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		<title><![CDATA[TankSpot - Raid Leadership & Management]]></title>
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			<title><![CDATA[TankSpot - Raid Leadership & Management]]></title>
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			<title>General Analyzing Parses and getting the most use out of them</title>
			<link>http://www.tankspot.com/forums/f148/58404-analyzing-parses-getting-most-use-out-them.html</link>
			<pubDate>Fri, 20 Nov 2009 20:23:44 GMT</pubDate>
			<description><![CDATA[the use of online parsers has become almost a standard for most PvE guilds out there. the power of these utilies are vast and incredibly useful if you know what to look for. 
 
the goal of this thread is to be a place where people can discuss what they/their guilds look for in their parses to get the most out of them. I plan on probably editing this post as people post things so there can be an organized list of things you can look for. 
 
You can post anything regarding parses, from what you look for related to you, or seeing who was slacking in the raid. 
 
so lets get started shall we?
 
 
One place I personally had a ton of fun analyzing parses what when my guild was learning heroic 25 twins. this is is because depending on your strat the damage you take can be directly linked to what you do (meaning you are accountable for nearly all damage you take). 
 
In our strat we would have people who got light/dark touch'ed clear their debuffs as fast as possible. by looking at how many times they got the debuff and how much damage they took I was able to calculate a lot of things (sadly I can't link the original parse because it has expired :( sorry) :
 
 
 

Code:
---------
                    Avg. dmg per                           avg. ticks per         Average uptime per 
_Name               Application      # of applications      Application          application in seconds     _
Schlarb:             46,830                   7                 9.71                         19.46
Narayan:             31,353                   4                 6.50                         13.45
Noodledoodle:        26,014                   7                 5.71                         12.96
Pontifex:            24,730                   1                 5.00                          9.90 
Zipo:                18,417                   3                 4.00                         10.43
Olldrac:             18,194                   6                 4.33                         12.75
Monmoth:             16,066                  14                 3.50                          7.89
Mairyonette:         15,855                   6                 4.00                          9.10
Taij:                14,986                   7                 3.29                          8.63
Zate:                11,132                   7                 2.43                          5.69
Pferox:              11,025                   3                 2.33                          6.16
Athanyel:            10,925                  13                 2.08                          5.14
Makoro:              10,179                   9                 2.11                          5.20
viodia:               9,239                   7                 2.00                          6.74
Menelaz:              8,913                   7                 2.00                          4.60
Hiromi:               7,126                   5                 1.60                          3.56
Vindra:               6,525                   5                 1.60                          4.34
Obstacle:             6,225                   5                 1.60                          3.78
Xplotion:             6,212                   3                 1.66                          4.06
Aquasheepa:           5,943                   4                 1.25                          3.40
Thegreatme:           5,642                   6                 1.16                          3.05
Fireatwill:           5,371                   7                 1.16                          2.91
Sky:                  5,241                   4                 1.25                          3.50
Poseidondd:           3,812                   9                 0.77                          2.67
 
______________________________________________________________________
---------
 
With this info we were able to tell who was failing at clearing their debuffs and who wasn't and then act accordingly to who was in the group the next night
 
 
I also did some calculations involving how many wrong color orbs each person was taking damage from per attempt but it was directly correlated to how long the person was alive (longer life = more damage taken) so I won't post that data. 
 
Other things I look at when analyzing parses for my self and other fury warriors is the ideal number of WW/BT uses compared to the actual number of uses in relation to their active DPS time. I also will check how many slams were used in relation to how many times bloodsurge proc'ed. 
 
When analyzing my DPS I will check what buffs I had and what the uptime on each buff was.
 
A big thing that my guild looks at for our DPS is target switches. weather it be snobolds on beasts or portals on jaraxxus, we anaylze who who did the least ammount of damage to adds and why, we check their DPS time on the adds, compare their number of abilities used to other people of the same class that were in the raid, were there extenuating circumstances like getting legion flame, etc.
 
For fights like anub'arak it is my job to demo shout the adds when they get in range, and do my best to not let it fall (vindication screws with it because it overrides demo shout but only lasts 10 seconds and not 45). to do this I look at things like this:
World of Logs - Real Time Raid Analysis (http://www.worldoflogs.com/reports/3t4kwc9hgogwvvws/details/137/?s=7042&e=7537)
 
Now because the % uptime is calculated based on total combat time I look at the uptime of deadly poison because we have our rogues run out to TotT the burrowers when they start running in, so it is going to basically be the highest uptime possible.
 
From this I can see that when you combine the uptime of vindication with the uptime of demo shout, the burrowers have some form of AP reduction debuff on them nearly the entire time they were up, which is what I want.
 
 
 
There are tons of different ways of analyzing parses... if you think there is anything special that you/your guild does that you think might help other guilds out post it here. I will be editing this post to add some other things that my guild does when I remeber them.]]></description>
			<content:encoded><![CDATA[<div>the use of online parsers has become almost a standard for most PvE guilds out there. the power of these utilies are vast and incredibly useful if you know what to look for. <br />
 <br />
the goal of this thread is to be a place where people can discuss what they/their guilds look for in their parses to get the most out of them. I plan on probably editing this post as people post things so there can be an organized list of things you can look for. <br />
 <br />
You can post anything regarding parses, from what you look for related to you, or seeing who was slacking in the raid. <br />
 <br />
so lets get started shall we?<br />
 <br />
 <br />
One place I personally had a ton of fun analyzing parses what when my guild was learning heroic 25 twins. this is is because depending on your strat the damage you take can be directly linked to what you do (meaning you are accountable for nearly all damage you take). <br />
 <br />
In our strat we would have people who got light/dark touch'ed clear their debuffs as fast as possible. by looking at how many times they got the debuff and how much damage they took I was able to calculate a lot of things (sadly I can't link the original parse because it has expired :( sorry) :<br />
 <br />
 <br />
 <br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Avg. dmg per&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  avg. ticks per&nbsp; &nbsp; &nbsp; &nbsp;  Average uptime per <br />
<u>Name&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  Application&nbsp; &nbsp; &nbsp; # of applications&nbsp; &nbsp; &nbsp; Application&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; application in seconds&nbsp; &nbsp;  </u><br />
Schlarb:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  46,830&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  9.71&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  19.46<br />
Narayan:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  31,353&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  6.50&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  13.45<br />
Noodledoodle:&nbsp; &nbsp; &nbsp; &nbsp; 26,014&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  5.71&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  12.96<br />
Pontifex:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 24,730&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  5.00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9.90 <br />
Zipo:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 18,417&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  4.00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  10.43<br />
Olldrac:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  18,194&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  4.33&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  12.75<br />
Monmoth:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  16,066&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  3.50&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 7.89<br />
Mairyonette:&nbsp; &nbsp; &nbsp; &nbsp;  15,855&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  4.00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 9.10<br />
Taij:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 14,986&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  3.29&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8.63<br />
Zate:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 11,132&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  2.43&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5.69<br />
Pferox:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 11,025&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  2.33&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 6.16<br />
Athanyel:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10,925&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 13&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  2.08&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5.14<br />
Makoro:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 10,179&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  2.11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5.20<br />
viodia:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  9,239&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  2.00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 6.74<br />
Menelaz:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 8,913&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  2.00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4.60<br />
Hiromi:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  7,126&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  1.60&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3.56<br />
Vindra:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  6,525&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  1.60&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4.34<br />
Obstacle:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  6,225&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  1.60&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3.78<br />
Xplotion:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  6,212&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  1.66&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 4.06<br />
Aquasheepa:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  5,943&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  1.25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3.40<br />
Thegreatme:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  5,642&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  1.16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3.05<br />
Fireatwill:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  5,371&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  1.16&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2.91<br />
Sky:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 5,241&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  1.25&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3.50<br />
Poseidondd:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  3,812&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  0.77&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2.67<br />
&nbsp;<br />
<u>____________________________________________________________________</u></code><hr />
</div>With this info we were able to tell who was failing at clearing their debuffs and who wasn't and then act accordingly to who was in the group the next night<br />
 <br />
 <br />
I also did some calculations involving how many wrong color orbs each person was taking damage from per attempt but it was directly correlated to how long the person was alive (longer life = more damage taken) so I won't post that data. <br />
 <br />
Other things I look at when analyzing parses for my self and other fury warriors is the ideal number of WW/BT uses compared to the actual number of uses in relation to their active DPS time. I also will check how many slams were used in relation to how many times bloodsurge proc'ed. <br />
 <br />
When analyzing my DPS I will check what buffs I had and what the uptime on each buff was.<br />
 <br />
A big thing that my guild looks at for our DPS is target switches. weather it be snobolds on beasts or portals on jaraxxus, we anaylze who who did the least ammount of damage to adds and why, we check their DPS time on the adds, compare their number of abilities used to other people of the same class that were in the raid, were there extenuating circumstances like getting legion flame, etc.<br />
 <br />
For fights like anub'arak it is my job to demo shout the adds when they get in range, and do my best to not let it fall (vindication screws with it because it overrides demo shout but only lasts 10 seconds and not 45). to do this I look at things like this:<br />
<a href="http://www.worldoflogs.com/reports/3t4kwc9hgogwvvws/details/137/?s=7042&amp;e=7537" target="_blank">World of Logs - Real Time Raid Analysis</a><br />
 <br />
Now because the % uptime is calculated based on total combat time I look at the uptime of deadly poison because we have our rogues run out to TotT the burrowers when they start running in, so it is going to basically be the highest uptime possible.<br />
 <br />
From this I can see that when you combine the uptime of vindication with the uptime of demo shout, the burrowers have some form of AP reduction debuff on them nearly the entire time they were up, which is what I want.<br />
 <br />
 <br />
 <br />
There are tons of different ways of analyzing parses... if you think there is anything special that you/your guild does that you think might help other guilds out post it here. I will be editing this post to add some other things that my guild does when I remeber them.</div>

