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  #21  
Old 11-14-2007, 12:16 PM
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BTW, I'm in the ongoing process of doing more thourough testing on RD's functionality, I havn't forgotten about that or shelved it.
Been getting some serious weirdness, which is making the process long and annoying. The damned spell is so freaking hard to track with real confidence, nor be sure what exactly the causality of certain results is out of a number of possibilities.
Eliminating confusing variables is tough.

I'll be getting back to everyone on this though.
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  #22  
Old 11-14-2007, 12:48 PM
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On that note, in my extremely limited experience tanking as a Protection paladin, I've seen RD work without the mob being in melee with anything, instantaneously.

So I don't get where you have the result you talked about earlier from.

Kazeyonoma, don't forget the 175 damage bonus on 5x Sunders. So it'd be (((weapon damage + AP bonus)/2 + 175)*(1-DR) +176)*1.495 total.
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  #23  
Old 11-14-2007, 02:35 PM
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Oh yes of course, i was just answering his "innate threat" portion of it, the 175 was assumed, let alone the 1.495 =P
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  #24  
Old 11-21-2007, 09:15 PM
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What about thunder clap?

Source: Satrina

Class Abilities and Talents in Detail
(A) Warrior
Most warrior abilities add a fixed amount of threat when they land successfully. The following table gives the basic innate threat values (before the modifiers from stance) and does not include the damage done by the abilities. We call this the innate threat value, since you would get this amount of threat even if the attack hit for zero damage, and indeed some of these abilities do not deal damage at all. Values are given only for the highest ranks.
Battle Shout ________________________    68 (Split)
Cleave ______________________________   130 (Split)
Commanding Shout ____________________    68 (Split)
Concussion Blow _____________________     0
Demoralising Shout __________________    56 (Split)
Devastate ___________________________   109/119/134/148/162/176 (see below)
Disarm_______________________________   104
Execute _____________________________   125% Damage (Unaffected by Stance Multiplier)
Hamstring ___________________________   181
Heroic Strike _______________________   196
Mocking Blow ________________________   290
Piercing Howl _______________________     0
Revenge _____________________________   200
Shield Slam _________________________   307
Spell Reflect _______________________   100% Damage
Sunder Armor ________________________   301
Thunderclap _________________________   175% Damage 
Whirlwind ___________________________   100% Damage (Unaffected by Stance Multiplier)
If the ability deals damage, the threat generated is: (innate threat + damage dealt) * stance modifier * buff modifiers
If the ability deals no damage, the threat generated is: innate threat * stance modifier * buff modifiers

I'm new to tanking. Im thinking about going partial into defensive stance for a PvP template but will be doing some lower end lvl 70 instances(non heroic at first at-least) and I am wondering about a few things I had read.

Ok so it says thunderclap is 175% of dmg. If you have +3 thunderclap that gives 100% dmg bonus. So TC rank 7 = 123 dmg. Thats 246 with Imp TC. So in your table it says TC = 175% of the dmg dealt. That makes 246dmg = 430.5.


NOW MY question is this. Since you said this:

and does not include the damage done by the abilities.
Does that mean that TC gets the damage it doex 2x?

Because in your formula of: (innate threat + damage dealt) * stance modifier * buff modifier that makes(430.5(innate) + (430.5(dmg dealt)) * 1.30(defensive stance) * 1(because if you put "0" it would all come out 0 )

so that makes TC do 861 X 1.30 = 1119.3 thrat to ALL targets it hits(as its not a "split" ability). And would be "spammable" with only a 4 second cooldown. Yes its 5 more range than sunder, but, sunder is producing like 301 x 1.30 = 391.3(wowhead doesnt show sundering doing additional damage).

So am I incorrect in the assumption that the "damage dealt" and "innate threat" are separate thus stack together, or, since all of TC's threat IS its damage, you would only have (damage dealt * 1.75) * stance modifier?

Last edited by derricks2; 11-21-2007 at 09:39 PM.
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  #25  
Old 11-23-2007, 09:24 AM
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Thunder Clap is one of the three exceptions to that list (which I shall edit to make clearer note of). Your final statement is right - the damage is all of its threat, so it is (damage dealt x 1.75 x stance modifier)
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  #26  
Old 11-23-2007, 09:41 AM
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The damage from Thunderclap is reduced by armor, so your mileage will vary some. It's still horribly, horribly useful for multi-mob tanking, if it's improved.
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