Raid Leader Mistake #32
Posted 09-30-2008 at 10:01 AM by veneretio
Changing an established Loot system at the beginning of a raid.
Under no circumstances should you do this. We all know there is no perfect loot system, so for the love of jebuz... don't try to "find" it 5 minutes before your 1st pull.
#1: You'll get asked about it
#2: You'll have to answer
#3: You're no longer focusing on the raid
#4: You're pissing off everyone, not just loot whores no matter what your intentions are
There really is almost nothing you can do that's more volatile than changing your loot system on a whim. These things don't necessarily need to be discussed by everyone, but everyone should know well ahead of time that it's going to happen.
And ideally...
As raid leader, you should have ZERO to do with the loot system. The Raid Leader really should even avoid being Master Looter as it's just begging to give your raid a few more reasons than they already have to get annoyed with you.
As a Raid Leader, you already have enough to do... stop mucking with Loot!
Under no circumstances should you do this. We all know there is no perfect loot system, so for the love of jebuz... don't try to "find" it 5 minutes before your 1st pull.
#1: You'll get asked about it
#2: You'll have to answer
#3: You're no longer focusing on the raid
#4: You're pissing off everyone, not just loot whores no matter what your intentions are
There really is almost nothing you can do that's more volatile than changing your loot system on a whim. These things don't necessarily need to be discussed by everyone, but everyone should know well ahead of time that it's going to happen.
And ideally...
As raid leader, you should have ZERO to do with the loot system. The Raid Leader really should even avoid being Master Looter as it's just begging to give your raid a few more reasons than they already have to get annoyed with you.
As a Raid Leader, you already have enough to do... stop mucking with Loot!
Total Comments 17
Comments
| | Lord, I couldn't agree more. Unless it is completely unavoidable, I never handle loot. I let someone else do it while I'm marking up the next pulls. It's a huge slow down on the raid if I'm doing double duty as RL and Loot Master. |
Posted 09-30-2008 at 10:24 AM by McBash |
| | It sucks to be RL with loot because people think your playing favorites. I always true to do raids with my guild so the loot given out will only benefit the guild so we can all progress. |
Posted 09-30-2008 at 10:28 AM by Badlilmoocow |
| | Usually when Im running a raid it is one of two things; 1) Pug, where we just roll on anything. I don't do that whole reserve thing. 2) Guild, we use dkp, if they have an issue, they can feel free to bring it up, but, "THE DKP IS THE LAW!" |
Posted 09-30-2008 at 10:42 AM by Wars |
| | I could not agree more, but I haven't led a raid since Kara was new, and sadly, I did the loot too >< lessons learned, that's for sure. Now I handle the loot, and the raid signups / scheduling, no more raid leading. |
Posted 09-30-2008 at 11:17 AM by Jakl |
| | agreed. Every loot system has its quirks and somewhere, sometime you'll be standing there and "the [AWESOMEST EPIC ASSKICKER ITEM] goes to...erm...the new guy who was 10 min late and afk'd through trash. Crap" It will drop again. The integrity of the system and the continuity of the raid demands that you award it according to the rules and move on. "Take it to the forums, check buffs and set up for trash" Of course, unless you're running loot council....heh. |
Posted 09-30-2008 at 03:14 PM by Horacio |
| | Plus, the loot system is part of the deal when people join the raid. Changing it on people would be a valid reason for them to quit the raid, IMO. |
Posted 09-30-2008 at 07:27 PM by Machus |
| | My role as a guild officer is solely dealing with loot and maintaining and updating our loot system. I don't do much in raids beyond handling loot when it drops and marking mobs occasionally. |
Posted 09-30-2008 at 07:44 PM by Satrina |
| | this is why i like loot council. but people tend to clutch onto the concept of "my time is earning me dkp-monies, I like this because i feel like im getting somewhere productive by being here." People feel less motivation when they dont feel like they are tangible accruing "credit", as it were. If you raid with a group of disciplined, self-motivated individuals, however, loot council is so much better. |
Posted 10-01-2008 at 12:02 AM by Joanadark |
| |
The reason DKP is so widely liked I think doesn't have to do with my time = my loot, but more with Power. The members of your raid have so little to begin with and DKP gives them Power. They show up, they kill the both, they get loot and there's nothing anyone can do about it. They even get to choose what they want. | |
Posted 10-01-2008 at 07:16 AM by veneretio |
| | Vene - Loot council is the only system that proactively works to better the guild. When executed properly, anyway. I ran under a DKP system that was engineered to be fair and it was more or less a "Fair my ass" thing. |
Posted 10-01-2008 at 09:08 AM by Alent |