]]></content:encoded>
			<category domain="http://www.tankspot.com/forums/f148/"><![CDATA[Raid Leadership & Management]]></category>
			<dc:creator>Thegreatme</dc:creator>
			<guid isPermaLink="true">http://www.tankspot.com/forums/f148/58404-analyzing-parses-getting-most-use-out-them.html</guid>
		</item>
		<item>
			<title>Guild Relations Join Guild Runs</title>
			<link>http://www.tankspot.com/forums/f148/58371-join-guild-runs.html</link>
			<pubDate>Fri, 20 Nov 2009 03:26:28 GMT</pubDate>
			<description><![CDATA[Evening Tankspot, I have a problem,

My rather small 10 man running guild is in a position where offered the chance to merge with a larger guild with the idea to be able to tackle 25 totgc. A merger is absolutely out of the question for us we like our independance and just got to the point where we have 10 consistent guild members to run with. The bigger guild doesn't sound terribly keen on a joint guild run partly because of the loot issues.

I pose this question, what loot systems work with joint guild runs? I really don't want something silly like loot to come in the way of progressing in 25 totgc]]></description>
			<content:encoded><![CDATA[<div>Evening Tankspot, I have a problem,<br />
<br />
My rather small 10 man running guild is in a position where offered the chance to merge with a larger guild with the idea to be able to tackle 25 totgc. A merger is absolutely out of the question for us we like our independance and just got to the point where we have 10 consistent guild members to run with. The bigger guild doesn't sound terribly keen on a joint guild run partly because of the loot issues.<br />
<br />
I pose this question, what loot systems work with joint guild runs? I really don't want something silly like loot to come in the way of progressing in 25 totgc</div>

]]></content:encoded>
			<category domain="http://www.tankspot.com/forums/f148/"><![CDATA[Raid Leadership & Management]]></category>
			<dc:creator>Prancy</dc:creator>
			<guid isPermaLink="true">http://www.tankspot.com/forums/f148/58371-join-guild-runs.html</guid>
		</item>
		<item>
			<title>Guild Relations Adjusting loot rules.</title>
			<link>http://www.tankspot.com/forums/f148/58253-adjusting-loot-rules.html</link>
			<pubDate>Tue, 17 Nov 2009 20:46:30 GMT</pubDate>
			<description><![CDATA[When I took over leadership of my guild I made our loot rules as simple and fair as I could. 

Main Spec roll, then off spec. when you win a Main spec roll, your last for the next Main spec roll (1 boss only). No other restrictions.

Recently I've had players with their 2nd Best in Slot weapon rolling and taking 1st Best in Slot from those who still need to upgrade into that tier.

Is this something I should attempt to fix? Should anyone tolerate being denied their roll on their Best in Slot weapon for any reason? Is giving end game weapon drops to players who have one and will see the least benefit just as bad? 

The Loot rule addition I'm considering is this:
If the Upgrade is within the difference made by the enchants that go on it, the master loot may count the main spec roll as a 1

Since both out outcomes are painful to someone, I'm unsure if there is much benefit to making a change.]]></description>
			<content:encoded><![CDATA[<div>When I took over leadership of my guild I made our loot rules as simple and fair as I could. <br />
<br />
Main Spec roll, then off spec. when you win a Main spec roll, your last for the next Main spec roll (1 boss only). No other restrictions.<br />
<br />
Recently I've had players with their 2nd Best in Slot weapon rolling and taking 1st Best in Slot from those who still need to upgrade into that tier.<br />
<br />
Is this something I should attempt to fix? Should anyone tolerate being denied their roll on their Best in Slot weapon for any reason? Is giving end game weapon drops to players who have one and will see the least benefit just as bad? <br />
<br />
The Loot rule addition I'm considering is this:<br />
If the Upgrade is within the difference made by the enchants that go on it, the master loot may count the main spec roll as a 1<br />
<br />
Since both out outcomes are painful to someone, I'm unsure if there is much benefit to making a change.</div>

]]></content:encoded>
			<category domain="http://www.tankspot.com/forums/f148/"><![CDATA[Raid Leadership & Management]]></category>
			<dc:creator>Arpharazon</dc:creator>
			<guid isPermaLink="true">http://www.tankspot.com/forums/f148/58253-adjusting-loot-rules.html</guid>
		</item>
		<item>
			<title>Guild Relations Guild management - Seeking Advice</title>
			<link>http://www.tankspot.com/forums/f148/58118-guild-management-seeking-advice.html</link>
			<pubDate>Sat, 14 Nov 2009 18:51:13 GMT</pubDate>
			<description><![CDATA[I am seeking your advice on how to configure a guild and develop and implement a raid structure and guidelines around who will be qualified for invites to raids and who will not.


1. Our guild is not a progression guild. We are a group of mature players who just don't have the time or inclination to be serious raiders or to want to take on the level of management required to run such a guild - as most of us are managers in our day jobs.
2. We have grown without active recruiting but instead through friends and family. We are not large enough to do full 25 man but often have 17-18 on who desire to raid


I am hoping you can share your experience with me about how to set-up a two tiered approach to raiding.

I want to create an A-Team for our progression raiding. There is a subset of our players who are very skilled and knowledgable. We need to implement rules that will set certain criteria for who can be on the A-Team and be considered for progression raiding.

