsible for the non elites. If I can get them, I do. But I'm worried about the big guys, and they can burn the little bugs very quickly.
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  #20  
Old 12-23-2008, 04:48 PM
Molon Labe
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I had problems with this pull the first time I tried it on heroic. We worked it out if I had a pally with me I'd have him repentance the caster and we'd burn the skirmisher down asap, then the watcher then the cced mob. As long as you burn the skirmisher and caster down asap and pay attention to who gets webbed you should be alright. When the little spiders come in I have the group stand on the healer and I'll intervene the healer TC, shockwave, warstomp etc the fight itself is easy imo.
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