
03-28-2008, 11:30 PM
| | Registrant | | Join Date: Feb 2008
Posts: 99
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The second boss is absolutely hell on earth in Heroic. Just got out of a run with myself, T6 lock, 2 T5 mages, and a +1900 holy priest. We steamrolled up to the second boss then wiped 6 times. DPS wasn't an issue, in fact the first two times we burned him so fast that the flares would barely be down before the next set spawned. So we slowed DPS and it was just worse. Of course I find out after the fact that mage's can Ice Block out of the debuff. I scanned a guide that said "MAGES DON'T ICE BLOCK" and missed the part below where it explained they needed to do it later.
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03-29-2008, 02:05 AM
|  | Dwarven Wall of Steel | | Join Date: Mar 2008 Location: Bellingham, WA, USA
Posts: 344
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I heard a rumor that you can Spell reflect Kael's pyroblast on heroic...is this true? Im in a group now and approaching it and cant find any conclusive source to know for sure.
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03-29-2008, 05:56 PM
| | Registrant | | Join Date: Aug 2007
Posts: 42
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Noice, thanks for all the input.
I haven't pvped much honestly...and 5v5s confuse me, so I expect to continue to have trouble with our "good" friend the priestess.
Any extra notes on trash would be very helpful as well, as I'm a little confused as to which ones pose the most threat.
And I think it'd be great to note here that the tankspot community is very helpful and knowledgable (sp?).
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03-30-2008, 01:35 AM
| | New Registrant | | Join Date: Oct 2007 Location: Atlanta
Posts: 12
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Did my first MT heroic today. Lots of wipes. Only my 2nd time running it, still not used to each mob ability.
me prot warr
2 shadow priest
hunter
healing priest
I guess it's because I haven't been running 5-mans for the past few months (raiding faithfully at 100% though) but I just could not keep my group listening to directions. Anyone watching us would be hard pressed to believe we've cleared ssc/tk and got our first 3 in mh last week. i mean the last time i was doing heroics, it was SH with no CC the entire time.
MC in most of the pulls just turned out bad, since the random aoe, glaive toss, etc, interrupts the channel and now the spriest has aggro. so i didn't want to do that any more. basically the way i guided the group was to do LOS pulls, since there are just so many dang casters. Had everyone group up 5 yards from where i was going to run out of LOS. For the times they actually stood still and didnt move, we did great. I don't know but there just is some tendency to wander away, thinking distance = safety. I said 'im not a pally tank, if you get far away from me and get a mob on you, nothing i can do for you when im tanking 4 other mobs'
the problem is when i run off to pick up mobs they just reposition to what they think is best. something pulls loose, usu right at the start of the pull, maybe them being in los. Had problems not having focus fire, as well. it was just tanking hell, i even considered never going back.
1st boss, kalrithresh. no expl needed
2nd boss... anyone do the spore shield + felsteel spike, on the schools of mana eels before the boss? next time, im going to repeat myself a few times, 'no dps'. wound up losing a spriest which killed our damage buff since we had to rez. tried out arc resist. boss's melee hits are arcane, but i did not see any resists, but he spells were resistable. tried to take out the mana sparks, and the rest of party shared on the spark kills to spread out the debuffs.
3rd boss, 5-6 wipes later, i was about ready to give up. concussion blow, feared, etc.. can't move for like 10 seconds. people spread out all over the place, fears, me trying to run back and forth getting aggro. I was like... 'im just going to put on some dps gear' (which is just about all the good drops in 25man, except no tier dps). BAM! we chewed thru each miniboss like butter. I do not suggest attempting to tank, let your own dps be your threat. if they even have a threat table. when i attacked a new mob they seemed to attack me, not because of any threat table, but 'hey this warrior is hitting me, im going to hit him back' programming.
the adds can vary, like moroes fight? we had priestess (first to kill), hunter, short stumpy engineer demon (baaaaaa!), naga, mage... i think that general kill order.
switched dps often, hamstringing when i didnt have aggro. used fears.
kael, was just so pathetically easy after the 3rd, not really much you need to know about him.
got the expertise trinket  was thinking it would come in handy for tidewalker if we ever do him again. and the haste dps plate shoulders to replace ragesteel (havent really looked at specs). dps plate chest dropped, but sharded.. no comparison to BoAK. lotta dps warrior love that run
Last edited by kevinb70; 03-30-2008 at 01:51 AM.