I then need to do something about the rest who we will call the B-Team. These are more casual players who havent taken the time to master their class or how to play the game well. Hate to generalize but wives who often have babies on their laps, and others who just consistently show they aren't paying attention. They still want to raid but frankly inserting them into our A-Team has become frustrating.

because it's a friends and family guild I am trying to figure out the best way to do this without ruffling too many feathers.


* How have you structured your guild and what rules have you communicated on how you decide who goes on raids and who doesn't?
* Anyone ever been in a similar situation? How did you handle it?


Any feedback would be helpful.

Thanks!]]></description>
			<content:encoded><![CDATA[<div>I am seeking your advice on how to configure a guild and develop and implement a raid structure and guidelines around who will be qualified for invites to raids and who will not.<br />
<br />
<ol style="list-style-type: decimal"><li>Our guild is not a progression guild. We are a group of mature players who just don't have the time or inclination to be serious raiders or to want to take on the level of management required to run such a guild - as most of us are managers in our day jobs.</li>
<li>We have grown without active recruiting but instead through friends and family. We are not large enough to do full 25 man but often have 17-18 on who desire to raid</li>
</ol><br />
I am hoping you can share your experience with me about how to set-up a two tiered approach to raiding.<br />
<br />
I want to create an A-Team for our progression raiding. There is a subset of our players who are very skilled and knowledgable. We need to implement rules that will set certain criteria for who can be on the A-Team and be considered for progression raiding.<br />
<br />
I then need to do something about the rest who we will call the B-Team. These are more casual players who havent taken the time to master their class or how to play the game well. Hate to generalize but wives who often have babies on their laps, and others who just consistently show they aren't paying attention. They still want to raid but frankly inserting them into our A-Team has become frustrating.<br />
<br />
because it's a friends and family guild I am trying to figure out the best way to do this without ruffling too many feathers.<br />
<br />
<ul><li>How have you structured your guild and what rules have you communicated on how you decide who goes on raids and who doesn't?</li>
<li>Anyone ever been in a similar situation? How did you handle it?</li>
</ul><br />
Any feedback would be helpful.<br />
<br />
Thanks!</div>

]]></content:encoded>
			<category domain="http://www.tankspot.com/forums/f148/"><![CDATA[Raid Leadership & Management]]></category>
			<dc:creator>frater</dc:creator>
			<guid isPermaLink="true">http://www.tankspot.com/forums/f148/58118-guild-management-seeking-advice.html</guid>
		</item>
		<item>
			<title>Guild Relations Ready to Raid?</title>
			<link>http://www.tankspot.com/forums/f148/58085-ready-raid.html</link>
			<pubDate>Fri, 13 Nov 2009 22:45:08 GMT</pubDate>
			<description>I am a GM for Dark Matter on Ghostlands. My guild is 5/5 10 ToC 4/5 25 ToC and 1/5 ToGC. I want to try and help my guildies prepare the best they can for our eventual progress into 25 ToGC. I was wondering if there is any resources out there that someone could supply a link for that gives recommended stats for each class and spec before entering into 25 ToGC. I know not all players are equal and some can do better than others even when they have less gear… but I am looking for a guide line to help identify weak links and how they can improve. All advice is appreciated.</description>
			<content:encoded><![CDATA[<div><font face="Calibri"><font size="3">I am a GM for Dark Matter on Ghostlands. My guild is 5/5 10 ToC 4/5 25 ToC and 1/5 ToGC. I want to try and help my guildies prepare the best they can for our eventual progress into 25 ToGC. I was wondering if there is any resources out there that someone could supply a link for that gives recommended stats for each class and spec before entering into 25 ToGC. I know not all players are equal and some can do better than others even when they have less gear… but I am looking for a guide line to help identify weak links and how they can improve. All advice is appreciated.</font></font></div>

]]></content:encoded>
			<category domain="http://www.tankspot.com/forums/f148/"><![CDATA[Raid Leadership & Management]]></category>
			<dc:creator>robertpanaro79</dc:creator>
			<guid isPermaLink="true">http://www.tankspot.com/forums/f148/58085-ready-raid.html</guid>
		</item>
		<item>
			<title>Guild Relations Useful Raid/Raidleading Addons</title>
			<link>http://www.tankspot.com/forums/f148/58042-useful-raid-raidleading-addons.html</link>
			<pubDate>Thu, 12 Nov 2009 23:26:49 GMT</pubDate>
			<description><![CDATA[A quick search yielded no topics, ergo, the creation of this post whose purpose is to compile a list of addons which are specifically geared towards making raiding and/or raid leading easier/smoother/more successful.

I'll start us off which the ones I use (these can all be found on curse, I didn't include links because I'm currently using the curse client, which i recommend, if there's enough request I can go find links and include them):

_Raid Tracker_: Keeps track of EVERYTHING looted in an instance, you can view loot by boos, rarity and see who was present for each loot. Uses: keeping track of who got what to keep loot whoring to a minimum.

_Deadly Boss Mods_: Yells at you to get out of the fire, provides useful timers (major boss ability cooldowns, enrages, etc.), can display a boss health percentage frame. This is a big one, if you don't have it or a similar type mod you probably should go download it right NOW (unless you're just that leet)

_EnsidiaFails_: This is a failbot rehashed since failbot was discontinued. I find it useful to NOT spam raid chat with fails but instead broadcast the info to officer chat so that those of us leading the raid know who failed on what and address the problem as we see fit.

_Grid_: A replacement for the blizzard raid frames. As a tank/dps I don't have it configured in any special way aside from things I can cleanse and who has sacred shield active on them. I find myself using it most to tell whos out of range (who needs a summon) and who's dead.

_Omen Threat Meter_: I didn't bother using a threat meter for most of wrath, until I started raiding with an overzealous warlock and a feral druid who both like to pull aggro from time to time. (figures the 2 top dps in my group would be the 2 classes w/o a reliable aggro dump).

_Pally Power_: Management for Paladin buffs, makes deciding who should buff what incredibly easy since it shows who has the improved versions. Recent iterations have support for aura management as well. You should only need this if you're a paladin since any paladin w/ assist in the raid can set it up.

_RaidBuffStatus_: I get the most questions about this one. Its basically a check on the whole raid to see if they have all the buffs they need the interface will tell you how many people are missing certain buffs and on mouseover of the particular buff show who is missing it and who can do the buff. It also announces in raid warnings when things like fish feasts and healthstones are set up.

_Recount_: A damage/dps/healing/damage taken/all purpose meter. Handy for making sure all your raiders are pulling their weight. Also tells fun things like whos died the most in your raid.

_RollTracker Lite_: A small addon that pops up a window which collects /rolls. It only shows up when a /roll happens so its very un-obtrusive. Also shows when someone rolls more than once or rolls out of the 1-100 range.

