Source: Xavros
I may have found the answer to what im looking for. But i am at work. Anyone able to test this and respond please? If not i will just wait and see.
#showtooltip Devastate
/cast Devastate
/cast [modifier:shift][target=mouseover, exists, harm, nodead] [] devastate |
The first /cast Devastate line is useless. Empty brackets in a macro conditional is fall through logic. If none of the previous conditions are met, it will cast the ability normally (on your target). Harm (or Help) conditionals imply Exists. Your modifier needs to be within the conditional for the mouseover. /cast [mod:shift,target=mouseover,harm,nodead][] Devastate