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Same Old ZA
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Same Old ZA

Posted 08-01-2008 at 06:59 AM by Thireas
Updated 08-01-2008 at 08:25 AM by Thireas
Eagle in two, Bear in one, Lynx in two. No timed events. And there's nothing wrong with that, considering we had two people who were new to the instance.

Unfortunately, we got a late start last night. We knew we'd be waiting on healers; They let us know in advance that they wouldn't be able to make it until 8:00 (as opposed to the normal 7:30). It turned out that we didn't actually get started until 8:20 or 8:30. So, we didn't have much time.

We headed to Eagle first, pushing our second-timer pally tank Hennith to push through the gauntlet. He does a decent job once we get him moving, but there are a few deaths. I feel like this is partially my fault, but I don't really know how to deal with the charge stun that I get when on rear-guard duty. Basically, they get within range of me shooting them, or doing anything to them, and they charge me, stun me and move on to a healer. I Intervene/Intercept as best as possible, and hopefully nobody dies. (Any tips would be much appreciated). It didn't quite turn out that way this time.

We made it, though. We didn't wipe, and we were up to Akil'zon with the timer still up. A bad storm fixed that, though. Apparently we were still warming up, remembering the fight, etc, because our druid healer Hequrus died as well as our shadow priest Aliera. On the second storm, a whole bunch more people died, and it was declared a wipe.

Before the instance, Hennith had asked whether he'd have to heal at any point. Both another officer and I told him he wouldn't. We both lied, as we don't need an off tank for Akil'zon. So, once he rezzes, he hearths back to IF and gets his healing gear, and we summon him back. No biggie, but I feel like a jerk Anyway, the second attempt at Akil'zon is flawless, and he drops [item]Signet of Ancient Magics[/item] (and then everybody passs, as we still had ourselves on group loot). Eventually, the ring goes to Maevie, replacing a blue ring.

It's only when we move on to Bear trash, that we realize we don't have a sheep. No problem! Our shadow priest starts MCing the axe throwers, and we kick the crap out of the bear trash. I accidentally pulled twice, but we had already marked, and the second time I died, so I learned my lesson. We take out the last of the trash without too much trouble, and down Nalorakk in a pretty much textbook example of how he should be done. Hennith and I were really good with the transitions, the healing was great, and the DPS was awesome too. The only thing I could do better would be to hit Devastate once or twice during the other tank's phase, simply to keep the full stack of sunders up there.

In a guild-first experience, Nalorakk didn't drop [item]Fury[/item]. In fact, he dropped something for the other newbie on the run, Bellatrexa: [item]Fury of the Ursine[/item]. It's kind of a joke that if we haven't gotten Bella some gear, then we haven't don our jobs. She had a great night in Kara the first time she was there, coming out with at least three - possibly four or five - pieces of loot.

After a little discussion, and a biobreak, we decided to do Lynx. Because we know we can do him, and we don't have to deal with Dragonhawk trash without a sheep. We get through the cats with only a couple deaths, discovering along the way that Paranoia doesn't help with the stealthed kitties, so we get the imp back instead of the felhunter, and I'm back over 20k health.

Our first attempt, I took a 6k hit followed by an 8k hit, which dropped me. Hennith did a great job picking up the lynx spirit with consecration, and the DPS was taking out the lightning totems and burning Halazzi down very quickly. All in all, it was a good attempt, and it showed, because our second attempt was almost flawless. The lynx spirit ran free a few times, and I had to Intervene him once, but we had the right stuff, and took Halazzi down anyway. Hequrus, the druid healer, had only come along on the run because we didn't want to wait for Zigystardust any longer. It was great that he did, though, because [item]Shimmer-pelt Vest[/item] dropped. It's 10:30 by this point, and the Raid Leader/Guild Master calls it.

So, five badges, but no progression and no timed events. It wasn't anything special, but it was a good time anyway. There are a few of the officers that think we should do a "picked run" as they called it. Basically, instead of our usual "whoever signs up can roll for a spot", we might put together a custom group and see if we can't make some progress through the instance.

What I Learned...
Keep those debuffs up. Seriously. Thunder Clap and Demoralizing Shout are invaluable on tougher content like ZA (or whatever the tougher content happens to be for your gear level). I noticed a huge difference in how much damage I was taking when I let them fade. For an indicator, take a look at your rage bar. Rage is, after all, tied to how much damage you're taking. If your rage bar seems to fill up more often than not, then make sure you Thunder Clap and Demoralizing Shout. They're a necessity.
Also...
Veneretio answered one of my questions on his most recent podcast. I'm J.R. It was the question about hit rating vs. expertise. I'm a giant nerd. (Well, of course I'm a giant nerd, I write a tanking blog.)
And again, I write a freaking book. Big thanks to everybody who actually reads the whole thing.