Thanks what I've got anyone else have more to contribute?]]></description>
			<content:encoded><![CDATA[<div>A quick search yielded no topics, ergo, the creation of this post whose purpose is to compile a list of addons which are specifically geared towards making raiding and/or raid leading easier/smoother/more successful.<br />
<br />
I'll start us off which the ones I use (these can all be found on curse, I didn't include links because I'm currently using the curse client, which i recommend, if there's enough request I can go find links and include them):<br />
<br />
<u>Raid Tracker</u>: Keeps track of EVERYTHING looted in an instance, you can view loot by boos, rarity and see who was present for each loot. Uses: keeping track of who got what to keep loot whoring to a minimum.<br />
<br />
<u>Deadly Boss Mods</u>: Yells at you to get out of the fire, provides useful timers (major boss ability cooldowns, enrages, etc.), can display a boss health percentage frame. This is a big one, if you don't have it or a similar type mod you probably should go download it right NOW (unless you're just that leet)<br />
<br />
<u>EnsidiaFails</u>: This is a failbot rehashed since failbot was discontinued. I find it useful to NOT spam raid chat with fails but instead broadcast the info to officer chat so that those of us leading the raid know who failed on what and address the problem as we see fit.<br />
<br />
<u>Grid</u>: A replacement for the blizzard raid frames. As a tank/dps I don't have it configured in any special way aside from things I can cleanse and who has sacred shield active on them. I find myself using it most to tell whos out of range (who needs a summon) and who's dead.<br />
<br />
<u>Omen Threat Meter</u>: I didn't bother using a threat meter for most of wrath, until I started raiding with an overzealous warlock and a feral druid who both like to pull aggro from time to time. (figures the 2 top dps in my group would be the 2 classes w/o a reliable aggro dump).<br />
<br />
<u>Pally Power</u>: Management for Paladin buffs, makes deciding who should buff what incredibly easy since it shows who has the improved versions. Recent iterations have support for aura management as well. You should only need this if you're a paladin since any paladin w/ assist in the raid can set it up.<br />
<br />
<u>RaidBuffStatus</u>: I get the most questions about this one. Its basically a check on the whole raid to see if they have all the buffs they need the interface will tell you how many people are missing certain buffs and on mouseover of the particular buff show who is missing it and who can do the buff. It also announces in raid warnings when things like fish feasts and healthstones are set up.<br />
<br />
<u>Recount</u>: A damage/dps/healing/damage taken/all purpose meter. Handy for making sure all your raiders are pulling their weight. Also tells fun things like whos died the most in your raid.<br />
<br />
<u>RollTracker Lite</u>: A small addon that pops up a window which collects /rolls. It only shows up when a /roll happens so its very un-obtrusive. Also shows when someone rolls more than once or rolls out of the 1-100 range.<br />
<br />
Thanks what I've got anyone else have more to contribute?</div>

]]></content:encoded>
			<category domain="http://www.tankspot.com/forums/f148/"><![CDATA[Raid Leadership & Management]]></category>
			<dc:creator>Prancy</dc:creator>
			<guid isPermaLink="true">http://www.tankspot.com/forums/f148/58042-useful-raid-raidleading-addons.html</guid>
		</item>
		<item>
			<title>Guild Relations Is there a attendance add on?</title>
			<link>http://www.tankspot.com/forums/f148/58029-there-attendance-add.html</link>
			<pubDate>Thu, 12 Nov 2009 19:42:21 GMT</pubDate>
			<description>As a guild leader I find I have to do alot of work. I wish there was a addon that tracked who was online from certain times of the day. And on certain days. This to me would be invaluable in finding out who are logging on for easy loot nights and who is leaving later in the week. Is there anything that would show me the base attendance percentages during any givin day of the week.</description>
			<content:encoded><![CDATA[<div>As a guild leader I find I have to do alot of work. I wish there was a addon that tracked who was online from certain times of the day. And on certain days. This to me would be invaluable in finding out who are logging on for easy loot nights and who is leaving later in the week. Is there anything that would show me the base attendance percentages during any givin day of the week.</div>

]]></content:encoded>
			<category domain="http://www.tankspot.com/forums/f148/"><![CDATA[Raid Leadership & Management]]></category>
			<dc:creator>Unahorn</dc:creator>
			<guid isPermaLink="true">http://www.tankspot.com/forums/f148/58029-there-attendance-add.html</guid>
		</item>
		<item>
			<title>Guild Relations What does it take to be a Raid Leader!</title>
			<link>http://www.tankspot.com/forums/f148/57793-what-does-take-raid-leader.html</link>
			<pubDate>Sat, 07 Nov 2009 00:41:21 GMT</pubDate>
			<description><![CDATA[*Raid Leading*
*What does it take, how can I do it?*
 
*_OUTLINE_*
1. What does a raid leader do? 
2. How should a raid leader prepare himself
3. How to judge the limitations of your guild.
4. How to judge what you need for an individual encounter.
5. How to conduct yourself to the guild.
6. How to handle confrontations.
7. How to fix "problem players" in a raid.
8. How to improve your guild's relations with other guilds and the server
 
 
 
What does it take?
 
A raid leader is the single most important player in many guilds. The raid leader must spend much of his available time studying encounters. This player is confident in his playmanship, vocal, understands general concepts of other classes, is not afraid to confront other players, or call them out in raids, and most importantly, this player can react in snap decisions on what to do. 
 
This player does not mind wiping or helping players in his or her guild. The raid leader is always responsible for his actions, and other players reactions. For it is his job to prepare them for the choices they must make.
 
*_IMPORTANT_*: You should *never *be cocky! You do not know it all, do not act like you do. Raid leading is an important job, not a throne. There is nothing worse than a rude raid leader, who is lackluster in performance.
 
Well, if this sounds like something you are completely prepared for, with no doubts at all, then I congratulate you on your outstanding character.
 
 
 
How to prepare yourself and your raid
 
 
In order to succeed as a raid leader you have to study an encounter inside and out. 
 
These are some ways to do that.
 
1. *_PTR_*- most of you reading this will probably never go to a PTR (public test realm).This is very easy to do though, and allows you to have first hand experience with each encounter before they come out. The PTR is the first line of knowledge that most well balanced raid leaders react too. 
 
2. *_Video's _*- Another way to educate yourself and your raid, very easy to do. Many different approaches are available on videos, so one strategy is not always best for your guild. www.youtube.com (http://www.youtube.com/) www.tankspot.com (http://www.tankspot.com/) , ect...
 
3. *_Websites_* - Many websites are dedicated to wow. Many have written strategies that involve searching. These often contain exceptional tips on encounters and should almost always be considered. These websites also contain multiple class guides. If your guild has forums, then you should almost always be posting these websites into their respective area's. 
 
Some examples include,
www.tankspot.com (http://www.tankspot.com/) - Any tanking class 
www.elitestjerks.com (http://www.elitestjerks.com/) -dps
www.maxdps.com (http://www.maxdps.com/) -dps
www.plusheal.com (http://www.plusheal.com/) - healing
 
 
4. *_Other guilds / players_* - learning from the top guild on your server, or asking one of your friends in that guild how they do an encounter is another way to learn different ways.
 
 
How do you judge your guild
 
Lets be very frank in this section. *All guilds have limitations.* Whether it is a lack of a certain classes, motivation, skill, gear, or attitude there is a way to push your guild in whatever direction you feel is needed in order to succeed.
 
You should be honest in your assessment. you should not be afraid of letting those who run the guild know what your guilds limitations are. It is your job to fix these raids. Do it. If there is a certain player who does not cut it, let them know. If there is a lack of a certain class, then take the necessary steps to fill that gap.
 
Everyone who is a raid leader should be aware of how your guild reacts to complex ideas. If your guild cannot handle them, then it is up to you to find a solution for them. This solution can come before or during the raid. My current guild likes to use the "Brute Force" method. This method means that we attack the boss, and just try to stand out of fire, ect...
 
Adapting for raids is key to success. Whether it is a strat for the 4 Horsemen, Sarth with Drakes, KT, or Yogg, you should always know the limits of your players and how to make those limits succeed.
 
 
What do I need for this raid
1. You should know first and formost *your* *assessment* on *how hard this raid will be*.
 
2. *Should I allow decent players, or only exceptional players into this raid.* 
(How will my fellow guildies react?) - Always be able to answer this question.
 
