The Next Step in Warrior Tanking Evolution?
Posted 02-29-2008 at 02:11 PM by veneretio
I've been thinking lately on the Devastate change and just how important it was to have one less ability to worry about when tanking.
I simply don't think it could be an enjoyable experience for most people if we had too many abilities to use. The fact is that rotations in some way, shape or form must exist and hogging the global cooldown with yet another ability is tough. Which poses an interesting dilemma for level 80.
Are they going to add complexity or simplify?
I think they should choose the latter. An interesting concept I think they could use to free up global cooldowns is something along the lines of "Thundering Shout" for lack of a better term that basically refreshed Thunderclap and Demo Shout as well as maybe even renewed either Commanding or Battle Shout.
By doing this I think you really free things up for Warriors on the global cooldown which naturally improves threat. Now if we add to "Thundering Shout" some level of Threat we could effectively give Warriors a nice form of AOE Threat as well.
It definitely would dumb down a lot of the elements of how we play right now, but I think that's important in order to make room for a fresh, new tanking experience in the future at level 80.
I simply don't think it could be an enjoyable experience for most people if we had too many abilities to use. The fact is that rotations in some way, shape or form must exist and hogging the global cooldown with yet another ability is tough. Which poses an interesting dilemma for level 80.
Are they going to add complexity or simplify?
I think they should choose the latter. An interesting concept I think they could use to free up global cooldowns is something along the lines of "Thundering Shout" for lack of a better term that basically refreshed Thunderclap and Demo Shout as well as maybe even renewed either Commanding or Battle Shout.
By doing this I think you really free things up for Warriors on the global cooldown which naturally improves threat. Now if we add to "Thundering Shout" some level of Threat we could effectively give Warriors a nice form of AOE Threat as well.
It definitely would dumb down a lot of the elements of how we play right now, but I think that's important in order to make room for a fresh, new tanking experience in the future at level 80.
Total Comments 11
Comments
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Posted 02-29-2008 at 02:43 PM by Caulle
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Posted 02-29-2008 at 03:38 PM by Alent
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the game isn't already simple enough, let's dumb it down more? and how would reducing the number of abilities we use allow blizzard to create a "fresh, new tanking experience?" i'm sorry, i just don't agree.Posted 02-29-2008 at 05:24 PM by byechee
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I seem to recall Tigole saying somewhere that simplifying tanking in general was going to happen come wotlk and that the mechanics behind alot of were going to go through a total reworking.Posted 02-29-2008 at 07:02 PM by Ceravantes
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The best way to improve warriors tank should be Improved Revenge talant change. Imho it should cause critical stirke for every point spend. For example 1/2/3 should be like 25/50/75% critical strikePosted 02-29-2008 at 07:41 PM by theagon
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I like the complexity of warrior tanking. One or two button tanking would be like playing a shadow priest. Rotations, rage maximization, mad keyboard skills and the frenzy of button pounding to max out your aggro is a blast. Changing stances on the fly is one of the things that is a challenge (remembering to change back to def lol) and too much fun.
Bring on new talents and new buttons!
PS really enjoy your posts!Posted 03-01-2008 at 08:55 AM by Blackfriday
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Honestly, I agree with blackfriday, in as far as I like the currently complexity of warrior tanking, and would like to see some new abilities instead of combinations of the old ones.
If they make combination abilities, my only reaction'll be "so what? I could tank fine before them." Making it easier just inspires laziness in tanking, which is not a good thing, imo. Just like healers, tanks should be on top of their game all the time. They should race to raise their aggro in a frenzy of button mashing that the rage mechanic agrees all too well with. Honestly, I'd feel guilty even using the rage mechanic if I didn't go as crazy as it implies.Posted 03-01-2008 at 09:11 AM by Kelthrak
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Oh I agree Kelthrak, but I think that they need to combine some old abilities to make it so they can add some more new abilities to focus on. I mean the last thing we want is to have to waste global cooldowns on TC, Demo and a Shout when we could be using new ability X and Y.
Basically, I like the current complexity and would like to see old abilities combined so that the same level of complexity is maintained when new abilities arrive.Posted 03-01-2008 at 02:35 PM by veneretio
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Good point. A couple combination abilities would also help us balance our rage with the new stuff, too.Posted 03-01-2008 at 09:03 PM by Kelthrak
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I've got a 5 button mouse and crap macro'd to save space and I still have to click stuff on the side since my fingers don't comfortable reach past `-6 (and thier shift-ed dopplegangers).
New abilities would make me have to get finger extensions or something.Posted 03-02-2008 at 01:10 AM by pvrhye
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new 51 pts talent in prot
Imp Shield Slam : Allow your Shield Slam to hit 2 more target but those targets only receive 50% dmg and don't have any buff dispelled. Shield Slam dmg is also increased by 33% of the warrior attack power.Posted 03-03-2008 at 09:00 AM by djiss












