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  #121  
Old 03-29-2008, 07:11 AM
Tobius's Avatar
REDO FROM START
WoW Characters
 
Join Date: Mar 2008
Location: London
Posts: 267
Source: Cynocide
Tobius, what action bar do you use? If it is bartender, what 'style' puts the grey border around them and a blue border on activated/used actions?
It is bartender, the style is from the CyCircled addon. I use the "VolM" skin with the default colours. You can change the colours for the borders in the options if you want. I also have a plain black eePanel behind the action bars.
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Rivers know this: there is no hurry. We shall get there some day.
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  #122  
Old 03-29-2008, 03:11 PM
2300 Rogue / Retired Tank
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Join Date: Mar 2008
Location: Arkansas
Posts: 203
Blog Entries: 2
Excellent, thanks Tobius
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  #123  
Old 03-29-2008, 06:30 PM
Registrant
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Join Date: Dec 2007
Location: Germany
Posts: 91
Send a message via ICQ to Sandal Send a message via MSN to Sandal
My interface tonight in karazhan.
Still have to rework some minor things, but I am really happy atm.
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  #124  
Old 03-30-2008, 12:22 PM
New Registrant
 
Join Date: Dec 2007
Posts: 14
Source: Kininye
If you'd like and you're comfortable working with layouts, I can export my frames and you can play around with them.
Sure that would be great thanks!
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  #125  
Old 03-31-2008, 05:35 PM
Tank
WoW Characters
 
Join Date: Mar 2008
Posts: 1
still a wip...



Bongos3
SimpleMiniMap
eePanels
Prat
ArkInventory
Pitbull
Cowtip
Grimreaper
Grid
Skinner
MinimapButtonFrame
ElkBuffBars
Quartz
Recount
Aloft
CTRA
oRA2
DBM
Omen
NECB
XRS
Fubar
SCT
SCTD
SCT SpellReady
SCT Cooldowns
Lynstats
Cooldown Count
MobInfo

That is the basis of what is there, there is some other stuff but, nothing actually on screen...or to do with raiding
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  #126  
Old 03-31-2008, 07:29 PM
Reincarnated bear
WoW Characters
 