3. *Do I need all of the necessary buffs*. (Fort, GOTW, might/battle, Kings, commanding, DK str., arms/drood crit.) All of these factors have to be taken into consideration.
(MMO-Champion RaidComp (http://raidcomp.mmo-champion.com/))
 
4. *Do i need* a Mind control, do a need a drood to kite, do I need this many heals/tanks?
 
5. *_Have a backup plan!_*
 
 
If a tank dies, then a certain OT will need to take over. If a healer dies then have another switch over. Be sure to allow communications between vital members of the raid. On multiple occasions I have put people on shut off duty in another channel so they can continue to say their commands without being interrupted.
 
 
 
How should I conduct myself
 
1. It is very important to show *confidence *in your ideas. 
 
2. *Always have a plan,* and allow for those in your guild to come and talk about strats.
 
3. *You should command* raiders in your guild *during your raid.* You should _have fun_ with them _outside of the raids_.
 
4. When you are in a raid *make it known that you are in control* and shenanigans will not be tolerated.
 
5. Be sure to *play with all of your players*, not just those who are very good. This not only brings up spirits but also allows for an assessment of how good they are.
 
 
How to handle confrontations
1. You should always take into consideration the feelings of those you are talking too. 
 
2. Always *start with a whisper*, then, if needed, be vocal and call them out. 
 
3. Tell the guild master about your problems. It is not your job to discipline players.
 
 
How to fix "problem players"
If someone is not too good, then for goodness sakes, *_help them_*. You were like that once. I will agree that there are some players who are unable to learn and some who are not willing. My advice, Kick em. As for those willing to learn, then it is your job to help hem.
 
Ways to help 
 
1. Websites
2. Class leaders
3. Friends who play that class
4. Patience
5. Be an example!
 
*Edit:* *How to fix a group issue*
 
There are often times where a person is put into the posistion of raid leader without any idea on what he or she should work on achieving. These are some things you, as a raid leader, should focus on.
 
1. *Attitudes* - With the right mindset any adversion can be overcome. Having everyone in your raid willing to wipe, without griping is something that I feel every guild should focus on. Having one person say "This cannot be done" effectivly ruins the excitement of downing new content. This is a key factor.
 
2. *Type of guild* - Make it know what type of guild your guild actually is. (hardcore, semi-hardcore, casual, ect..). Stressing what type of guild yours is when you recruit lets those new incoming members know what to expect from your guild. You as the raid leader have the power to change how your guild is percieved by how well you do. My current guild is a semi-hardcore guild, yet we strive to be our best with what we have.
 
3. *Family atmosphere* - Having everyone in your raid being comfortable while raiding with others is something which shows a strong sence of pride. It shows the idea of, "together we will succeed".
 
 
*NOTES:* There is no one way to fix no shows. Motivation, work ethic, ect... 
 
There is nothing a raid leader can do, other than increase raid performance, and increase recruiting in order to achieve success.
 
It is up to you to make your own decisions because every decision is always different.
 
*NOTE:* Dealing with the day to day issues of failures in raids, no shows, problem players, canceled runs, can all be stressful. Being calm and respectful are the way to handle things. 
 
 
 
*_There are two types of griping._*
 
1. *Officers - *This is the hardest to handle. When your leadership expresses concerns about the recent or long term failures of raid or raiding, it is because you have not dealt with the issues involving these failures. 
 
*_FIX_*
 
The first thing you should do is express the problem, and ask for advice. (from your leadership).
 
Second, go about the solution in which you belive will solve the problem.
 
If you have infact tried to solve these failures, and the leadership refuses to help, or decides they do not enjoy your presence, then my advice is to leave. There is nothing you can do other than your best to achieve success.
 
2. *Members - *Having members gripe about you is something no raid leader should tolerate. If your raids are going on time, successful, and fun, then there is no reason in which you should have anyone cause dissention amoung the ranks. Do not let anyone get the best of you. 
 
*FIX* - You should let your guild master know, and have him announce at the begining of each raid that these actions will not be tolerated. Have him say what type of guild you are in, and that is what you try to be. Most griping comes down to the fact of progression. Letting your members know what type of guild they joined is key to not causeing this type of drama. If they leave over this issue, then it is their fault for joining in the first place.
 
There are times when you should know your limits. You, as good as you think you are, might just be bad. (No disrespect)
 
 
*_HERE IT IS AGAIN_*
 
*_IMPORTANT_*: You should *never *be cocky! You do not know it all, do not act like you do. Raid leading is an important job, not a throne. There is nothing worse than a rude raid leader, who is lackluster in performance.
 
 
 
Guild relations
It is often up to the raid leader to recruit players. Having a good reputation helps. Be sure to be nice to everyone you meet. You might be better, but they might become just as good as you one day.
 
If your guild is not the best, then do the raids they are able to do. Once your guild's raid is finished then do one that is above your guilds skill level. Try to bring in as many of your top players as you can. this helps a core group become ready for these raids in the future.
 
*_Note:_* I personally did this for Naxx 25, Maly 10 and 25, We succeeded in doing these as a full guild run because we had slowly progressed enough players through pugs in order to achieve success.
 
*How to Deal with stress*
 
1. *Build a team* around you who you trust and who can some of the strain. No one is that angelic, patient and all-knowing to RL 100% by themselves - while during a raid you often need to be the one driving force and voice, it's awesome to have someone to take some of the strain or to nudge you quietly in a whisper if they sense you're getting stressed out. I'd probably even add to this that often it's a good idea to have a separate RL to GM and to recruitment person and to person who looks after the website - all with the aim of avoiding burnout.
 
2. *Communicate ... communicate ... communicate* - open lines of communication across all "levels" within guild are essential. I know in the middle of raids the numbers of whispers and channels a RL is tracking is enormous, but both inside and outside of raids it's vital to keep communication flowing in all directions - so often things get blown out of proportion because someone takes for granted that someone else has noticed the thing that's driving them mad and instead of saying something about it early they leave it, while you don't want guildies questioning your every decision (especially during raids) - good questions and concerns are healthy.
(Taken from Mr. Shortypop)
 
*If you read a strategy to your raid word-for-word, it's going to not really sink in*, in my experience. "Tanks take spike damage, I need you and you to stay on tank x so he doesn't die." is really so much better than saying "Now the boss will do Super Attack, this attack does 30,000 to 35,000 to a tank..."

Your common raider doesn't need to know the names of certain attacks, or their numerical value. *They just need to know their job*, and how to survive when something happens to them. Going in detail merely distracts them.

As an example, we were able to do Hard Mode Iron Council 25 man by merely explaining. "Kill the first 2 guys as normal. Phase 3, big guy. If you get the debuff, run into melee so you don't get another, or you'll die. When the debuff is off, get out of meele. You 3 healers stay in meele so you don't get the debuff, and heal those with the debuff."

That is literarly all I said on our first attempts, and we had 0 raid deaths (though a few tank mishaps)- and we're not anything special, we stand in fire like everyone else :P I have noticed a vast improvement in raid performance by giving the bare bones. 
(Liongale)
 
 
*_EXAMPLE_*
 
In my current guild we have the raid leader who is a tank (Usually we have a fun roll off to see who tanks what)
*Tanking situation = Done*
 
A healer who is an officer, he decides what pally buffs to use for each pally, and who will heal what.
(The raid leader can change who is healing who based on what he feels will be more productive.)
*Healing = Done*
 
Usually we have someone else lead the shutoffs in another channel, or Mc's ect...
*Special Stuff = done*
 
As for Dps splits ect... We have a dps meter posted in O, and the raid leader tells people where to go.
*DPS = Done* 
 
Having a group of hardworking officers is key to success. As Shorty mentioned, the effort should be spread out as not have a burned out raid leader. Communication is also key so people do not cause drama.
 