Total Comments 8

Comments

Old
The best thing I've ever been able to do for those warriors from the back is as you see them coming I try to basically run at them and Thunderclap before they can charge me.

But, what I usually do with a pally tank is take the front two myself and the pally picks up the back two with his consecrate near the end of the pack, he'll move up a bit to make sure he gets all the birds but then make sure the healers in back are in the consecrate range still so the warriors get hit by it no matter who they go after.
Posted 08-01-2008 at 07:19 AM by Freight Freight is offline
Old
As far as the "whoever's online" vs "staged group", it might be worth, if you can do a "whoever's online" one night - clearing the three you normally do and then take a more "designed" group for a whole night on dragonhawk (assuming he's progression for you), if two raiding nights in a row can't be organised do bear and then straight to DH. It's definitely easier learning a fight with a group either stacked in your favour or at least not directly opposite to what is optimal
Posted 08-01-2008 at 07:33 AM by Shorty Shorty is offline
Old
It's a bit sloppy, but another way to deal w/ the troll adds during the eagle gauntlet is to let somebody else eat the charge. As far as I can tell, they always charge the closest target. Have one of your sturdiest dpsers (demonology lock, dps warrior, etc) hang out at the back. When the trolls charge them, do a quick tclap/ss one/taunt the other and you're all set. As long as your dpser can soak the charge, it works pretty well. If they have a preemptive HoT or two, all the better.
Posted 08-01-2008 at 08:02 AM by Orenus Orenus is offline
Old
The simple answer to the rear guards is make sure you aren't the furthest back. I usually pick a hunter or a shaman to DPS them down when I tank them. And I tell said hunter or shaman to always be the last person in line. That way he takes the stun and I can tank them immediately. Gotta take one for the team.

You guys sound much in a similar boat to my guild. You can't go over every detail everytime. You expect people to read/watch up as well as remember things from previously runs. That's why it makes it doubly stingful when YOU'RE the one to forget something. :O I've been there.

Just keep up the runs. I usually like to set standards on timed chests low. If you've never gotten one before just shoot for one. When you get it, realx. Take 5. Then start your own timer to see how likely you can get the second chest NEXT time. Anytime you put a no-fudging around timer on something the stress level shoots up. It also makes it fun. But those two lines are heading in different directions and when the stress line overtakes the fun line it's time for a breather.

BTW, a paladin should never have their healing gear in the bank.
Posted 08-01-2008 at 08:18 AM by Leytur Leytur is online now
Old
Thanks for the tips, all!

I like the idea of letting someone else eat the charge. It makes a lot of sense, and I accidentally let Bella eat a charge last night. Maybe I'll have to do that more often, but maybe in a more planned-out kind of way.

I also like the idea of clearing what we normally do, and then doing a night of Dragonhawk (yes, Dragonhawk is progression for us). It's a really good thought, but I don't think we can do it with our raiding schedule. We don't raid ZA that often, and our A-listers aren't on all the time. In fact, most of them (including me) aren't on except for raid nights. We have the gear to take down Zul'jin, I'm just not sure we have the time.

I'll likely take a look at the guild roster and see who I would bring along on a custom run. Maybe that will be my next post.
Posted 08-01-2008 at 08:29 AM by Thireas Thireas is offline
Old
Alent's Avatar
You can also intercept-cleave them. You'll get stunned in the same milisecond, but you stun one and cleave the other, so you'll have aggro. But in general, it's nice to do something like leave a totem or a mail DPSer down there.

Another common strategy is to have the entire raid stand in the paladin's consecrate so even if you get stunned and can't pick them up, the pally "picks them up".

Edit: BTw, i'm a pally, and my healing gear ALWAYS stays in the bank, with the sole exception of h.terrace. I ain't no healer.
Posted 08-01-2008 at 11:27 AM by Alent Alent is online now
Old
Edit: BTw, i'm a pally, and my healing gear ALWAYS stays in the bank, with the sole exception of h.terrace. I ain't no healer.
I don't wanna come off rude here.. but dont be surprised if you get cut from raids further along with an attitude like that. A perfect example is Gruul's. You need 3 tanks for HKM, only 2 for Gruul. If your guild doesn't have feral druids that can tank/dps/heal, then you're seriously gimping the entire raid. If your guild lets ya get away with it... good for you, better stick with em for the long haul.
Posted 08-01-2008 at 02:01 PM by kainelderan kainelderan is offline
Old
Alent's Avatar
Kain - My paladin in it's healing gear can pump out a whopping 740 flash heal and if I decide to spend the mana, I can string together a bunch of "impressive" 2K normal heals for about 14~20 seconds before going oom - that's horrible. If a raid needs that to stay afloat then there's something wrong. Better to wear prot gear and keep judgment of wisdom up on a boss and cleanse debuffs.
Posted 08-01-2008 at 03:46 PM by Alent Alent is online now
 
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