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WoW Warrior Macros
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  #201  
Old 10-16-2008, 01:41 PM
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what does this do: /castsequence reset=5

what does the reset=5 mean
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  #202  
Old 10-16-2008, 01:47 PM
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Has anyone thought about a macro to equip a shield for S&B procs when DW'ing, and then to re-equip your OH again? If dev/WW spam still makes for decent prot dps, this would add for some more free dmg.
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  #203  
Old 10-16-2008, 01:54 PM
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Has anyone thought about a macro to equip a shield for S&B procs when DW'ing, and then to re-equip your OH again? If dev/WW spam still makes for decent prot dps, this would add for some more free dmg.
This will require 2 clicks, but I think something like this should work:

/equipslot 18 [equipped:shields] (offhand); (shield);
/cast shield slam

Click the above macro, and it will basically do the following logic:
  • If you don't have a shield on, it will put one on and shield slam
  • If you do have a shield on, it will equip your offhand and fail to cast shield slam

What I'm not sure is if conditionals work inside equipslot statements. I see no reason that they wouldn't, but I haven't tested it myself.
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  #204  
Old 10-16-2008, 04:19 PM
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i want macros to help eliminate the HS button.

for instance i have 'f' as shield slam 'r' as revenge 'e' as dev. when i'm in a high rage situation i wanna just hold down shift (or cntrl doesnt matter) and have it queue HS with the same buttons. i might even want it viseversa since 90% of the time in 3.0 i have more rage than i know what to do with esp with the glyphs for critting HS and free HS after revenge.

since we have warbringer i want my intervene button to charge instead if i got shift held down.

i tried making a macro like
/cast [modifier:shift] intervene, charge

but it doesnt work for me? i'm assuming that's all i have to do for my other buttons but i guess i'm doing something wrong?
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  #205  
Old 10-16-2008, 08:30 PM
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what does this do: /castsequence reset=5

what does the reset=5 mean
it means after 5 seconds reset the macro to do the first skill again.

So a macro that says

/castsequence reset=6 Shield Slam, Revenge, Devastate, Devastate

will cast shield slam
when pressed again will cast revenge
when pressed again will cast devastate
when pressed again will cast devastate

at this point 6 seconds will have past, and it resets the macro back to cast shield slam when it gets pressed.
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  #206  
Old 10-16-2008, 09:16 PM
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it means after 5 seconds reset the macro to do the first skill again.

So a macro that says

/castsequence reset=6 Shield Slam, Revenge, Devastate, Devastate

will cast shield slam
when pressed again will cast revenge
when pressed again will cast devastate
when pressed again will cast devastate

at this point 6 seconds will have past, and it resets the macro back to cast shield slam when it gets pressed.

unless they changed something thats not right

the number indicates the ammount of time it takes to reset if the button is not pressed. therefor if you are spamming the same button the reset=# will never take affect.
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  #207  
Old 10-17-2008, 12:47 AM
kallen
 
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/castsequence reset=60 Bloodrage
/castrandom Shield Slam, Devastate, Revenge
/cast Heroic Strike(Rank 11)

this is all u need , im running at 2k plus with this macro
it uses what ever is up doesnt eat up to much rage ethier
on bosses or trash singles, but we dont pull them any more lol
try it out tell me what you thank , hope it helps
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  #208  
Old 10-17-2008, 01:41 AM
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Source: kallen
/castsequence reset=60 Bloodrage
/castrandom Shield Slam, Devastate, Revenge
/cast Heroic Strike(Rank 11)

this is all u need , im running at 2k plus with this macro
it uses what ever is up doesnt eat up to much rage ethier
on bosses or trash singles, but we dont pull them any more lol
try it out tell me what you thank , hope it helps
Your macro will give u 33% chance to cast SS or Revenge when it is up. I am using similar macro but it cast also Commanding every minute and because there is more commands I have higher chance to cast SS and revenge when it is up.

/script UIErrorsFrame:Hide()
/castsequence Bloodrage, Commanding Shout
/castrandom Devastate, Revenge, Revenge, Shield Slam, Shield Slam, Shield Slam, Shield Slam
/cast Shield Block
/cast Heroic Strike
/startattack

with revenge and HS glyphs rage is not an issue.
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  #209  
Old 10-17-2008, 04:25 AM
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What would the proper macro be for

/cast berserker stance
/cast recklessness
/cast defensive stance


and

/cast battle stance
/cast retaliation
/cast defensive stance


Both are on a GCD.

Thanks a lot!
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  #210  
Old 10-17-2008, 09:21 AM
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All in 1?

I'm a huge fan of the All-in-1 charge/intercept macro:

/cast [help,stance:2]Intervene; [help,nostance:2]Defensive Stance; [combat,harm,nostance:3]Berserker Stance; [nocombat,nostance:1]Battle Stance; [combat,harm,stance:3]Intercept; [nocombat,stance:1]Charge

and have added /cast Victory Rush to the end of it.