 
 
If anyone has anything to add, please feel free to post.
 
*About me:*
I have been on both sides of the tract. I have been a raid leader in an amazing guild that is decent in performance. I have also been in a top world guild, and have been the raid leader's fodder. I understand how it feels to be bossed around, and to boss people around. 
]]></description>
			<content:encoded><![CDATA[<div><div align="center"><b><font size="4"><font color="#00ff00">Raid Leading</font></font></b><br />
<b><font size="4"><font color="#00ff00">What does it take, how can I do it?</font></font></b></div> <br />
<div align="left"><b><u><font color="#00ff00">OUTLINE</font></u></b><br />
1. What does a raid leader do? <br />
2. How should a raid leader prepare himself<br />
3. How to judge the limitations of your guild.<br />
4. How to judge what you need for an individual encounter.<br />
5. How to conduct yourself to the guild.<br />
6. How to handle confrontations.<br />
7. How to fix &quot;problem players&quot; in a raid.<br />
8. How to improve your guild's relations with other guilds and the server</div> <br />
 <br />
 <br />
<div align="left"><font size="5"><font color="#38761d">What does it take?</font></font></div> <br />
<div align="left">A raid leader is the single most important player in many guilds. The raid leader must spend much of his available time studying encounters. This player is confident in his playmanship, vocal, understands general concepts of other classes, is not afraid to confront other players, or call them out in raids, and most importantly, this player can react in snap decisions on what to do. </div> <br />
<div align="left">This player does not mind wiping or helping players in his or her guild. The raid leader is always responsible for his actions, and other players reactions. For it is his job to prepare them for the choices they must make.</div> <br />
<div align="left"><b><u>IMPORTANT</u></b>: You should <b>never </b>be cocky! You do not know it all, do not act like you do. Raid leading is an important job, not a throne. There is nothing worse than a rude raid leader, who is lackluster in performance.</div> <br />
<div align="left">Well, if this sounds like something you are completely prepared for, with no doubts at all, then I congratulate you on your outstanding character.</div> <br />
 <br />
 <br />
<div align="center"><font size="5"><font color="#38761d">How to prepare yourself and your raid</font></font></div> <br />
 <br />
<div align="left">In order to succeed as a raid leader you have to study an encounter inside and out. </div> <br />
<div align="left">These are some ways to do that.</div> <br />
<div align="left">1. <b><u><font color="#cc0000">PTR</font></u></b>- most of you reading this will probably never go to a PTR (public test realm).This is very easy to do though, and allows you to have first hand experience with each encounter before they come out. The PTR is the first line of knowledge that most well balanced raid leaders react too. </div> <br />
<div align="left">2. <b><font color="#cc0000"><u>Video's </u></font></b>- Another way to educate yourself and your raid, very easy to do. Many different approaches are available on videos, so one strategy is not always best for your guild. <a href="http://www.youtube.com/" target="_blank"><font color="#800080">www.youtube.com</font></a> <a href="http://www.tankspot.com/" target="_blank"><font color="#800080">www.tankspot.com</font></a> , ect...</div> <br />
<div align="left">3. <b><font color="#cc0000"><u>Websites</u></font></b> - Many websites are dedicated to wow. Many have written strategies that involve searching. These often contain exceptional tips on encounters and should almost always be considered. These websites also contain multiple class guides. If your guild has forums, then you should almost always be posting these websites into their respective area's. </div> <br />
<div align="left">Some examples include,<br />
<a href="http://www.tankspot.com/" target="_blank"><font color="#800080">www.tankspot.com</font></a> - Any tanking class <br />
<a href="http://www.elitestjerks.com/" target="_blank"><font color="#0066cc">www.elitestjerks.com</font></a> -dps<br />
<a href="http://www.maxdps.com/" target="_blank"><font color="#0066cc">www.maxdps.com</font></a> -dps<br />
<a href="http://www.plusheal.com/" target="_blank"><font color="#0066cc">www.plusheal.com</font></a> - healing</div> <br />
 <br />
<div align="left">4. <b><u><font color="#cc0000">Other guilds / players</font></u></b> - learning from the top guild on your server, or asking one of your friends in that guild how they do an encounter is another way to learn different ways.</div> <br />
 <br />
<div align="center"><font size="5"><font color="#38761d">How do you judge your guild</font></font></div> <br />
<div align="left">Lets be very frank in this section. <b>All guilds have limitations.</b> Whether it is a lack of a certain classes, motivation, skill, gear, or attitude there is a way to push your guild in whatever direction you feel is needed in order to succeed.</div> <br />
<div align="left">You should be honest in your assessment. you should not be afraid of letting those who run the guild know what your guilds limitations are. It is your job to fix these raids. Do it. If there is a certain player who does not cut it, let them know. If there is a lack of a certain class, then take the necessary steps to fill that gap.</div> <br />
<div align="left">Everyone who is a raid leader should be aware of how your guild reacts to complex ideas. If your guild cannot handle them, then it is up to you to find a solution for them. This solution can come before or during the raid. My current guild likes to use the &quot;Brute Force&quot; method. This method means that we attack the boss, and just try to stand out of fire, ect...</div> <br />
<div align="left">Adapting for raids is key to success. Whether it is a strat for the 4 Horsemen, Sarth with Drakes, KT, or Yogg, you should always know the limits of your players and how to make those limits succeed.</div> <br />
 <br />
<div align="center"><font size="5"><font color="#38761d">What do I need for this raid</font></font></div><div align="left">1. You should know first and formost <font color="indigo"><b>your</b> <b>assessment</b></font> on<font color="#351c75"> <b>how hard this raid will be</b>.</font></div> <br />
<div align="left">2. <font color="#351c75"><b>Should I allow decent players, or only exceptional players into this raid.</b></font> <br />
(How will my fellow guildies react?) - Always be able to answer this question.</div> <br />
<div align="left">3. <font color="#351c75"><b>Do I need all of the necessary buffs</b>.</font> (Fort, GOTW, might/battle, Kings, commanding, DK str., arms/drood crit.) All of these factors have to be taken into consideration.<br />
(<a href="http://raidcomp.mmo-champion.com/" target="_blank"><font color="#3a4966">MMO-Champion RaidComp</font></a>)</div> <br />
<div align="left">4. <font color="#351c75"><b>Do i need</b></font> a Mind control, do a need a drood to kite, do I need this many heals/tanks?</div> <br />
<div align="left">5. <b><u><font color="#351c75">Have a backup plan!</font></u></b></div> <br />
 <br />
If a tank dies, then a certain OT will need to take over. If a healer dies then have another switch over. Be sure to allow communications between vital members of the raid. On multiple occasions I have put people on shut off duty in another channel so they can continue to say their commands without being interrupted.<br />
 <br />
 <br />
 <br />
<div align="center"><font size="5"><font color="#38761d">How should I conduct myself</font></font></div> <br />
<div align="left">1. It is very important to show <b><font color="black">confidence </font></b>in your ideas. </div> <br />
<div align="left">2. <b><font color="black">Always have a plan,</font></b> and allow for those in your guild to come and talk about strats.</div> <br />
<div align="left">3. <b><font color="black">You should command</font></b> raiders in your guild <b><font color="#a64d79"><font color="black">during your raid</font>.</font></b> You should <u><font color="seagreen">have fun</font></u> with them <u><font color="seagreen">outside of the raids</font></u>.</div> <br />
<div align="left">4. When you are in a raid <b><font color="black">make it known that you are in control</font></b> and shenanigans will not be tolerated.</div> <br />
<div align="left">5. Be sure to <b><font color="black">play with all of your players</font></b>, not just those who are very good. This not only brings up spirits but also allows for an assessment of how good they are.</div> <br />
 <br />
<div align="center"><font size="5"><font color="#38761d">How to handle confrontations</font></font></div><div align="left">1. You should always take into consideration the feelings of those you are talking too. </div> <br />
<div align="left">2. Always <font color="#bf9000"><b>start with a whisper</b></font>, then, if needed, be vocal and call them out. </div> <br />
<div align="left">3. Tell the guild master about your problems. It is not your job to discipline players.</div> <br />
 <br />
<div align="left"><font size="5"><font color="#38761d">How to fix &quot;problem players&quot;</font></font><br />
If someone is not too good, then for goodness sakes, <b><u><font color="black">help them</font></u></b>. You were like that once. I will agree that there are some players who are unable to learn and some who are not willing. My advice, Kick em. As for those willing to learn, then it is your job to help hem.</div> <br />
<div align="left"><font size="3"><font color="#b45f06">Ways to help</font></font> </div> <br />