Join Date: Jan 2008
Posts: 71
Source: Retsamexa
Sure that would be great thanks!
Player frame
Code:
{
    name = "Kininye's Player",
    pbRevision = 67180,
    bars = {
        blankSpace = {
            deficit = false,
            height = 6,
            hidden = true,
            position = 2,
            reverse = false,
            side = "center"
        },
        castBar = {
            deficit = false,
            height = 5,
            hidden = false,
            position = 1,
            reverse = false,
            side = "center"
        },
        druidManaBar = {
            deficit = false,
            height = 1,
            hidden = false,
            position = 7,
            reverse = false,
            side = "center"
        },
        expBar = {
            deficit = false,
            hidden = false,
            position = 6,
            reverse = false,
            side = "center"
        },
        fullBar = {
            deficit = false,
            height = 5,
            hidden = false,
            position = 9,
            reverse = false,
            side = "center"
        },
        healthBar = {
            deficit = false,
            height = 1,
            hidden = false,
            position = 5,
            reverse = false,
            side = "left"
        },
        portrait = {
            deficit = false,
            height = 12,
            hidden = false,
            position = 4,
            reverse = false,
            side = "center"
        },
        powerBar = {
            deficit = false,
            height = 1,
            hidden = false,
            position = 3,
            reverse = false,
            side = "right"
        },
        repBar = {
            deficit = false,
            hidden = false,
            position = 10,
            reverse = false,
            side = "center"
        },
        threatBar = {
            deficit = false,
            hidden = false,
            position = 8,
            reverse = false,
            side = "center"
        }
    },
    icons = {
        combatIcon = {
            position = "portrait-left",
            size = 0.9
        },
        leaderIcon = {
            position = "frame-edgetopleft",
            size = 0.6
        },
        masterIcon = {
            position = "frame-edgetopleft",
            size = 0.6
        },
        pvpIcon = {
            position = "frame-edgeright",
            size = 1.6
        },
        raidTargetIcon = {
            position = "frame-edgetopleft",
            size = 1.1
        },
        readyCheckIcon = {
            position = "frame-edgebottomright"
        },
        restIcon = {
            position = "portrait-topright",
            size = 0.85
        },
        totemTimersFrame = {
            position = "frame-outtopleft"
        },
        voiceIcon = {
            position = "frame-edgebottomright"
        }
    },
    texts = {
        combatText = {
            position = "blankSpace-center"
        },
        DruidMana = {
            custom = "[~IsMana ? FractionalDruidMP]",
            position = "druidManaBar-right",
            style = "Absolute",
            styleType = "druidMana"
        },
        Health = {
            custom = "[Status || HP:Short:ClassColor || PercentHP:Percent:ClassColor]",
            position = "frame-outlefttop",
            size = 1.4,
            styleType = "health"
        },
        HPper = {
            custom = "[Status || PercentHP:Percent:ClassColor]",
            position = "frame-outleftbottom",
            styleType = "health"
        },
        Power = {
            custom = "[HasMP ? MP:VeryShort:PowerColor]",
            position = "frame-outright",
            styleType = "power"
        }
    }
}
Target frame
Code:
{
    name = "Kininye's Target",
    pbRevision = 67180,
    bars = {
        blankSpace = {
            deficit = false,
            height = 6,
            hidden = true,
            position = 2,
            reverse = false,
            side = "center"
        },
        castBar = {
            deficit = false,
            height = 5,
            hidden = false,
            position = 1,
            reverse = false,
            side = "center"
        },
        druidManaBar = {
            deficit = false,
            height = 1,
            hidden = false,
            position = 7,
            reverse = false,
            side = "center"
        },
        expBar = {
            deficit = false,
            hidden = false,
            position = 6,
            reverse = false,
            side = "center"
        },
        fullBar = {
            deficit = false,
            height = 5,
            hidden = false,
            position = 9,
            reverse = false,
            side = "center"
        },
        healthBar = {
            deficit = false,
            height = 1,
            hidden = false,
            position = 5,
            reverse = false,
            side = "left"
        },
        portrait = {
            deficit = false,
            height = 12,
            hidden = false,
            position = 4,
            reverse = false,
            side = "center"
        },
        powerBar = {
            deficit = false,
            height = 1,
            hidden = false,
            position = 3,
            reverse = false,
            side = "right"
        },
        repBar = {
            deficit = false,
            hidden = false,
            position = 10,
            reverse = false,
            side = "center"
        },
        threatBar = {
            deficit = false,
            hidden = false,
            position = 8,
            reverse = false,
            side = "center"
        }
    },
    icons = {
        combatIcon = {
            position = "portrait-left",
            size = 0.9
        },
        leaderIcon = {
