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Preliminary tests
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Preliminary tests

Posted 09-15-2008 at 01:50 AM by Tonypablos
Updated 09-15-2008 at 10:25 AM by Tonypablos (Added Info!)
So here goes.

Gods the PTR is awful for lag!!!

There, I said it, it's out of my system, and it's the most redundant thing you could say. No kidding it's lagging, do you know how many people are jumping over just to try this out!? A lot, lemme tell you that much! And I was a fool enough to do so myself.

Now, skeptical with the whole TG counterbalance as many of you know, I decided to get my sorry rear end to Darnassus, figuring it probably is the least laggy place I can find a boss level mob...So I strapped Despair and Bloodmoon, put BT/WW/Slam and started.

You know what..? The misses weren't that bad. At 135 hit, I was hitting 3k Slams, 2.6k BTs and wow were the WWs big. nearly 4k WWs honestly...

And the misses? Yeah, sure, when I hit BT and saw a 'miss' shot, I cringed, but really, it honestly did not happen as often as I would of thought. Which leads me to believe that if we change our minds and try to keep say, around 200 hit rating like most T6 geared players would be right about now, the miss ratio would not be as painful as it seems.

Interestingly enough, I'm starting to doubt the tooltip that blizzard placed on TG. I'm now not convinced that TG's penalty is additive anymore. It just doesn't seem like it. Maybe it's just that I got lucky, maybe it's because a horseshoe or two were found on the rear end of my toon, but it really did not seem like it was a big deal.

Time will tell, but without a DPS meter of some sort, I won't be able to know if the DPS out of using my two handers is greater than my one handers.

Oh, and rotation wise? I dropped HS, and focused on making sure BT and WW were always on CD. With that, during the downtime, I would slam. Yes. I would take the 1.5 second wait and slam. Some of the slams were 3k hits depending on where my AP was situation too. When BT would proc the bloodsurge, I'd instantly hit slam as well for a nice bit. And with the Deathwish talent down to 2 minutes, it makes it even nicer to put up more damage every bit of time.


Reck's nice, but I think too short. Not enough charges on it to really see it go off. I don't know how many charges it is but it just seems to go off real fast. Also the swing times were nice..granted I have DST equipped still so the haste speed when it procs is a blessing in disguise.

Oh and for those who say those dummies parry a lot? Uh..stand behind them like a raid boss...you won't ever see parries. And I mean ever. >.>;

I'm now more than ever curious as to how this will go live. With the lag, it makes the game a little unberable and unfortunately with WWS not working with the new patch, I don't have much resources to hand out. I'll keep you all informed as I go along and figure out what would be best...if I ever get an answer as to a DPS meter like recount that is accurate and shows hit/miss ratios.

Yes, I've been spoiled by WWS, sue me.

EDIT: New info and Screenshots.

I've finally had a day where there wasn't much lag and I had a decent try at the Dummy boss without interrupts and so far, between the WWS I took from the level 54/55 mob and the Recount shots I've taken off the dummy, TG IS a DPS upgrade by about 400 points! Now, this could mean that I may of screwed up with my rotation, but I will be putting some screenshots to allow people to look at what I've done so far...just as soon as Photobucket decides to load up for me.

Spec 1: http://talent.mmo-champion.com/?warr...12253120501351


As you can see, there's a main focus in the tree with TG. Being level 70, going 51 points is a must, and I really did not think the extra 3 points was truly worth it in Arms so I just got 7 points there for *preperation* purposes to Wrath and leveling. Improved Berserker is actually quite useful when you get those drouts of misses with your white damage. And the rotation I chose that made most sense was to drop HS and use a slam rotation similar to a tanking rotation:

BT/WW/Slam/Slam and then BT and WW and simply slam whenever you have the chance. This way, no matter what, i would catch the free slam that BT would proc if crit, and just let a slam go to make sure Battle Shout was up. I will put up some screenshots just as soon as I can find a hosting service that doesn't suck like Photobucket...Gods..so slow. 10 minutes of waiting and still no option to choose a folder.

Anyway, the jist of it:

135 Hit
2050 AP
About 32% Crit

Total DPS: 1492.7 DPS
Melee Miss chance: 13.8% (37.6% damage done)
Slam Miss chance: 21% (29.7% damage done)
WW Miss chance: 11.5% (16.4% damage done)
BT Miss chance: 16% (16% damage done)

My slams were second in the list, followed by WW and then BT. Not sure how that happened, I may have to tune up my reflexes to hit BT instead of WW when both come up. However, WW is doing more damage than BT currently because of the two 2 handers as it was third in my damage list. (Or probably because I used WW more than I should of compared to BT. Just weird.)

