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FuryMonitor
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  #21  
Old 03-11-2009, 07:32 PM
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Source: Korlong
First I want to be clear, the mod isn't interactive. You don't DO anything to it, much in the same way that you don't DO anything to the spedometer on your car.

It should show your attack power and a proposed sequence of abilities; and then update its display whenever you use an ability or your attack power changes.

If /fm works that means the mod is installed and loaded correctly. Try the following:

/fm display position 400 300 (Moves the mod somewhere near the center of the screen)
/fm display alpha 1 (Turns off all transparency)
/fm option enabled 1

I'm trying to think of a situation where the mod wouldn't be visible. The default configuration places the mod in the top left corner of the screen. Do you have a viewport mod that adds black bars to the top/bottom of the screen?

You could also post your /WTF/Account/<AccountName>/SavedVariables/FuryMonitor.lua file, but if you haven't changed anything it shouldn't be an issue.
/fm display position 400 300 -that worked thanks...

what is the % bar on top for? i just started using it and dont see what its for
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  #22  
Old 03-11-2009, 10:50 PM
FUWY WAWYAH
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what is the % bar on top for? i just started using it and dont see what its for
It shows your current attack power compared to your maximum attack power since you logged on.

Needs to have Victory Rush added at the correct place in the priority so if there is nothing up for a GCD and VR is, it shows you.
It does attempt to show you when to use victory rush, but i'll admit that it's sub-optimal:
- It doesn't handle either of the VR glyphs
- It's possible that the rotation building algorithm isn't right

Building an ideal rotation in real time based on ability damage is actually a really complicated problem. I spent a long time working on it and ended up re-writing it several times; but i'll admit I wish I had more experience with scheduling algorithms. If I get some time I'll take a look at Victory Rush again to see if I notice anything immediately wrong with it.

Needs to show you when you can use your rage dump (ie over 50 rage)
At one point I had a frame showing heroic strike that would show up to the left of the rotation if you had rage for the next X seconds of rotation (configurable), but I had no end of trouble with it, and I didn't find it that useful. I'll think about adding another solution for this in future.

Lastly, really needs a config ui.
I did look at this at one point, but it seemed like it would be a lot of work for relatively small benefit (I could be way off-base here - this is my first WoW mod). There is very little you can accomplish with a configuration UI that can't be done with slash commands; so at this point it becomes a question of building a configuration UI or building features.
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  #23  
Old 03-12-2009, 06:20 PM
I PUG your mom.
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totally understand.. i am using it and liking it
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  #24  
Old 03-14-2009, 09:22 AM
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one more question-is there a way to take out one of the attacks (heroic throw) since i dont normally use it in my rotation for dps. maybe i should, but just wandering
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  #25  
Old 03-14-2009, 03:48 PM
FUWY WAWYAH
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If you really wanted to you could just manually remove it from FuryMonitor.Abilities.lua, but you should really be using it in your rotation.
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  #26  
Old 03-18-2009, 04:01 PM
Hpx
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Getting Interface/AddOns/FuryMonitor/FuryMonitor.Powerbar.lua:200:attempt to perform arithmetic on field 'Width' (a string value)
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  #27  
Old 03-18-2009, 04:33 PM
FUWY WAWYAH
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Getting Interface/AddOns/FuryMonitor/FuryMonitor.Powerbar.lua:200:attempt to perform arithmetic on field 'Width' (a string value)
You probably entered a non-numeric value for AbilityFrame width. This will be fixed in 0.3.2.

Open up /WTF/Account/<AccountName>/SavedVariables/FuryMonitor.lua, and change the value under AbilityFrame/Width so it's a number. The default value is 30.
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  #28  
Old 03-19-2009, 12:03 PM
Meatshield
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wow... this is fantastic, i love it... what's the licence for this? if you need more manpower, going GPL might help you get some more developers... hell, i would learn lus just to help with this... this could become every warrior's best friend if you can get enough people to expand it to other specs and keep it going.

Once again, fantastic work.
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  #29  
Old 03-19-2009, 02:14 PM
FUWY WAWYAH
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wow... this is fantastic, i love it... what's the licence for this? if you need more manpower, going GPL might help you get some more developers... hell, i would learn lus just to help with this... this could become every warrior's best friend if you can get enough people to expand it to other specs and keep it going.

Once again, fantastic work.
FuryMonitor is currently licensed under the WTFPL.