            position = "frame-edgetopleft",
            size = 0.6
        },
        masterIcon = {
            position = "frame-edgetopleft",
            size = 0.6
        },
        pvpIcon = {
            position = "frame-edgeright",
            size = 1.6
        },
        raidTargetIcon = {
            position = "frame-edgetopleft",
            size = 1.1
        },
        readyCheckIcon = {
            position = "frame-edgebottomright"
        },
        restIcon = {
            position = "portrait-right",
            size = 0.85
        },
        totemTimersFrame = {
            position = "frame-outtopleft"
        },
        voiceIcon = {
            position = "frame-edgebottomright"
        }
    },
    texts = {
        combatText = {
            position = "blankSpace-center"
        },
        DruidMana = {
            custom = "[~IsMana ? FractionalDruidMP]",
            position = "druidManaBar-right",
            style = "Absolute",
            styleType = "druidMana"
        },
        Experience = {
            position = "expBar-center",
            style = "Standard",
            styleType = "experience"
        },
        Health = {
            custom = "[Status || HP:Short:ClassColor || PercentHP:Percent:ClassColor]",
            position = "frame-outlefttop",
            size = 1.4,
            styleType = "health"
        },
        HPper = {
            custom = "[Status || PercentHP:Percent:ClassColor]",
            position = "frame-outleftbottom",
            styleType = "health"
        },
        Name = {
            custom = "[Name:ClassColor]",
            position = "frame-outbottomright",
            size = 1.5,
            styleType = "name"
        }
    }
}
Target's Target
Code:
{
    name = "Kininye's Target's Target",
    pbRevision = 67180,
    bars = {
        blankSpace = {
            deficit = false,
            height = 6,
            hidden = true,
            position = 2,
            reverse = false,
            side = "center"
        },
        castBar = {
            deficit = false,
            height = 5,
            hidden = false,
            position = 1,
            reverse = false,
            side = "center"
        },
        druidManaBar = {
            deficit = false,
            height = 1,
            hidden = false,
            position = 7,
            reverse = false,
            side = "center"
        },
        expBar = {
            deficit = false,
            hidden = false,
            position = 6,
            reverse = false,
            side = "center"
        },
        fullBar = {
            deficit = false,
            height = 5,
            hidden = false,
            position = 9,
            reverse = false,
            side = "center"
        },
        healthBar = {
            deficit = false,
            height = 1,
            hidden = false,
            position = 5,
            reverse = false,
            side = "right"
        },
        portrait = {
            deficit = false,
            height = 12,
            hidden = false,
            position = 4,
            reverse = false,
            side = "center"
        },
        powerBar = {
            deficit = false,
            height = 1,
            hidden = false,
            position = 3,
            reverse = false,
            side = "left"
        },
        repBar = {
            deficit = false,
            hidden = false,
            position = 10,
            reverse = false,
            side = "center"
        },
        threatBar = {
            deficit = false,
            hidden = false,
            position = 8,
            reverse = false,
            side = "center"
        }
    },
    icons = {
        combatIcon = {
            position = "portrait-left",
            size = 0.9
        },
        leaderIcon = {
            position = "frame-edgetopleft",
            size = 0.6
        },
        masterIcon = {
            position = "frame-edgetopleft",
            size = 0.6
        },
        pvpIcon = {
            position = "frame-edgeright",
            size = 1.6
        },
        raidTargetIcon = {
            position = "frame-edgetopleft",
            size = 1.1
        },
        readyCheckIcon = {
            position = "frame-edgebottomright"
        },
        restIcon = {
            position = "portrait-right",
            size = 0.85
        },
        totemTimersFrame = {
            position = "frame-outtopleft"
        },
        voiceIcon = {
            position = "frame-edgebottomright"
        }
    },
    texts = {
        combatText = {
            position = "blankSpace-center"
        },
        DruidMana = {
            custom = "[~IsMana ? FractionalDruidMP]",
            position = "druidManaBar-right",
            style = "Absolute",
            styleType = "druidMana"
        },
        Experience = {
            position = "expBar-center",
            style = "Standard",
            styleType = "experience"
        },
        Health = {
            custom = "[Status || HP:Short:ClassColor || PercentHP:Percent:ClassColor]",
            position = "frame-outrighttop",
            size = 1.4,
            styleType = "health"
        },
        HPper = {
            custom = "[Status || PercentHP:Percent:ClassColor]",
            position = "frame-outrightbottom",
            styleType = "health"
        },
        Name = {
            custom = "[Name:ClassColor]",
            position = "frame-outbottomleft",
            size = 1.5,
            styleType = "name"
        }
    }
}
I have similar frames for when in a party but I can't find a pic of them right now. You may need to enable Portraits and disable all bars but the Health and Power (mana) bars to get things to look right.
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  #127  
Old 03-31-2008, 08:44 PM
Effective Health ftw
 
