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Naxx: or how I came to learn I was a noob.
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Naxx: or how I came to learn I was a noob.

Posted 09-22-2008 at 11:38 PM by thugthedum
There isn't any content in BC that I don't swagger in to these days with at least a base level of confidence. I tank KZ in my PVP gear for fun, feel good about ZA, Gruul, Mags, TK, SSC, Hyjal - and feel my gear is appropriate for more - and I feel my knowledge of "when to do what" from a general tanking sense is very good. When to build threat faster, when to avoid more, when to strap on EH gear etc.

So anyway, me, our guild's founder and the current GM decided on a lark Sunday night to swagger in to LFG on the premade server and start inviting people to Naxx. We didn't tell anyone we were new to the content, but I think we'd all been in there once before and had maybe two attempts on the boss together.

It did not go well. I didn't know when to kite him, where to kite him, how far out on the edge to kite. We wiped a few times. People were mad, zoning out, flipping attitude. I felt like the lowest scrub 70 tank in leveling greens and blues - the one that doesn't know where his buttons are. We never even got the first boss down in the spider wing.

I got to wondering; how did we fare against, say Moroes the first time? I mean Moroes was more respectably challenging than Attumen and Midnight for instance

- The trash was rougher (for Attumen), and the timers were nastier
- The fight took a bit to figure out a strategy for (Moroes), but it wasn't terrible once we remembered shackles etc
- There were strategy guides online if we wanted to cheat
- We were full guild, this was 70% pug

So far, the sites I visit have been fairly mum on "how to" style guides on the new WotLK content, and I can respect that the game isn't even out yet, but it means I'm learning on every attempt, just picking up what more veteran types would offer me before dropping group.

One thing has struck me so far:

KZ was mostly about "OK this fight is a kill the adds, then kill the boss" raid, with a few gimmicks. I think Naxx is going to be a much more challenging KZ than KZ was.

HKM was Moroes on speed; Mags by time I got there was tank and spank with some clicking, Gruul was "lol EH is nice", SSC and TK were more KZ style fights until the two end bosses, which were more challenging but very gimmicky.

Maybe I'm just remembering wrong; maybe I'm just feeling shaken after putting two hours in to one boss and having half of Murmur tell me I'm a noob fail raid leader. I dunno. Or maybe they've tuned the trash to be easier, but the bosses are going to be harder.

One thing is for sure, I will yell "*** yeah!" really loud once we finally kill that noob bait spider. I won't care one bit what it drops, so long as it hits the floor.

Total Comments 5

Comments

Old
Did you ever do Naxx at 60 or 70? That might have given you a slight advantage. However, I don't know how similar the bosses in level 80 Naxx are to those of level 60 Naxx except for the 4 Horsemen (who are nothing like the original 4H ). If not, I guess Naxx at 80 is going to be a learning experience for everyone who never did it at 60 or 70. I'd like to think it'll be a learning experience for those who did too.

Best of luck in future runs.
Posted 09-23-2008 at 04:06 AM by Arrivan Arrivan is offline
Old
Lol 4H man at 70 isn't a joke its actually still hard in a 70 pug (lots of t6 geared) we had the last horseman dead with like 5 people alive..

Im sad the level 60 version is going but atleast ive done it at 70 and know what it was like at 60 (2 wipe nights at the first boss of spider wing is hardly naxx exp but atleast you value how hard the trash was and how good the content was)
Posted 09-23-2008 at 04:11 AM by Nicki Nicki is offline
Old
veneretio's Avatar
L80 Naxx is going to be the entry level instance. Expect it to be as challenging as Karazhan.
Posted 09-23-2008 at 09:06 AM by veneretio veneretio is offline
Old
thugthedum's Avatar
@Arrivan: no, no Naxx @ 60 or 70. If you're saying the encounters are the same though, at least I can study up on wowhead though! I'll have to try that. Just saw the old loot and assumed whatever it had to say was irrelevant.

@Vene: yeah, I've heard that. Hence my surprise. Maybe I'm also not factoring that most raids start out challenging and get tuned to be easier and easier as time progresses. I think we're also spoiled on live that all runs are guild runs - so we can talk strategy on the forums before hand etc. There is no understating the confusion in a pug on new content when 20% of the raid is turning over on every attempt.
Posted 09-23-2008 at 03:43 PM by thugthedum thugthedum is offline
Old
The other day I went to Naxx 60 in a group of five lvl 70 players. We had decent gear (T5+ level), everyone was skilled, and we'd at least ventured into the place at 60.

We weren't really expecting to kill a boss with five players, but we were surprised that we could make no progress:
  • The abominations and their slimes kept spawning, or so it seemed, till we got bored.
  • The large packs of spiders ate the DPSers (we had one warrior tank).
  • The deathknights ran around picking fights with the mages or the priest.
  • The mages were unable to bring the gargoyle from 30% to zero in six seconds.
So yeah, that was a nice reminder that Naxx was a pretty respectable instance. I'm sure it will have to be simplified, not just scaled, to become the entry-level raid at 80.
Posted 09-23-2008 at 11:47 PM by Machus Machus is offline
 
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