Tests show that TG's penalty, with a 8.5% hit + Precision does make it that it's additive. I must of gotten really unlucky with my slams however as it surpasses the 24% needed. Go figure.

Test 2: http://talent.mmo-champion.com/?warr...12253120511350

Again I went deep fury, but this time I decided to ignore TG and just stick with my two 1 handers: Fury and my Wicked Edge. Now, one thing you have to realize: Only my bloodmoon had an enchant, and that was executionner. Despair still hasn't gotten savagery so that's about 70 AP lost. With my 1 handers, I have Mongoose/Potency (didn't think I'd keep the 1 hander honestly).

Sats:

155 hit
1958 AP
About 30 Crit (Think that went lower than live =/ )

Total DPS: 1280.4 DPS
Melee Miss chance: 13.8% (36.2% damage done)
Heroic Strike: 0% (22.9% damage done)
BT Miss chance: 0% (19.1% damage done)
WW Miss chance: 0% (14.2% damage done)
Slam Miss chance: 0% (7.6% damage done)

So, the rage generation was kinda the same, however I found that I was probably using HS a bit too much as I saw my icons during their Cooldowns not be lit up unlike the TG spec. Also, now that I think about it, I probably should of gone 8 points into Prot and gotten Incite for extra HS damage. I'll try that spec out afterwards. So the misses are gone, however you still are actually lower on the DPS than the TG build. Interesting..

Test 3: http://talent.mmo-champion.com/?warr...12253120501350

This is a lil different and probably a better dps spec than my arms build up to level spec. Incite should add more oomph to my HS damage and as thus give me more damage, correct? Let's see.

155 hit
1958 AP
About 30 Crit

Total DPS: 1640.0 DPS
Melee Miss chance: 10.4% (37.1% damage done)
Heroic Strike: 0% (24.2% damage done)
BT Miss chance: 0% (17.9% damage done)
WW Miss chance: 0% (12.7% damage done)
Slam Miss chance: 0% (8.2% damage done)

I got the whole BT/Slam process down but again I saw some problems sometimes with rage. Again I probably overdid it with the HS but so far, it's not too terribly harder, you just have to remember to hit your slam key when you see a big number off BT for extra damage. Damage is damage and I'll take it anywhere it comes.

So the DPS came out at 1460 exactly. still a bit below TG but nothing too bad. So in the end, that's a 30 point increase. It's an increase like Blizzard stated it should be, but it really is one of those 'is it worth it'?

Finally, for fun, I'm going to do a sudden death build. All the prior builds had no executes as dummies don't go below 20%. I'm a fan of what Serennia showed on his damage with an arms build so I decided that I'd have some fun and try it out. Granted, this would PROBABLY be better if I had two of the same weapons, but you do what you can right?

Test 4: http://talent.mmo-champion.com/?warr...00000000000000

So this is an odd spec and it's probably not what Serennia went with, but this is what I'm going to try out at 70. The main focus of this build will be the bleeds/OP and Sudden Death. Unfortunately, this is going to have to wait. I'll update the build and the damage when I come back from class.

Total Comments 3

Comments

Old
I pray you are correct, or that blizzard reduces the miss rate or uses a less painful nerf. I played aorund with getting the gear to reach the 330ish hit rating needed to technically cap specials.....yeah it was ugly 200-250 is acceptable, and not difficult to attain for anyone in T5/badge gear. Something nece I realized was going from badge fists to a pair of S2 2handers nets you 24 hit rating as well
Posted 09-15-2008 at 07:06 AM by Tatt Tatt is online now
Old
My first impression is much like yours. It seems I was overreacting a little but I suspect like you do that the penalty is not additive, because I certainly did not seem to be missing that much.

According to the Recount of a ret pally I grouped with to attack a Servant of Razwhatsisface in Blasted Lands I managed to pull 1900 DPS at best, but I did have a large hit advantage due to the level difference.
Posted 09-15-2008 at 08:11 AM by Arrivan Arrivan is offline
Old
Tonypablos's Avatar
Arrivan, try out the Darnassus level boss dummies. they'll give you a better idea as to what your DPS is. That's how I figured out how bad the miss ratio would be.
Posted 09-15-2008 at 08:39 AM by Tonypablos Tonypablos is offline
 
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