Join Date: Oct 2007
Location: Schiedam - The Netherlands
Posts: 16


in raid



solo

mostly based on Caith UI, modded it a bit and changed it to non widescreen. can upload it if anyone wants it ^^ res = 1360x1024
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  #128  
Old 04-01-2008, 01:57 PM
Duke of Sword and Board
 
Join Date: Sep 2007
Location: Junkyard, PA
Posts: 22
Blog Entries: 2
Send a message via AIM to Dansodai
Bah. Your Pitbull is functioning properly. Mine isn't.
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  #129  
Old 04-01-2008, 01:59 PM
Effective Health ftw
 
Join Date: Oct 2007
Location: Schiedam - The Netherlands
Posts: 16
Source: Dansodai
Bah. Your Pitbull is functioning properly. Mine isn't.
mine wasn't either m8. but I downloaded libdogtag 3.0, and went to work with the dogtags. as I said I can upload my setting which include the dogtags that are working in 2.4.
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  #130  
Old 04-01-2008, 02:44 PM
Duke of Sword and Board
 
Join Date: Sep 2007
Location: Junkyard, PA
Posts: 22
Blog Entries: 2
Send a message via AIM to Dansodai
That would make a world of difference if you could do that.
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  #131  
Old 04-01-2008, 05:02 PM
Community Author
WoW Characters
 
Join Date: Oct 2007
Posts: 84
Current incarnation of my UI:


Not shown:
Target (opposing side of map/buttons from player window)
ToT & ToTT (right of Target window)
DBM/Big Wigs bars (top left for bar 1, in between player & target window for bar 2)
Player & Target casting bars (above bar 2 of DBM/BigWigs)

Mods:
Fubar
eEpanels
Bartender 3
AgUnitFrames
Ora2
Omen
Grid
ElkkBuffBars
Quartz
Squeenix
Miminalist
Various mods not related to UI graphics (Recount, Loggerhead, SCT, etc.)
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  #132  
Old 04-01-2008, 06:45 PM
Registrant
 
Join Date: Apr 2008
Posts: 88
First of all Ima say hi since im new to these forums

So.... Hi :P

ImageShack - Hosting :: ui1gt0.jpg

(Didn't imbed the image as I'm guessing it'll be too large)

Yes, I'm only level 17 :P In the process of leveling to become a tank (Hopefully a MT :P).

Thought I'd sort my UI now, so that im totally used to hit when the time comes to tank. The red square in the middle is where I'll have an additional, small set of buttons for the main tanking abilities (Revenge, Shield Slam, Devastate, Sunder Armor, Heroic Strike, etc etc, but thats for when I ding 70 :P).

If you're curious about any of the mods, feel free to ask, But I pretty much stole them all from this thread anyway

Also using BoB for raiding bars, not shown there since there's not really alot of raiding content available @ level 17 :P
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  #133  
Old 04-02-2008, 08:10 AM
Karaja's Avatar
Sponsor
 
Join Date: Aug 2007
Posts: 223
Blog Entries: 1
Here is mine it isnt pretty but it works.

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  #134  
Old 04-03-2008, 12:14 AM
Debuff King
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Join Date: Nov 2007
Posts: 76
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http://www.wowarmory.com/character-s...rygos&n=Tizack
T to the IZACK
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  #135  
Old 04-03-2008, 02:58 AM
New Registrant
 
Join Date: Apr 2008
Posts: 20
Pretty much stole some ideas from different UI's i saw, repainted some graphics for eepanels and came up with this.
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  #136  
Old 04-03-2008, 06:43 AM
New Registrant
 
Join Date: Mar 2008
Posts: 9
Source: Caulle
Uh, sorry, no resized version.

Caulle, so many people are huge fans of your UI, ever thought about putting together a UI pack for all of us drooling over it's smexiness.
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  #137  
Old 04-03-2008, 07:36 AM
Caulle's Avatar
Violent Femme
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Join Date: Oct 2007
Location: Redmond, WA
Posts: 863
Blog Entries: 26
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Source: Ripper522
Caulle, so many people are huge fans of your UI, ever thought about putting together a UI pack for all of us drooling over it's smexiness.
I'm working on that now to be honest. My UI is actually A LOT nicer than that now. I streamlined it a lot. I'm hoping to have something up by next week. Depends on how caught up I get with this RP thing I'm writing.
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  #138  
Old 04-04-2008, 12:56 AM
Hypatia's Avatar
Wall of Text
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Join Date: Feb 2008
Posts: 649
Here's what I'm working with right now. Still making some effort to clean various pieces of it up, but I'm pretty satisfied. I'll probably turn off the swing timer from Quartz, because I *really* don't need that.

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  #139  
Old 04-04-2008, 04:17 AM
Saturnia's Avatar
is no more.. tank :D
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Join Date: Mar 2008
Location: Bologna, Italy
Posts: 12
Hi Hyp!
Really sexy UI you got there! Can you please tell what mod you're using for the mini-map mod on the topleft corner and the layout for Pitbull (which I can assume you're using for UF)?

Many thanks ^^

/Sat
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  #140  
Old 04-04-2008, 12:02 PM
Hypatia's Avatar
Wall of Text
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Join Date: Feb 2008
Posts: 649
The minimap is Chinchilla. Pitbull is my own custom layout. I'd post it, but it requires a patch to Pitbull that hasn't been accepted into svn yet to allow text and icons to be placed in the corners of bars.
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