1. <font color="#0b5394">Websites</font><br />
2. <font color="#0b5394">Class leaders</font><br />
3. <font color="#0b5394">Friends who play that class</font><br />
4. <font color="#0b5394">Patience</font><br />
5. <font color="#0b5394">Be an example!</font><br />
 <br />
<b>Edit:</b> <b><font color="darkorange">How to fix a group issue</font></b><br />
 <br />
There are often times where a person is put into the posistion of raid leader without any idea on what he or she should work on achieving. These are some things you, as a raid leader, should focus on.<br />
 <br />
1. <font color="darkorchid"><b>Attitudes</b> </font>- With the right mindset any adversion can be overcome. Having everyone in your raid willing to wipe, without griping is something that I feel every guild should focus on. Having one person say &quot;This cannot be done&quot; effectivly ruins the excitement of downing new content. This is a key factor.<br />
 <br />
2. <b><font color="darkorchid">Type of guild</font></b> - Make it know what type of guild your guild actually is. (hardcore, semi-hardcore, casual, ect..). Stressing what type of guild yours is when you recruit lets those new incoming members know what to expect from your guild. You as the raid leader have the power to change how your guild is percieved by how well you do. My current guild is a semi-hardcore guild, yet we strive to be our best with what we have.<br />
 <br />
3. <b><font color="darkorchid">Family atmosphere</font></b> - Having everyone in your raid being comfortable while raiding with others is something which shows a strong sence of pride. It shows the idea of, &quot;together we will succeed&quot;.<br />
 <br />
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<b><font color="red">NOTES</font>:</b> There is no one way to fix no shows. Motivation, work ethic, ect... <br />
 <br />
<div align="left">There is nothing a raid leader can do, other than increase raid performance, and increase recruiting in order to achieve success.</div> <br />
<div align="left">It is up to you to make your own decisions because every decision is always different.</div> <br />
<div align="left"><b><font color="red">NOTE</font>:</b> Dealing with the day to day issues of failures in raids, no shows, problem players, canceled runs, can all be stressful. Being calm and respectful are the way to handle things. </div> <br />
 <br />
 <br />
<div align="left"><b><font color="black"><u>There are two types of griping.</u></font></b></div> <br />
<div align="left">1. <b><font color="olive">Officers</font> - </b>This is the hardest to handle. When your leadership expresses concerns about the recent or long term failures of raid or raiding, it is because you have not dealt with the issues involving these failures. </div> <br />
<b><u>FIX</u></b><br />
 <br />
<div align="left">The first thing you should do is express the problem, and ask for advice. (from your leadership).</div> <br />
<div align="left">Second, go about the solution in which you belive will solve the problem.</div> <br />
<div align="left">If you have infact tried to solve these failures, and the leadership refuses to help, or decides they do not enjoy your presence, then my advice is to leave. There is nothing you can do other than your best to achieve success.</div> <br />
<div align="left">2. <b><font color="olive">Members</font> - </b>Having members gripe about you is something no raid leader should tolerate. If your raids are going on time, successful, and fun, then there is no reason in which you should have anyone cause dissention amoung the ranks. Do not let anyone get the best of you. </div> <br />
<div align="left"><b>FIX</b> - You should let your guild master know, and have him announce at the begining of each raid that these actions will not be tolerated. Have him say what type of guild you are in, and that is what you try to be. Most griping comes down to the fact of progression. Letting your members know what type of guild they joined is key to not causeing this type of drama. If they leave over this issue, then it is their fault for joining in the first place.</div> <br />
<div align="left">There are times when you should know your limits. You, as good as you think you are, might just be bad. (No disrespect)</div> <br />
 <br />
<div align="left"><b><u>HERE IT IS AGAIN</u></b></div> <br />
<div align="left"><b><u>IMPORTANT</u></b>: You should <b>never </b>be cocky! You do not know it all, do not act like you do. Raid leading is an important job, not a throne. There is nothing worse than a rude raid leader, who is lackluster in performance.</div> <br />
 <br />
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<div align="center"><font size="5"><font color="#38761d">Guild relations</font></font></div><div align="left">It is often up to the raid leader to recruit players. Having a good reputation helps. Be sure to be nice to everyone you meet. You might be better, but they might become just as good as you one day.</div> <br />
<div align="left">If your guild is not the best, then do the raids they are able to do. Once your guild's raid is finished then do one that is above your guilds skill level. Try to bring in as many of your top players as you can. this helps a core group become ready for these raids in the future.</div> <br />
<div align="left"><b><u><font size="3">Note:</font></u></b> I personally did this for Naxx 25, Maly 10 and 25, We succeeded in doing these as a full guild run because we had slowly progressed enough players through pugs in order to achieve success.</div> <br />
<b><font color="orange">How to Deal with stress</font></b><br />
 <br />
1. <b><font color="teal">Build a team</font></b> around you who you trust and who can some of the strain. No one is that angelic, patient and all-knowing to RL 100% by themselves - while during a raid you often need to be the one driving force and voice, it's awesome to have someone to take some of the strain or to nudge you quietly in a whisper if they sense you're getting stressed out. I'd probably even add to this that often it's a good idea to have a separate RL to GM and to recruitment person and to person who looks after the website - all with the aim of avoiding burnout.<br />
 <br />
2. <font color="teal"><b>Communicate ... communicate ... communicate</b></font> - open lines of communication across all &quot;levels&quot; within guild are essential. I know in the middle of raids the numbers of whispers and channels a RL is tracking is enormous, but both inside and outside of raids it's vital to keep communication flowing in all directions - so often things get blown out of proportion because someone takes for granted that someone else has noticed the thing that's driving them mad and instead of saying something about it early they leave it, while you don't want guildies questioning your every decision (especially during raids) - good questions and concerns are healthy.<br />
(Taken from Mr. Shortypop)<br />
 <br />
<b>If you read a strategy to your raid word-for-word, it's going to not really sink in</b>, in my experience. &quot;Tanks take spike damage, I need you and you to stay on tank x so he doesn't die.&quot; is really so much better than saying &quot;Now the boss will do Super Attack, this attack does 30,000 to 35,000 to a tank...&quot;<br />
<br />
Your common raider doesn't need to know the names of certain attacks, or their numerical value. <b>They just need to know their job</b>, and how to survive when something happens to them. Going in detail merely distracts them.<br />
<br />
As an example, we were able to do Hard Mode Iron Council 25 man by merely explaining. &quot;Kill the first 2 guys as normal. Phase 3, big guy. If you get the debuff, run into melee so you don't get another, or you'll die. When the debuff is off, get out of meele. You 3 healers stay in meele so you don't get the debuff, and heal those with the debuff.&quot;<br />
<br />
That is literarly all I said on our first attempts, and we had 0 raid deaths (though a few tank mishaps)- and we're not anything special, we stand in fire like everyone else :P I have noticed a vast improvement in raid performance by giving the bare bones. <br />
(Liongale)<br />
 <br />
 <br />
<b><u><font color="red">EXAMPLE</font></u></b><br />
 <br />
<font color="black">In my current guild we have the raid leader who is a tank (Usually we have a fun roll off to see who tanks what)</font><br />
<font color="sienna"><b>Tanking situation = Done</b></font><br />
 <br />
A healer who is an officer, he decides what pally buffs to use for each pally, and who will heal what.<br />
(The raid leader can change who is healing who based on what he feels will be more productive.)<br />
<font color="sienna"><b>Healing = Done</b></font><br />
 <br />
Usually we have someone else lead the shutoffs in another channel, or Mc's ect...<br />
<font color="sienna"><b>Special Stuff = done</b></font><br />
 <br />
As for Dps splits ect... We have a dps meter posted in O, and the raid leader tells people where to go.<br />
<font color="sienna"><b>DPS = Done</b> </font><br />
 <br />
Having a group of hardworking officers is key to success. As Shorty mentioned, the effort should be spread out as not have a burned out raid leader. Communication is also key so people do not cause drama.<br />
 <br />
 <br />
 <br />
If anyone has anything to add, please feel free to post.<br />
 <br />
<div align="left"><b><font size="3">About me:</font></b><br />
I have been on both sides of the tract. I have been a raid leader in an amazing guild that is decent in performance. I have also been in a top world guild, and have been the raid leader's fodder. I understand how it feels to be bossed around, and to boss people around. </div></div>