| | By proactively works you mean... works until the guild falls apart from loot drama. DKP systems have to be adapted to the style of your guild's raiders and raid schedule, but once you have it working properly... it's the lesser of all evils. |
Posted 10-01-2008 at 11:19 AM by veneretio |
| | I've been in three high end hardcore raiding guilds that all used loot council. None of the guilds broke up because of the loot system. Everyone always loved the system. In all the DKP guilds I've been in, the DKP actually creates drama. Just because something is fair doesn't mean it's just. Often times several members will feel that DKP leads to very unjust decisions based strictly on the numbers, and usually people feel not only does it slight individuals, but it hurts the guild as a whole. You can't say one is the lesser of all evils because it depends on your crew. In my experiences, loot council is the best for the GUILD, rather than the individual. |
Posted 10-01-2008 at 02:12 PM by Rak |
| | I've been in only one high end raiding guild, they used loot council, and it was miles better than the DKP systems I'd seen earlier. We progressed, the loot was put to good use, you didn't feel like raiding was a sweat job, and it was simple. In two other raiding guilds DKP caused drama. In one I accidentally ninjaed the T2 pants! I bid normally and somehow missed the fact that our class had planned to bid minimum. In another guild there was DKP but you also were supposed to use common sense and not bid or items frivolously when another class needs them desperately. I'd say if you have DKP you have to leave bidding to the discretion of players, no questions asked. And that's likely to cause drama sooner or later. |
Posted 10-01-2008 at 08:19 PM by Machus |
| | In our guild we've got a kind of unique loot system, that works out very well in my opinion: We use a "normal" DKP-System, bids are done by whisper to the raidlead (me), and the lead (consisting of a priest, a mage and me (warrior-tank), kind of a loot-council) decides, wheter someone makes better use of the item, than the highest bidder. If so, the item goes out for the DKP, bid by the one who actually gets it. Sounds somewhat complex, but in fact it isn't. In addition the numbers are kept low, by reducing boss-values, every time the raid progresses to new bosses. On raidleading: In the beginning, when i took over the lead (start of Karazhan), i did nearly everything on my own (leading, marking, looting, ...). This has evolved to giving master-looter to a veteran ranged DD and letting a rogue mark the next pack, even before the current pack is down. This way everything gets smoother, little downtimes, but we kinda keep control of things. So in conclusion, i've got to say, i disagree in the point, that the raidleader shouldn't have to do anything with the loot-system. Nobody knows the raid and its strenghts / weaknesses better. So at least influence on the decisions of the loot-council is a thing a raidleader should have. Sorry for the mistakes in the above text, have mercy with a german with low english-skills . |
Posted 10-02-2008 at 01:56 AM by delta38 |
| | Ya, I walked into this one and you guys are correct to point out that every system can be successful as long as it works for the people of that guild. I've used a number of different DKP systems in my time in WoW. Ultimately, any of them involving bidding always failed and worse, were time consuming. The current one we run with that's been most successful is simply based on whenever an item drops whoever has the most dkp that wants it, gets it and they lose a fixed amount based on the content level it's from. Anyway regardless... no changin' the loot systems 5 minutes before raids... it's just insane how much drama it causes. |
Posted 10-02-2008 at 08:44 AM by veneretio |
| | Our bidding system is going past 3 years now, with minor modifications. Any loot system can work, if your guild buys in, and behaves properly. That's the bigger trick than the specifics of your loot distribution themselves. Getting everyone to buy in, accept the system, and not be stupid about it. IMO, loot council decreases the number of people who are able to interact with the system, increasing the risk if someone's felling dumb one particular day. But, as always, YMMV. |
Posted 10-02-2008 at 03:55 PM by Kavtor |
| | Each time I was in a guild using DKP-system, it always had a fail, and most of the time, those exploiting the "fail" were those in charge. I don't mean all guilds using it are like that, but "most if not all" previous experience were like that.
The only low sides I find is it's time comsumming, and personnaly as Tank, I don't have time to for that, specially during trash wave in MH. The other one is, not everyone know everything about other class/specc. Do that lock should need on this item? I don't know, but we expected those who roll on items know their "shit". | |
Posted 11-01-2008 at 07:49 PM by djiss Updated 11-01-2008 at 07:58 PM by djiss |
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