However, with the new changes to charge I was wondering how it could be re-written to include defensive stance?

Also, is it possible to intercept from defensive stance?
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  #211  
Old 10-17-2008, 02:27 PM
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Chanages to CVar parameters

I use various macros to change target distance i.e.
/script SetCVar("targetNearestDistance", 5)
This functionaltiy appears to fail in the current build. Are there any work arounds?

Thanks!
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  #212  
Old 10-17-2008, 02:45 PM
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Your macro will give u 33% chance to cast SS or Revenge when it is up. I am using similar macro but it cast also Commanding every minute and because there is more commands I have higher chance to cast SS and revenge when it is up.

/script UIErrorsFrame:Hide()
/castsequence Bloodrage, Commanding Shout
/castrandom Devastate, Revenge, Revenge, Shield Slam, Shield Slam, Shield Slam, Shield Slam
/cast Shield Block
/cast Heroic Strike
/startattack

with revenge and HS glyphs rage is not an issue.
Don't do this. Sure, your threat is going to be fine, but that's because monkey in D-stance could do enough threat to hold aggro right now. You will never be able to reach your maximum capacity of threat, or more importantly damage, because this won't give you your free shield slams and always use revenge or shield slam when it should.

You should never let a random number generator have control over your damage output. Frankly, it's lazy to the point of infuriating. Playing a Protection Warrior, or any tank for that matter, is about having the presence of mind to know what abilities to use at what time, and using your awareness.

1-button "do everything" macros make lazy tanks. Macros should give you more control, not less. It would be a great benefit to yourself and your groups to have more control over what you do.
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  #213  
Old 10-18-2008, 01:06 AM
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Lazy or not I enjoy game. I can lead raid and check encounter instead every single cooldown on my bar. I dont need addons spamming my screen with big "SHIELD SLAM READY!!!!" ...... it is just different look at game.
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  #214  
Old 10-18-2008, 08:11 AM
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Just tested:

#showtooltip Revenge
/cast Revenge
/cast Heroic Strike

and 1 key press does indeed trigger revenge and queue up HS.

Thanks a ton.
I have been trying this and it does queue HS but it is not free of rage.

Anyone else see this.
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  #215  
Old 10-18-2008, 08:26 AM
gom
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Source: mero12513

1-button "do everything" macros make lazy tanks. Macros should give you more control, not less. It would be a great benefit to yourself and your groups to have more control over what you do.
Word!
Smashing constantly the same button is gone in 3.0 at least for me. You have to check after every Revange/Devastate if you get the Shield Slam proc.That means that you can't spam just 1 button. You have to wait for the GCD. For maximum dps/tps you must not waste a single GCD for a devastate or whatever. SS whenever it is ready.
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  #216  
Old 10-18-2008, 08:30 AM
gom
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I have been trying this and it does queue HS but it is not free of rage.

Anyone else see this.
#showtooltip Revenge
/cast Revenge
/cast Heroic Strike

I think the HS should come 1 sec after the revenge otherwise it is on the same GCD but it if have to be after the revenge.

Does this work?

#showtooltip Revenge
/cast Revenge
/in 1 /cast Heroic Strike
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  #217  
Old 10-18-2008, 10:31 AM
gom
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[quote=gom;116826]#showtooltip Revenge
/cast Revenge
/cast Heroic Strike

I think the HS should come 1 sec after the revenge otherwise it is on the same GCD but it if have to be after the revenge
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  #218  
Old 10-19-2008, 01:22 PM
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I use various macros to change target distance i.e.
/script SetCVar("targetNearestDistance", 5)
This functionaltiy appears to fail in the current build. Are there any work arounds?

Thanks!
I'm wondering if anyone's found a fix for this too.
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  #219  
Old 10-19-2008, 03:15 PM
Have Sword, Will Travel
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I see a reference to

/console targetNearestDistance 5.000000

Give that a try
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  #220  
Old 10-19-2008, 05:05 PM
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I have been trying to get a macro to do the following function however I am having no success:

Cast Shield Slam on keypress.
Cast Shield Slam + Heroic Strike on keypress (modifier shift)
Cast Shield Slam + Cleave on keypress (modifier alt)

I have tried:
-------------------------------
/cast Shield Slam
/cast [modifier:shift] Heroic Strike
/cast [modifier:alt] Cleave
--------------------------------

also

-------------------------------
/cast [nomodifier] Shield Slam
/cast [modifier:shift] Heroic Strike
/cast [modifier:alt] Cleave
--------------------------------

and

-------------------------------
/cast [nomodifier] Shield Slam
/cast [modifier:shift] Heroic Strike
/cast [modifier:shift] Shield Slam
/cast [modifier:alt] Cleave
/cast [modifier:alt] Shield Slam
--------------------------------

All to no avail. Does anyone have any suggestions?

Thanks.
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