
10-19-2008, 09:23 PM
| | New Registrant | | Join Date: Jan 2008
Posts: 13
| |
i finally got this to work.
i downloaded the mod bindpad BindPad - Addons - Curse
then made a macro for
1. shield slam + hs
#showtooltip shield slam
/script UIErrorsFrame:Hide()
/startattack
/cast Shield Slam
/cast !Heroic Strike
2. revenge + hs
#showtooltip Revenge
/cast Revenge
/cast !Heroic Strike
3. dev + hs
#showtooltip devastate
/startattack
/cast Devastate
/cast !Heroic Strike
then i binded shield slam, revenge, dev (non macros) to my normal keys,
then binded the same keys but with shift held down with the macros that include HS.
so in high rage situations i hit the exact same keys but with shift held down and it will queue HS.
I also used
mik's scrolling combat text for triggers to tell when S&B is up and revenge etc. MikScrollingBattleText - Addons - Curse | 
10-19-2008, 09:57 PM
| | New Registrant | | Join Date: Oct 2008
Posts: 4
| | |
This works great thanks for the help!
| 
10-19-2008, 09:58 PM
| | New Registrant | | Join Date: Oct 2008
Posts: 4
| | | TargetNearestDistance Solution Source: loquatious
I see a reference to
/console targetNearestDistance 5.000000
Give that a try | This works great thanks a million | 
10-20-2008, 01:06 AM
| | nonentity | | Join Date: Sep 2008 Location: something commonly described as earth
Posts: 17
| | |
I can't seem to tell if the /console command works for changing distance. that was the first style of command I tried, and it was not seeming to work at all.
once I converted to the set cvar style command I seemed to observe an immediate difference and thought it was working. however after more testing it still does not seem to work as I want.
Basically what I am doing is 2 separate "escape" function macros for intervene and charge designed for warbringer.
I want the macro to grab the farthest target away from me in the frame of the max range of the abilities, 30 with glyphed charge and 25 with intervene.
My problem is that the targetting seems to still get stuck cycling with targets that are very close to me, and never goes to ones that should be in range (where I've noticed this happening I manually target the farther away targets to test and I am able to charge/intervene them). Here are the two setups I've currently been testing:
/script SetCVar("targetNearestDistance", 30)
/targetenemy 1
/script SetCVar("targetNearestDistance", 41)
/cast charge
/script SetCVar("targetNearestDistance", 25)
/targetraid
/script SetCVar("targetNearestDistance", 41)
/cast [help] intervene
edit=======
After more frustration with trying to use these in practice, I switched to mouseover macros. For me, my entire tanking process is formed around mouseover along with custom nameplates via the mod aloft. This makes it so easy to use warbringer to interrupt. My custom nameplates make it very easy to see casting. I am considering custom modifying in order to change the color of target plates who are in the right range for charge.
Last edited by obtuse; 10-21-2008 at 04:35 PM..
| 
10-21-2008, 06:31 PM
| | Registrant | | Join Date: Oct 2008
Posts: 33
| | |
I'm new to macro's so excuse the ignorance.
I want to intercept...if I've already used up intercept I want cast my intercept instant cool down cooler and then intercept...how do I go about doing this?
| 
10-21-2008, 07:55 PM
|  | t3h Banhammer | | Join Date: Jul 2007
Posts: 9,567
| | |
impossible unfortunately, there's no way to check if a certain skill has already been used in a macro =(
__________________ 
READ THIS: Posting & Chat Rules Source: Turelliax
I will never be a kaz.. no one can reach the utter awesomeness of you. | | 
10-22-2008, 02:17 AM
| | Sponsor | | Join Date: Jul 2008 Location: France - Paris
Posts: 104
| |
For the Revenge glyph i used this macro i found on tankingtips. Work great !
#show
#showtooltip
/castsequence reset=2 Revenge, !Heroic strike
When revenge is up, i use it, then HS icon will show up for 2 sec i can then used HS for free and it will reset back to Rev (if not used within this time frame it reset back to Rev)
Now i have a question for Vigilance.
I use a simple macro
#showtoolip Vigilance
/cast Vigilance
/raid <= Vigilance running on %t =>
Is their a way to link the talent on the /raid message (so people stop asking every time what the hell is this ?
__________________   | 
10-22-2008, 09:53 AM
| | New Registrant | | Join Date: Oct 2008
Posts: 1
| | |
I have new warbringer ability.I was wondering if its possible to make a macro that if interveen is on cd it uses charge.
I Have interveen bound to my middle mouse button and would find it helpfull if i could bound a button to this that would use both interveen and charge.thanks for any help.If i rember right i dont think macro can read if cd is up or not so far iv manged to come up with and just wondering if theres a way i can have same macro without modifier.
