Earth, wind, & fire - Page 2 - TankSpot
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Earth, wind, & fire
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  #21  
Old 09-14-2009, 10:48 AM
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Sorry if i'm missing something, but won't Koralons damage reach ridicullous levels as the fight progresses since the fire buff he recieves keeps stacking?

It's also worth noting that the fire he throws on the floor seems to have unlimited range, as on 1 wipe i was running for the raid entrance and got hit by hit even though Koroalon was miles away.
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  #22  
Old 09-14-2009, 11:09 AM
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Sorry if i'm missing something, but won't Koralons damage reach ridicullous levels as the fight progresses since the fire buff he recieves keeps stacking?
Yep. You aren't supposed to have eternity to down something. However, instead of a hard enrage after a fixed time period that typically averages out to 15x damage (i.e. one shots even tanks), it's a slow gradual death.

It's also worth noting that the fire he throws on the floor seems to have unlimited range, as on 1 wipe i was running for the raid entrance and got hit by hit even though Koroalon was miles away.
I don't think it happens that way. He generally tosses cinders within line of sight. If he was lobbing it at you as you were fleeing, likely he had finished munching on everybody and was on your tail and you didn't see it, but he can lob it pretty far. I'm supposing you were either a sprinting rogue/ dashing cat or a blinking mage, I think those are the only classes that stand a chance of making it out alive, even pursuit of justice or DK equivalent is too slow.
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  #23  
Old 09-14-2009, 11:57 AM
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Has anyone tried to do this yet? I'm curious to hear about an actual attempt. I saw someone asking in Trade channel the other day if the bosses would do damage to each other, and it got me curious to know if anyone has seen if there are any strange buffs, debuffs, damage etc. that happens if the three are brought together?
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  #24  
Old 09-14-2009, 12:10 PM
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Has anyone tried to do this yet? I'm curious to hear about an actual attempt. I saw someone asking in Trade channel the other day if the bosses would do damage to each other, and it got me curious to know if anyone has seen if there are any strange buffs, debuffs, damage etc. that happens if the three are brought together?
Somehow, I doubt they damage each other. If they did, it would activate all the bosses as soon as somebody tried one of them. Clearly, thats not happening to those people who are not doing the achivie.
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  #25  
Old 09-15-2009, 09:53 AM
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Looks like a guild has completed this on 10man already. Front page mmo-champ.
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  #26  
Old 09-15-2009, 01:49 PM
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Looks like they pulled them all to Koralon's room. With someone single tanking Emalon, Archavon and I assume Emalon's adds. Now, that's got me thinking.

* I've done Emalon single tanked, if you have good dps it's actually not that hard.
* I've also single tanked Koralon, if you have good gear and start juggling cooldowns towards the end it's easy. Unholy DK's would be best for Koralon I guess?
* I've also killed Archavon before a single stomp, so he can also be single tanked. Plus we horribly outgear him at this point (I've tanked him as an arms warrior with a 2 hander before).

Put them all together and you got Earth Wind Fire? Easier said than done, but individually all the parts seems possible. Pull Emalon to Koralon split raid dps on the two when they get low, hunter/range MD's/kites Archavon to Emalon tank. Bloodlust Archavon down, then you have 1 minute to finish the other two.

It seems like a of crap going on in that room, fire, nova, overcharged adds, chain lightning. Also, the guild that did it is an Algalon/25 guild so they got some serious gear so they have that going on for them.

In hindsight I suppose you could pull Emalon dps him down some before running to Koralon. Emalon's enrage is 6(?) minutes so you should have plenty of time to just hold him low while you bring Koralon down then go get Archavon.
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  #27  
Old 09-16-2009, 08:29 AM
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I would figure 1 block tank(warrior or pally) on Emelon/adds and 1 monster geared DK or feral preferable on Koralon. Then a feral in DPS gear keeping 2nd aggro on Archavon. The hard part really is killing them before Koralon gets too powerful. Koralon has to be pulled last because the other guys can nearly be single healed if people are smart.
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  #28  
Old 10-02-2009, 04:01 PM
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perhaps the fabled GG 4/8 Tier 3 0CD LoH Pally is a must this early?
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