Thanks for your feedback!
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  #30  
Old 03-19-2009, 05:46 PM
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Downloaded this mod this morning and I'm anxious to try it for tonights raid. One thing though, since I have my raid frames on the left side of my screen, this covers up some of them. I'll looked for an option to move the frame in the various /fm commands, but don't see one. How can I move the frame to another location?

Thanks -
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  #31  
Old 03-19-2009, 08:44 PM
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/fm display position 450 250

In x and y coordinates.
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  #32  
Old 03-19-2009, 09:25 PM
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Ah, gotcha. Thanks for the reply.
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  #33  
Old 03-21-2009, 02:10 AM
FUWY WAWYAH
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Version 0.3.2 released. See the first post for details, and the second post for important slash commands.
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  #34  
Old 03-21-2009, 07:55 AM
Meatshield
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added esES and esMX locales. Sadly, i don't use either of those clients so i can't test it, but if someone can, please try it and post some feedback.
Attached Files
File Type: zip FuryMonitor.Localization.lua.zip (1.4 KB, 5 views)
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  #35  
Old 03-22-2009, 02:25 AM
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Looks good, but I'm kind of leery of taking un-tested locale implementations, just because of differences in language structure. For example, I would not have thought of femenine noun-equivalents to "warrior" if Ilone hadn't of provided a german localization.

Somewhat unrelated, but I am now heading into finals season, which is why I have already published what will ideally be the 3.1-compatible release of FuryMonitor. So realistically don't expect much over the next couple of months.
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  #36  
Old 03-22-2009, 01:17 PM
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i just downloaded 3.2 and it looks good. it currently is about half faded out when out of combat and gets britter when in combat. i was reading the changelog and it said you can set it to be completely faded when out of combat and you listed this-
/fm display combatalpha a:dec[0,1]
/fm display idlealpha a:dec[0,1]
/fm display alphafadeduration d:dec[0,]

well when i tried to do this it locked up my computer. i am not sure if im doing it wrong, i copied the above text exactly and pasted it into my chat and hit enter. what am i doing wrong if anything. sorry for the many questions i am pretty computer illiterate. i was a little scared to mess with the above settings since i probably wouldnt be able to get it back if i messed it up somehow
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  #37  
Old 03-22-2009, 04:35 PM
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the annotations (:dec[0,1]) are intended to tell you what type of input the command expects. Otherwise the commands are the same:

/fm display idlealpha 0

I've modified the explanations above to be clearer.

Locking up your computer though, that is a bug. I think I've found it already and will test it now.
Edit: Ok, gotcha, if you paste all three commands at once, as in:
Code:
/fm display combatalpha a:dec[0,1]/fm display idlealpha a:dec[0,1]/fm display alphafadeduration d:dec[0,]
Update: I just posted an updated version with a fix for this in it. The update will do nothing for you unless you plan on entering commands with more than four arguments (the above is interpreted as a single command with 7 arguments). :P
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Last edited by Korlong; 03-22-2009 at 05:04 PM..
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  #38  
Old 03-23-2009, 12:50 AM
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the annotations (:dec[0,1]) are intended to tell you what type of input the command expects. Otherwise the commands are the same:

/fm display idlealpha 0

I've modified the explanations above to be clearer.

Locking up your computer though, that is a bug. I think I've found it already and will test it now.
Edit: Ok, gotcha, if you paste all three commands at once, as in:
Code:
/fm display combatalpha a:dec[0,1]/fm display idlealpha a:dec[0,1]/fm display alphafadeduration d:dec[0,]
Update: I just posted an updated version with a fix for this in it. The update will do nothing for you unless you plan on entering commands with more than four arguments (the above is interpreted as a single command with 7 arguments). :P
cool thanks for the explanation...i was sure i did it wrong
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  #39  
Old 03-23-2009, 01:07 AM
FUWY WAWYAH
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And thanks for reporting your problems. It helps me make this less user-hostile (I'm hesitant to call it user-friendly).
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  #40  
Old 03-27-2009, 10:01 AM
Aero
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If you really wanted to you could just manually remove it from FuryMonitor.Abilities.lua, but you should really be using it in your rotation.
Does the addon take in to account the fact that using Heroic Throw resets both of your swing timers to zero? I do use it, but generally only in situations where I'm solidly of melee range, or I am approaching/leaving a target. If I am on-target for a long time, I watch my swing timers and try to hit it as soon as both weapons have under a half-second or so invested in the upcoing swing.

Looks great! I am installing it now, and will let you know my experiences while playing around with it.
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Last edited by BWarner; 03-27-2009 at 10:06 AM..
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