#show charge
/cast [modifier:shift] Intervene; Charge(Rank 3)
Last edited by mentalynuts; 10-22-2008 at 10:38 AM..
| 
10-22-2008, 10:45 AM
| | Registrant | | Join Date: Oct 2008
Posts: 33
| | | blast. I guess you wouldn’t really need to check it? Couldn’t you just put something like /cast intercept /cast....(I can’t remember the name of the skill but the intercept CD skill) /cast intercept My line of thinking here is that if you’ve already cast intercept then the first line doesn’t do anything and it should roll right into the next line? Or is this one of those I’d have to hit it several times type of things? | 
10-22-2008, 03:44 PM
| | Dimethyltryptamine Abuser | | Join Date: Apr 2008 Location: Alexandria,VA
Posts: 119
| | | Aoe and Single Target macros
We have a lot more tools then we used to, and I am experimenting with combining some of these old/new abilites to single macro buttons. Not out of laziness, but more out of overall effectiveness and having to worry less. There are a lot more CD's to pay attention to, and I find spamming macros's that combine at least two abilities that are simliar, where u can spam it twice to use one after the other, or once to only use the first ability.
I use the icon of the macro that will be on CD in the bar, the one that matters first to see. I put the second ability that would be within that macro on the bar above (I use wow's bars, and i am talking about the shown upper bottom left and right bars in UI), simply so I can see if it is ready. I noticed that the /cast ability that is first is the one that the CD on that macro is going to show on your bar. This I stupidly did not know till the other day.
Anyways here is what I have been experimenting with typically done as spamming: 1,1,2,2,3,4,4,5,5,6 in relation to below. These are the numbers on the keyboard where I have them:
[Let me know please if these look ok, if they need changes from your experience, or also if you hate me for using them.  ]
#1
/startattack
/cast Shield Slam
/cast Concussion Blow
/cast Bloodrage
/cast Shield Block
(shield block and bloodrage pop at same time, if out of range then shield slam is ready when you engage. put all of these abilities in the bar directly above the macro so you can see which is ready upon use.)
#2
/startattack
/cast Devastate
/cast Bloodrage
#3
/startattack
/cast Shockwave
/cast Bloodrage
#4
/startattack
/cast Revenge
/cast Heroic Strike
(assuming Revenge glyph)
#5
/startattack
/cast Thunderclap
/cast Cleave
/cast Bloodrage
#6
/startattack
/cast Berserker Rage
#7
/startattack
/cast Charge
(above this number on keyboard I have Intervene macro which i mouseclick, this goes to target of target thru the intervene macro. I haven't used mouseover yet)
For AOE pulls, using the orginal Wow bars, I click up to the second menu bar, and the setup is exactly the same except that I replace what #2 is with #5.
I noticed a post above you did this before your macros: #showtooltip shield slam
/script UIErrorsFrame:Hide()
-Should I put this before all of my macros as well to help?
Is putting /cast Bloodrage after each macro a good idea so I never miss it? I guess I could just do it to one of em and remember that is the one button with Bloodrage :/
And Xav, I'm not trying to be a worse tank here by macroing stuff and not micromanaging my rage, I am simply "experimenting" I guess, as these macros are very much the same situational abilities. I dont know, I will try it both with and without them.
Any suggestions or face-slapping please lay on me, I just want to make sure they look ok. I can take it. Thanks.
__________________ There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. -Hunter Thompson
Last edited by Rootkitworm; 10-22-2008 at 04:18 PM..
| 
10-22-2008, 04:03 PM
| | Dimethyltryptamine Abuser | | Join Date: Apr 2008 Location: Alexandria,VA
Posts: 119
| | Source: obtuse
After more frustration with trying to use these in practice, I switched to mouseover macros. For me, my entire tanking process is formed around mouseover along with custom nameplates via the mod aloft. | I was using that macro that tabs to the nearest targets within a said distance range, so as to avoid tabbing to a target that is 100 yards away (which happens sometimes with regular tab). Is there a way to bind the actual Tab keyboard key so that it is this "tab macro"? And are you saying it might not be worth it, that I should just mouseover?
Also, these seem like harlmess very time-conscious Stance Dance macros now:
/cast [stance:3] Recklessness; Berserker Stance
/cast [noequipped:shields] Battle Stance; Defensive Stance
/cast [stance:1] Retaliation; Battle Stance
/cast [noequipped:shields] Berserker Stance; Defensive Stance
__________________ There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. -Hunter Thompson
Last edited by Rootkitworm; 10-22-2008 at 04:26 PM..
| 
10-22-2008, 04:27 PM
| | Have Sword, Will Travel | | Join Date: Sep 2007 Location: Arlington, VA
Posts: 570
| | |
This is the 'no brainer' AOE macro i'm using atm. I have it bound to my mousewheel for maximum laziness.
