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  #381  
Old 10-04-2009, 06:02 PM
Have Sword, Will Travel
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Join Date: Sep 2007
Location: Arlington, VA
Posts: 570
Source: Magnuss
#showtooltip Bloodthirst
/cast bloodthirst
/cast slam
/stopcast

Should BT when you push it and attempt to slam and then cancel itself. this means that if the slam is not instant it will just cancel itself. however, this is risky because you may not always have enough rage to do both at the same time and can starve yourself.
Aren't bloodthirst and slam on the GCD? If so then it will only attempt Bloodthirst - right?
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  #382  
Old 10-05-2009, 02:22 PM
New Registrant
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Join Date: Oct 2009
Posts: 1
#showtooltip
/cast [target=mouseover] Heroic Throw; Heroic Throw
/cast [target=target] Charge
/startattack (I put this in all my macros so I'm never standing around doing nothing. )

If that's not what I have, it's something similar and it works pretty well 90% of the time. The only problem is that once in a while it will change the red target circle to the mouseover target and throw and charge the same guy. I have yet to figure out why it only does this sometimes. Maybe because of the second Heroic Throw command?
[/QUOTE]

I really like this macro when it works but like SnackPants I'm having difficulty with it just going onto one target. Does anyone know how to fix this? I'd really appreciate it because I love this multi pull macro
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  #383  
Old 10-22-2009, 07:41 AM
New Registrant
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Join Date: Oct 2009
Posts: 1
Hey guys,

I've been running into problems in 3's getting jumped and disarmed by rogues. The way my shield wall marco is set up, once my 2h is disarmed, I cannot equip my shield until the dis arm is over.

#showtooltip Shield Wall
/cast Defensive Stance
/stopcasting
/equip Crusader's Glory
/equip Bulwark of the Royal Guard
/stopcasting
/cast Shield Wall

I think this could be remedied by equiping my shield BEFORE my 1h weapon....But simply switching the lines will not work, as equiping a shield will not unequip the 2h. Is there an "unequip" command? Anyone know a different solution?

Thanks in advance!
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  #384  
Old 10-26-2009, 11:19 AM
New Registrant
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Join Date: Oct 2009
Posts: 1
Source: Stonedawg
Hey guys,

I've been running into problems in 3's getting jumped and disarmed by rogues. The way my shield wall marco is set up, once my 2h is disarmed, I cannot equip my shield until the dis arm is over.

#showtooltip Shield Wall
/cast Defensive Stance
/stopcasting
/equip Crusader's Glory
/equip Bulwark of the Royal Guard
/stopcasting
/cast Shield Wall

I think this could be remedied by equiping my shield BEFORE my 1h weapon....But simply switching the lines will not work, as equiping a shield will not unequip the 2h. Is there an "unequip" command? Anyone know a different solution?

Thanks in advance!
Rogue Dismantle removes MH, OH and Ranged slot, no way around it.
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  #385  
Old 11-04-2009, 10:10 AM
New Registrant
 
Join Date: Nov 2009
Posts: 1
Dear Mozam,

Firs of all thanks for all the great macro's / tips They helped a lot. But I've got a small question.

/script SetCVar("targetNearestDistance", 5)
/targetenemy
/startattack
/cast [nostance:2] Defensive Stance
/castsequence reset=6 Sunder Armor, Thunder Clap, Cleave, Sunder Armor

Ain't working for me. Is that because of the patch or is it still suposed to work?

Kind Regards,
Puke =D
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  #386  
Old 11-04-2009, 10:32 AM
Skill greater than Gear
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Join Date: Mar 2008
Location: Richmond, VA
Posts: 201
Blog Entries: 2
Source: Pukemaster
Dear Mozam,

Firs of all thanks for all the great macro's / tips They helped a lot. But I've got a small question.

/script SetCVar("targetNearestDistance", 5)
/targetenemy
/startattack
/cast [nostance:2] Defensive Stance
/castsequence reset=6 Sunder Armor, Thunder Clap, Cleave, Sunder Armor

Ain't working for me. Is that because of the patch or is it still suposed to work?

Kind Regards,
Puke =D
As of 3.0.2 it's no longer usable.
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  #387  
Old 11-09-2009, 10:07 AM
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Join Date: Aug 2008
Posts: 6
Which is a huge bugbear of mine!!!
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  #388  
Old 11-18-2009, 04:00 AM
New Registrant
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Join Date: Nov 2009
Posts: 1
Source: Duncann
Source: Snackpants
#showtooltip
/cast [target=mouseover] Heroic Throw; Heroic Throw
/cast [target=target] Charge
/startattack (I put this in all my macros so I'm never standing around doing nothing. )

If that's not what I have, it's something similar and it works pretty well 90% of the time. The only problem is that once in a while it will change the red target circle to the mouseover target and throw and charge the same guy. I have yet to figure out why it only does this sometimes. Maybe because of the second Heroic Throw command?
I really like this macro when it works but like SnackPants I'm having difficulty with it just going onto one target. Does anyone know how to fix this? I'd really appreciate it because I love this multi pull macro
I haven't tried this yet, but I was thinking about modifying it like this:

#showtooltip
/cast [target=mouseover,exists] Heroic Throw; [target=target] Heroic Throw
/cast [target=target] Charge
/autoattack
/run UIErrorsFrame:Clear()

perhaps that will do the trick? Or perhaps it is better to use [target=mouseover,harm] instead?
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  #389  
Old 11-19-2009, 09:28 AM
New Registrant
 
Join Date: Nov 2009
Posts: 1
charge/intercept/intervene

ok i like this macro,
want to know if its possible to add a focus modifier into the charge intercept part of it so i can charge or modified focus charge
change to zerk intecept or modified focus intercept
or if target is friendly change defensive and intervene
so far i have got
#showtooltip
/cast reset=20[nostance:1] Battle Stance;
/cast [target=focus, modifier:shift] Charge; Charge
/cast reset=30[nostance:3] Berserker Stance;
/cast [target=focus, modifier:shift] Intercept; Intercept
which will do the first part but cant do the intervene in it
this works almost fine for charge intercept with the exception of as you cast charge it puts you straight into zerker stance then to intercept resets you into battle then back to zerker is it possible to eliminate this or am i just getintg to complicated for one macro

Last edited by zoanthrope; 11-19-2009 at 09:57 AM..
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  #390  
Old 11-20-2009, 07:33 AM
New Registrant
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Join Date: Nov 2009
Posts: 1
Hi, long time lurker, first post here.

I'm a little confused by what is still valid since macro changes in patches, etc and I'm also jsut not that savvy with macros.

I play fury and was reading somewhere about using the gap in the standard fury rotation to quickly swap stance to battle, drop a shattering throw and a rend and then change back to zerker.

I suppose my question is two fold. Is the stance change and associated drop of rage worth doing in this situation, and if so, what would a macro look like to achieve it? CAn it be done with a single button press or would it require multiple presses of the macro button?

Looking forward to basking in your wisdom.

Morm
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