Remembering what is was like...
Posted 04-08-2009 at 09:50 AM by veneretio
...to not worry about breaking a site. I remember when TankingTips.com was still in that stage and while I'd never want to go back to the site's infant stage that doesn't mean I don't enjoy having another site at that stage again. It's just really nice to have the freedom to do whatever I want to a site and not have to worry about letting down a large audience's expectations.
The TrulyBored.com Tournament has really been a fun experience the last while with me getting my hands dirty adding some cool images and features to the site. Now that we've started writing again, I doubt that I'll have much time to do much design work anymore, but it was nice while it lasted.
We've launched 8 teaser posts from the initial 32 votes that made up the tournament's brackets. It was nice to be able to pick and choose the 4 stories I wanted to write (you're welcome to try to guess which ones I did of the 8 posted) because from here on out the choices will be limited. Thankfully, my partner in crime has a different comic/fantasy background than myself and we generally seem to be pretty good about not wanting to write the same stuff. (or more to the point not wanting to avoid writing the same stuff)
Overall though, I can't help, but ask myself, would I have took on this project had Ulduar been released months ago? Probably not. Am I glad I did though? Most definitely. If there's one thing WotLK has done, it's allowed me to get a better balance on my life than I had in TBC. I won't deny that I miss having more excuses to hang out with my guild members on vent for hours, but I am also really happy where I'm at right now with the people I hang out with in that crazy real world.
Let's hope I can maintain that balance come Ulduar... who knows
The TrulyBored.com Tournament has really been a fun experience the last while with me getting my hands dirty adding some cool images and features to the site. Now that we've started writing again, I doubt that I'll have much time to do much design work anymore, but it was nice while it lasted.
We've launched 8 teaser posts from the initial 32 votes that made up the tournament's brackets. It was nice to be able to pick and choose the 4 stories I wanted to write (you're welcome to try to guess which ones I did of the 8 posted) because from here on out the choices will be limited. Thankfully, my partner in crime has a different comic/fantasy background than myself and we generally seem to be pretty good about not wanting to write the same stuff. (or more to the point not wanting to avoid writing the same stuff)
Overall though, I can't help, but ask myself, would I have took on this project had Ulduar been released months ago? Probably not. Am I glad I did though? Most definitely. If there's one thing WotLK has done, it's allowed me to get a better balance on my life than I had in TBC. I won't deny that I miss having more excuses to hang out with my guild members on vent for hours, but I am also really happy where I'm at right now with the people I hang out with in that crazy real world.
Let's hope I can maintain that balance come Ulduar... who knows

Total Comments 4
Comments
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I think we'll spend a few weeks back at our old TBC schedual of 12 hours a week, but I don't think it'll last long. We'll probably throttle it back in a few weeks just so we don't run out of content too early. Knocking off all the hard modes in a month, and having nothing interesting to do over the next 6 months (not to mention the usual summer member shake up) could place us in a tough place.
It'll be interesting to see how things will play out for the game. More people can experience the content, which is good, but there'll also be more people running out of content quicker. We'll have to see how the hard modes address that balance.Posted 04-08-2009 at 10:26 AM by Kavtor
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Ya, it remains to be seen just how hard the hard modes are going to be. I have a feeling there'll be a decent gear grind required before the hard modes are even possible because keep in mind during testing all the guilds on the ptr had shirts that upped their stats by like 8%.
The biggest thing I'm thankful for is the hard modes will have significantly better gear so it won't be like pulling teeth to get some people to do them. (ie. A drake doesn't motivate every person to do Sartharion 3 drakes)Posted 04-08-2009 at 10:29 AM by veneretio
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Posted 05-07-2009 at 07:43 PM by Keza
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Cool, good to hear. The guy I write them with often challenges me on how they play out too. (as to whether something is plausible, but also whether a different approach was better)
You'll be happy to know another 8 should be up soon. It is, of course, my fault. My co-writer has been done for a week. I just gotta learn to balance this website with everything else I have going on.Posted 05-08-2009 at 12:00 PM by veneretio












