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Sunwell 5 man initial reaction.

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Posted 03-25-2008 at 07:35 PM by veneretio

Boss are kinda cool.

I hate the trash.
- Unnecessarily close pulls
- mobs that throw crap at you and knock you down
- millions of casters
- shadowstep...

It's basically catered to bringing a rogue as far as I can tell after 1 run through.

Hopefully, this place will grow on me because at the moment I'm simply not a fan.

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Comments

  1. Old Comment
    Ariedan's Avatar
    I hated it. Too many caster packs. I didn't use any CC, which is usually fine. But I would pull one, run around the corner to LOS them.. and then the stubborn dps were all going to town on an individual mob before I could even thunderclap and start tabbing through. Which is usually fine, if it's guild dps, the mobs die so fast it usually isn't a big deal, but it's annoying to not get initial aggro, and to keep aggro when you can't even freaking tab through them all because there's a damn caster a few feet away.

    The instance is really pretty, though, and the bosses and cinematic were also great. I'd like it if I wasn't a tank, really.
    permalink
    Posted 03-25-2008 at 11:32 PM by Ariedan Ariedan is offline
    Updated 03-26-2008 at 07:48 AM by Ariedan
  2. Old Comment
    I liked it for the most part, but that is probably because I had two CCers with me. The trash was still a pain in the rear though. The bosses and Sunwell 25 man cinematic were definately the high parts. Some of the boss fights seemed a little bit recycled (first boss: Kalithresh from SV, second: Curator-esque, third: Moroes) but Kael'thas was brilliant. He's definately still a retard check, which I approve of. I'm not looking forward to healing it on my paladin though.
    permalink
    Posted 03-26-2008 at 12:19 AM by Arrivan Arrivan is offline
  3. Old Comment
    Alent's Avatar
    Ghettodins can't heal Kael. I just came from a wipefest where our ghettodin kept killing us with his inability to group heal.

    I would post a blog with my first thoughts, but this sums it all up: A high stam rogue strategically timing his Cloak of Shadows and kick could tank Magister's terrace as well as any of the tanks.

    The first boss can be evasion tanked/burned down, the second boss w/ enchanted clefthoof, third boss gazes random targets so it's not like you need a tank anyway, and then kael himself only melees when you school lock him.

    There's just no tank sensibility to this dungeon. Hopefully heroic mode is better.
    permalink
    Posted 03-26-2008 at 02:26 AM by Alent Alent is offline
    Updated 03-26-2008 at 02:26 AM by Alent (typo)
  4. Old Comment
    Kael in MT is the only BC boss that I know of that can still be killed if your tank dies after 50% excluding Shade (if you're not horridly overgeared, in which case why is your tank dying?). It's stupid really.
    permalink
    Posted 03-26-2008 at 03:33 AM by Arrivan Arrivan is offline
  5. Old Comment
    MasterWolf's Avatar
    Kael is a piece of cake. 2nd easiest boss after the first.

    But you're right, our rogue was basically doing more tanking than i was.

    Best group:
    Healer
    Tank
    Mage, Warlock, Rogue

    IMO.
    permalink
    Posted 03-26-2008 at 05:35 AM by MasterWolf MasterWolf is offline
  6. Old Comment
    I had fun. For the first time ever, I got to run something where people didn't know all the strats, where I had no idea what anything looked like, and I basically just winged the entire thing. Wiped on Kael a bunch due to not killing eggs and having our boomkin help the pally heal, but everything was a new experience. I Leeroy Jenkins'd the one room with the million mana worms, and that was fun. I still maintain that if tclap didn't have a limit on targets, I could have taken them.
    permalink
    Posted 03-26-2008 at 06:43 AM by Kelthrak Kelthrak is offline
  7. Old Comment
    Caulle's Avatar
    Ran it twice on normal, and once on heroic. I had a lot of fun to be honest. I havn't been playing very much outside of raids for a long time, and last night was the first time I sat down with some of my best friends from game/RL and just hung out.

    Heroic mode really isn't much different from normal. We had a few wipes in heroic simply because we couldn't take on 2 packs at once like we could in normal. And one on Kael because all the orbs decided to chase our Healer the entire time.
    permalink
    Posted 03-26-2008 at 07:08 AM by Caulle Caulle is offline
  8. Old Comment
    I have to say I pretty much feel the same.
    permalink
    Posted 03-26-2008 at 07:52 AM by vrathmat vrathmat is offline
  9. Old Comment
    I pity healadins.
    permalink
    Posted 03-26-2008 at 08:25 AM by Finelle Finelle is offline
  10. Old Comment
    I did normal once, which isn't enough time to get a decent impression. We had a pally tank out of guild, so I just prot DPS'd while I fixed my mods. Seemed interesting enough, and the trash wasn't too long, but we didn't really need to know how the encounters worked to blow them up.
    permalink
    Posted 03-26-2008 at 08:57 AM by Kavtor Kavtor is offline
  11. Old Comment
    I didnt have time to finish the normal 5 man. guild thought it was a good idea to go wipe in ssc for a while. From what i saw i liked it. We had a perfect group with a rogues sap hunter trap and warlock banish. I would spell reflect tank a caster and tank everything else normally. cant wait to try on heroic.
    permalink
    Posted 03-26-2008 at 10:33 AM by hbombs hbombs is offline
  12. Old Comment
    Spell reflect gets a lot of use in MgT. I initially hated the third boss because everything dumps aggro every few seconds, but when I started thinking about it more like 5v5 arena and put on my DPS gear it became more fun.
    permalink
    Posted 03-26-2008 at 08:27 PM by Arrivan Arrivan is offline
  13. Old Comment
    Horacio's Avatar
    I ran it as a healer on my druid and had a good time. We had a bear tank, 2 mages and a shadow priest. Not a guild allstar team but good enough. The 3rd boss gave us problems. Aggro issues cause the bear and I to essentialy 2 man 2 adds. I feel kinda like I cheesed Kael by popping barkskin/tranq and we just roled him like a cheap hooker.....which is kinda what he looks like now.

    It was alot of fun. The mobs are interesting and fit what you would expect. I need the rep for trade skills on the druid so I don't think I'll be tanking it anytime soon but I can see where it would be a challenge to round up the casters and keep them in line.
    permalink
    Posted 03-27-2008 at 11:09 AM by Horacio Horacio is online now
  14. Old Comment

    Wow, Just Wow

    Blew through it on regular, as we should have.

    Went after heroic the next day. Did fine until the third boss with following group:

    Prot Tank
    Feral Drood
    Holy Priest
    Shadow Priest
    Fire Mage

    On the third boss had the following adds:

    Shaman
    Rogue
    Hunter
    Warrior

    2 Repair Bots and 100g in repairs later, the prot warrior (me), the drood and the shadow priest roll to see who has to leave the group for a rogue to come in. Prior to this the mage has respecced into ice.

    The drood loses roll and in comes the rogue. 3 wipes later the shadow priest says he'll go and we bring in a mage. Down goes the boss. (That fabulous tanking trinket drops - yay!)

    I am very frustrated. There were 5 good, knowledgeable players in that first group. All were in a mix of tier 4, badge and a little tier 5 thrown in. We have often run together and are at a minimum competent. There should have been a way for us to do this encounter.

    It was a great run for me though - 4 purples: the trinket, dps shoulders from first boss and ax and sword from last boss.

    Just venting a little. Overall enjoyed the instance but feel a little sorry for non cc classes that don't heal or tank.
    permalink
    Posted 03-28-2008 at 10:52 AM by Blackfriday Blackfriday is offline
 

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