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03-31-2008, 07:17 PM
| | Registrant | | Join Date: Nov 2007
Posts: 57
| | Source: kevinb70
2nd boss... anyone do the spore shield + felsteel spike, on the schools of mana eels before the boss? next time, im going to repeat myself a few times, 'no dps'. wound up losing a spriest which killed our damage buff since we had to rez. tried out arc resist. boss's melee hits are arcane, but i did not see any resists, but he spells were resistable. tried to take out the mana sparks, and the rest of party shared on the spark kills to spread out the debuffs. | I use what i can for the mana eels (shield spike, vengance trinket, and storm chops). I dont carry ez throw dynamites like i used to in the old days, but starting to think of picking up that habit again for pulls such as this. Key is for your aoe'ers to have patience.
Finally got to do a heroic...so here's my comments:
For the boss himself, AR does work on his melee hits and i think the energy bolts that he and the adds toss out. I don't think it helps with the debuff dot. I'm pretty sure now that AR does not mitigate any damage from his overload.
Threat output in my resist gear is less than if i was in my full tanking gear. Couple of times, i'd loose agro to dps'ers because of the increased damage output from taking the debuffs. To correct this....I sacrificed a defense trinket for the autoblocker trink (so ended up at 475ish def rather than 490), and seemed to be able to keep my threat higher.
{Side note: i picked up shard of contempt on the following boss....not sure which would work better for maintainig threat on vexallus...autoblocker or the shard).
Slow dps seems to be the key till overload hits then everyone goes all out.
I'd probably recommend shield walling at the end and everyone in the party using major acane protection potions when overload hits.
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04-03-2008, 04:00 PM
| | Established Registrant | | Join Date: Sep 2007 Location: Miami, FL
Posts: 616
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Kael can be easy or extremely hard. You need the right person kiting the phoenixes and you need lots of ranged DPS.
I just got out of a group--Me tank, +1700 holy priest, feral druid, lock, hunter.
Hunter kited phoenixes, lock DPS'ed them. Druid and me on Kael the whole time.
Phase 2 was always a problem. Aside from people not doing what they're supposed to.
Question--you can't touch the floor in Phase 2 right? Or can you?
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04-03-2008, 05:52 PM
|  | Wall of Text | | Join Date: Feb 2008
Posts: 373
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If you stand on the floor during P2, you'll be bounced back up into the air after a second or so.
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04-03-2008, 07:59 PM
| | Established Registrant | | Join Date: Sep 2007 Location: Miami, FL
Posts: 616
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Oh so touching the floor doesn't take dmg? Never believe what someone tells you just because they told you.
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04-03-2008, 08:06 PM
|  | Maintankadin | | Join Date: Nov 2007 Location: Italy
Posts: 1,186
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You don't take any damage, he will just bounce u in the air again.
That's not rly a issue since the room is small and u hardly take fall damage in there, it is just a replay of what was used in the 25 men, where u could actually easily die from falling damage :>
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04-04-2008, 01:37 AM
| | Proud to be a gnome tank | | Join Date: Jul 2007
Posts: 482
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Major problem with touching the floor is that when you get shot back up again you might pass too close to an orb and therefore take unexpected damage
__________________
**Give me a hug and I'll defend you with my life**
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04-04-2008, 06:05 AM
| | New Registrant | | Join Date: Apr 2008
Posts: 5
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Use X and spacebar (default binds) to get up and down, move camera all the way back, and you can give kael a few hits while paying attention to orbs - we actually got him down in p2 like this with a rogue...
All the group was dead because of not paying attention to phenix, but it worked
You can stand around half a meter from the ground and not getting bumped up like this, if you want.
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04-04-2008, 08:35 AM
|  | Moderator | | Join Date: Jul 2007
Posts: 244
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I killed the second boss as the last standing member of the party from about 7%. Last Stand + Shield Wall + 200% extra dmg. lol.
Treat the 3rd fight like a 5v5 arena. If you do this, you will have no difficulty getting them all down. Once I got my group into that mentality, it's been cake every since time.