/script SetCVar("targetNearestDistance", 5)
/targetenemy
/startattack
/cast [nostance:2] Defensive Stance
/castrandom Devastate, Revenge,Thunder Clap,
/cast !Cleave
/script SetCVar("targetNearestDistance",35)
Unless there is a bunch of incoming damage Cleave doesent fire very often, just not enough rage but it does make lowbie instances a no brainer.
| 
10-22-2008, 04:35 PM
| | New Registrant | | Join Date: Oct 2008
Posts: 1
| | |
I started playing around with the all-in-one Charge/Intervene/Intercept. I got it narrowed down to this:
/cast [help,stance:2]Intervene; [help,nostance:2]Defensive Stance; [harm] Charge; [harm,nostance:3]Berserker Stance; [harm,stance:3]Intercept;
I can't seem to get the switch to berserker/intercept to work. Seems if the charge is on cooldown, the macro stops. I want it to incorporate "If charge is on cooldown, continue the macro. That way the intercept will work.
Last edited by Hotlunch; 10-22-2008 at 04:53 PM..
| 
10-22-2008, 04:37 PM
| | I PUG your mom. | | Join Date: Sep 2008
Posts: 1,411
| | |
what does the ! do?
| 
10-24-2008, 09:18 AM
| | Sponsor | | Join Date: Jul 2008 Location: France - Paris
Posts: 104
| | Source: Warwench
what does the ! do? | I would like to confirm this to, i guess it mean use it once ?
It is possible to put a link of a skill into a macro ? So when i use Vigilance or Last Stand etc, it put the link on the raid chan ?
__________________   | 
10-24-2008, 12:26 PM
| | Established Registrant | | Join Date: Jun 2008
Posts: 119
| | |
! activates the skill only if it is not active already.
Useful for macros involving:
/cast !autoattack (without the !, autoattack would be toggled on and off every time you hit it).
So /cast !Heroic Strike will activate heroic strike only if it's not already activated. /cast Heroic Strike doesn't turn heroic strike off, so it's not really necessary. It does prevent your ui from refreshing the yellow outline though, which can be nice.
| 
10-26-2008, 03:18 PM
| | Dimethyltryptamine Abuser | | Join Date: Apr 2008 Location: Alexandria,VA
Posts: 119
| | Source: loquatious
This is the 'no brainer' AOE macro i'm using atm. I have it bound to my mousewheel for maximum laziness.
/script SetCVar("targetNearestDistance", 5)
/targetenemy
/startattack
/cast [nostance:2] Defensive Stance
/castrandom Devastate, Revenge,Thunder Clap,
/cast !Cleave
/script SetCVar("targetNearestDistance",35)
Unless there is a bunch of incoming damage Cleave doesent fire very often, just not enough rage but it does make lowbie instances a no brainer. | I like it. Question: Why not have shield slam and mocking blow (if you have glyph of mocking) in your /castrandom part too?
__________________ There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. -Hunter Thompson
| 
10-27-2008, 09:26 AM
|  | Slayer of Tanks | | Join Date: Dec 2007
Posts: 1,804
| | |
/cast Charge
/cast Shield Bash
I use that in my shield bash spot now, instead of macroing Taunt+Charge together. Taunt+Charge together worked well when Taunt wasn't 20 yards, but now that it is, it kind of sucks. This only works because Shield Bash is NOT on the GCD.
However, this one works great.
I needed to combine abilities somehow, by the way, because I had hotkey issues. Taunt and Charge used to share the same hotkey for me, depending on stance (1), so now that they're usable in the same stance I was in a bit of an odd spot. This has solved the issue finally in a great way.
Might help other people out. Enjoy!
__________________ Xav
Formerly Xavastrasz Source: Rak
control+c control+v amirite? | Source: Magnuss
Hell no, its Xav, he is gonna type that bitch till his fingers fall off. | | 
10-27-2008, 11:44 PM
| | New Registrant | | Join Date: Oct 2008
Posts: 5
| |
I too had used something similar to this:
/script SetCVar("targetNearestDistance", 5)
/targetenemy
/startattack | However as you can see, there's now an error frame whenever you use it:
[string "SetCVar("targetNearestDistance",5"]:1: Couldn't find CVar name 'targetNearestDistance' | So, there's really no way to to get the 'tab' targeting to target the nearest enemy with this particular macro, because "targetNearestDistance" is no longer in the wtf-config file...
I did find "CombatLogRangeCreature"
However changing the macro to read that instead of 'targetNearestDistance" yielded the following Error:
[string"SetCVar("CombatLogRangeCreature",5)"]:1: Couldn't find CVar named 'CombatLogRangeCreature' | So is it safe to assume that there is no way, to set the "Tab" targeting of the "NearestEnemy" to target something within 10 yards anymore...
| 
10-29-2008, 11:10 AM
| | New Registrant | | Join Date: Aug 2008
Posts: 6
| | | I agree WEG,...`targetNearestDistance` does not work in any of my macros.
I am rather perturbed about this as I classed it as an invaluable resource.
Any suggestions guys? |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | | World of Warcraft™ and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with or endorsed by Blizzard Entertainment®. |
|