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			<category domain="http://www.tankspot.com/forums/f148/"><![CDATA[Raid Leadership & Management]]></category>
			<dc:creator>Manginae</dc:creator>
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			<title>Guild Relations Thoughs on Loot Council</title>
			<link>http://www.tankspot.com/forums/f148/57726-thoughs-loot-council.html</link>
			<pubDate>Thu, 05 Nov 2009 07:35:19 GMT</pubDate>
			<description><![CDATA[Myself, being the raid leader, and all my officers, being real life friends, are all in agreement that we really don't like dkp. The alternative we came up with is loot council. Only problem is we haven't had the chance to try this out in any of our runs yet. I only see LC as being acceptable in an all guild raid which we haven't quite been able to put together yet.

For now this system would be used in 10 man situations so I think that most of the players involved will realize that everyone will get what they need in time and the item will go to helping the raids progression.

Anyone got thoughts on the matter? Has this system worked for you? Has it failed miserably?]]></description>
			<content:encoded><![CDATA[<div>Myself, being the raid leader, and all my officers, being real life friends, are all in agreement that we really don't like dkp. The alternative we came up with is loot council. Only problem is we haven't had the chance to try this out in any of our runs yet. I only see LC as being acceptable in an all guild raid which we haven't quite been able to put together yet.<br />
<br />
For now this system would be used in 10 man situations so I think that most of the players involved will realize that everyone will get what they need in time and the item will go to helping the raids progression.<br />
<br />
Anyone got thoughts on the matter? Has this system worked for you? Has it failed miserably?</div>

]]></content:encoded>
			<category domain="http://www.tankspot.com/forums/f148/"><![CDATA[Raid Leadership & Management]]></category>
			<dc:creator>Prancy</dc:creator>
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			<title>Guild Relations Getting People to Show Up....</title>
			<link>http://www.tankspot.com/forums/f148/57649-getting-people-show-up.html</link>
			<pubDate>Tue, 03 Nov 2009 18:13:35 GMT</pubDate>
			<description><![CDATA[I am the raid leader for my guild and we've been running into a problem that I have seen in every guild I have been in except two. People will show up on reg ToC 25 tuesdays (yay loot pinata) and then maybe again on wednesday... but after that we seem to generally have 15-20 ppl on in guild for invites to the raid. Ive talked this over with the other officers and my ideas were disagreed with. I wanted to just make it clear that we have no set schedule, that we will run content appropriate to the people that show up (ToGC) and then on days when we're short, do ToC and bring in some casuals to fill spots. The other officers seem to think that by not having a set schedule, I would be "tricking" my raiders. Is this true? Im not actually saying we're going to kill the loot pinata and then switching the raid to something else. Id like to see what other raid leaders think and some tips on how I can get people to show up.
 
Just a note, we do use DKP and it seems that 100 dkp for showing up isnt enough to get ppl to show up after wednesday.]]></description>
			<content:encoded><![CDATA[<div>I am the raid leader for my guild and we've been running into a problem that I have seen in every guild I have been in except two. People will show up on reg ToC 25 tuesdays (yay loot pinata) and then maybe again on wednesday... but after that we seem to generally have 15-20 ppl on in guild for invites to the raid. Ive talked this over with the other officers and my ideas were disagreed with. I wanted to just make it clear that we have no set schedule, that we will run content appropriate to the people that show up (ToGC) and then on days when we're short, do ToC and bring in some casuals to fill spots. The other officers seem to think that by not having a set schedule, I would be &quot;tricking&quot; my raiders. Is this true? Im not actually saying we're going to kill the loot pinata and then switching the raid to something else. Id like to see what other raid leaders think and some tips on how I can get people to show up.<br />
 <br />
Just a note, we do use DKP and it seems that 100 dkp for showing up isnt enough to get ppl to show up after wednesday.</div>

]]></content:encoded>
			<category domain="http://www.tankspot.com/forums/f148/"><![CDATA[Raid Leadership & Management]]></category>
			<dc:creator>Fealthas</dc:creator>
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			<title>Guild Relations Guild Forums</title>
			<link>http://www.tankspot.com/forums/f148/57466-guild-forums.html</link>
			<pubDate>Thu, 29 Oct 2009 15:54:36 GMT</pubDate>
			<description>How do you feel about guild forums?  Do you frequent your guilds forum?  If so, how often?  Do you require you membership to post on your guild forums to remain active?  What do you like about your guild forum/website?</description>
			<content:encoded><![CDATA[<div>How do you feel about guild forums?  Do you frequent your guilds forum?  If so, how often?  Do you require you membership to post on your guild forums to remain active?  What do you like about your guild forum/website?</div>

]]></content:encoded>
			<category domain="http://www.tankspot.com/forums/f148/"><![CDATA[Raid Leadership & Management]]></category>
			<dc:creator>ck5uperman</dc:creator>
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			<title>General manging a raid</title>
			<link>http://www.tankspot.com/forums/f148/57456-manging-raid.html</link>
			<pubDate>Thu, 29 Oct 2009 05:39:06 GMT</pubDate>
			<description>Hello,

Any experienced raid leaders out there?  I have some rather sensitive matter to discuss and rather do it over PMs.  It is in regards to leading raids.</description>
			<content:encoded><![CDATA[<div>Hello,<br />
<br />
Any experienced raid leaders out there?  I have some rather sensitive matter to discuss and rather do it over PMs.  It is in regards to leading raids.</div>

]]></content:encoded>
			<category domain="http://www.tankspot.com/forums/f148/"><![CDATA[Raid Leadership & Management]]></category>
			<dc:creator>ScientificLee</dc:creator>
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