As for Kael, we keep myself + melee dps (rogue) on Kael at all times, interchanging between his kick and my Spell Reflect. Ranged (Mage + Warlock) on the phoenix and the egg. Never had a problem getting him to 50% before the pyro/2nd bird.
__________________ Ardalan - Tank Guild: Momentum Server: Scarlet Crusade | 
04-07-2008, 10:13 AM
| | New Registrant | | Join Date: Jan 2008
Posts: 5
| | | Heroic Run
I have run this on both Normal and Heroic all the way through. Here are some notes from my run on heroic:
Group Make Up
My crew was myself (warrior tank), holy priest, mage, hunter and warlock. We are all kara and badge geared. This group never took more than two attempts on any of the bosses, so no gear beyond T4 is needed. Just good CC and rock solid teamwork. The lock was tremendously helpful on both the trash and on bosses. On trash pulls that had a Sister of Torment in them, he could enslave that mob and use it to kill off the warlock in the group. It made those large pulls very manageable.
Boss #1
Very simple really. Just interrupt the life drains and he goes down very easily.
Boss #2
For the mana worm pulls, I used my dual weild dps weapons and held as many as I could with WW, Cleave and Demo Shout. It worked much better than trying to actually tank them.
From a tanks standpoint the only thing you need here is AR. All his damage is arcane, yes, even the mele. I had a few guildies make me arcanoweave boots and bracers as well as an AR cloak. I then raided the AH for any AR gear, regardless of whether it was plate or cloth. I also picked up the +20 AR head enchant from the Shattar Quartermaster. I just looked for pieces with AR and +Stam on it. What I ended up with was armor that gave me 331 AR and just over 15,000 health with party buffs. This made this fight almost trivial. Our healer had to spend very little mana keeping me alive and could focus much more on the dps taking extra damage from the debuffs. It worked out extremely well.
Boss #3
Again, this is where having a warlock was a huge plus. Both the little engineering guy and the hunter are demon types. Being able to banish one of the five mobs is a big plus. We had a banish and a sheep for CC. Our hunter just left his trap in front of our priest, which worked out very well. On heroic the healer has MUCH more mana and can get off many, many heals if not killed first. We dropped her, then the mage, which left one mob up not CCed. Our healer died while we were killing the third mob. We left the last two banished and sheeped until we were at full health, then killed them one at a time.
Boss #4
DPS is the answer to this guy. If you dps is solid enough then you'll never get the big nuke that comes after 60 seconds. I was the only melee so we never got the ground aoe under me, which let the dps stay on the boss hard and heavy. Our mage kited the phoenix around via blink and the lock and hunter burned it very quickly, then the egg. If you're dps can get him to phase two before the nuke this is a fairly simple fight.
Just a note on phase two, though.... you stay swimming in the air much longe than in normal mode, so just plan for it when thinking about how your group will avoid the orbs.
Kael was kind enough to drop the sword for me on our first heroic run.
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04-07-2008, 02:28 PM
| | New Registrant | | Join Date: Apr 2008
Posts: 1
| | Source: Galushi
I heard a rumor that you can Spell reflect Kael's pyroblast on heroic...is this true? Im in a group now and approaching it and cant find any conclusive source to know for sure. | You cannot spell reflect Kael's Pyro, you just need to make sure you dps doesn't suck the big one and never get to the pyro point in the fight.
My first heroic Kael attempt resulted in a pyro since the dps couldn't figure out how to kill the phoenix the first time.
I said what the hell and tried to spell reflect since shield bash was down and bam 46K 1 Shot! | 
04-07-2008, 02:40 PM
| | New Registrant | | Join Date: Apr 2008
Posts: 6
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As a warrior, I've figured out a method to hold threat over the healers on the large Brightscale Wyrm pulls. It works for AOE threat against your mages and locks, if they wait a bit before attacking. Note that wyrms have low health, so they die fast, and this method wouldn't work on an elite pack.
You will need Thorns, and/or Retribution Aura, and/or [Essence of the Pure Flame] (from Ragnaros). All you have to do is spin! Enemies hitting you from behind will bypass your dodge/block/parry, and get hit by all your reflective damage. Throwing TClap, cleave, and demo will also help, obviously.
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05-13-2008, 06:30 AM
| | New Registrant | | Join Date: Nov 2007
Posts: 16
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Done this run many times and the smoothest run I ever had was a group with little CC.
Group was composed of me (prot warrior) a shadow priest, combat rogue, a feral dps druid and a druid healer. sounds crazy right?... well it actually went smoother than any run I ever did on heroic in there with full cc.
A little tip, let your priests MC before pulls.... you can steal the buffs and yes, the bubbles too lol. Just have your tank ready to pick it up until priest can MC again or just start tanking it.
If you have a rogue in your group, have him use blind on loose targets as much as possible. Makes life much easier. I used to doubt rogues until I started running with a rogue that really knows his class. Now I love them almost as much as sheepers lol.
The first Boss is just like the end boss in Steam Vaults. Pull to the crystals and kill the crystals, yada yada yada. peice of cake. You dont actually have to even worry about the crystals if your groups dps is high enough.
On the 5-boss fight, realize and keep in mind that THIS IS A PVP FIGHT! there is no aggro tables in this fight and tanking is useless, most cc's are unusable. As far as kill order, it depends on what spawns. Personally I like to kill the shammy first.
The next boss is alot like Curator in Karazhan. He spawns lil "sparks" too. here is a good strategy: Tank him at the foot of the steps (with his back turned for good measure, not that it matters). If you look around that area, you will see 2 sets of tall candle sticks, 1 set is at the foot of the stairs , the 2nd set is a little further back. Have your casters, healer and ranged DPS stand behind these candle sticks! hehe... It wont Line-of-sight the casters or dps and you will get hit with absolutely nothing (or very very little here)
On the last pull before Kael'thas, however you choose to do this, KILL THE ETHEREUM FIRST! he has a brutal AoE and must die!
On Kael'thas, its hard to simply say a strategy because its really easier said then done. But the just of it is this:
Use any form of Arcane resistance you can. If you got a bunch of Major Arcane protection Pots Use them when he starts the anti-gravity phase. This will negate almsot all of the "bolts". Make sure the tank pulls him away from the spinning rings of fire on the ground. The only person that would benefit from Fire resistance in this fight really is the tank but it isnt necassary if you interrupt or (my preference) reflect the fireballs back at him. Before the fight, let everyone in the group know to fly back to the entrance to the room as soon as the flying phase begins, heal up, rebuff and head back into place.
Have some one assigned to kill the pheonixes when they spawn. Dont kill the eggs too soon or you will have multiple pheonixes when its not necessary.
Other than that Avoid the bubbles when flying around and athts it pretty much.
In this fight, a little planning will go along way
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05-14-2008, 12:23 AM
| | New Registrant | | Join Date: Nov 2007
Posts: 16
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update to my above post.... Blizzard fixed the candle-stick glich on the second boss as of today in the new patch  disregard that. today, we went with having a high-dps mage burn down all the adds while the rest of us focused on the boss. went well, but not aswell as it used to...  lol damn you blizzard
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05-14-2008, 04:28 PM
| | Threat Monkey | | Join Date: Apr 2008 Location: Houston, TX
Posts: 126
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On Kael, I usually just eat his pyroblast with a shield wall (reduces it down to 9k or so) since I suck at timing that particular interrupt.
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05-17-2008, 11:07 AM
| | skanky tank | | Join Date: Apr 2008
Posts: 47
| | Source: Jodatee
update to my above post.... Blizzard fixed the candle-stick glich on the second boss as of today in the new patch disregard that. today, we went with having a high-dps mage burn down all the adds while the rest of us focused on the boss. went well, but not aswell as it used to... lol damn you blizzard | yeah i tried that today.. i made myself look stupid infront of the pugs by saying this has worked before and i gaureenteed it. seems like they fixed it in 2.4.2..
*note to self must read all patch notes LOL
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05-17-2008, 04:05 PM
| | Predakirby Engaged | | Join Date: Sep 2007
Posts: 322
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The thing with Vex was an exploit, and I purposely never used it. The reason it works that way is that in WoW if a character grows and collides with something, they shrink back down so nothing bad happens with the game. This mostly affects people affected by Bloodlust, which meant you DIDN'T want to collide - but with Vex, the adds making you grow encouraged people to collide with something - namely the candle stick holder. I'm glad they fixed it.
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