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Strongest links and chains

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Posted 07-06-2009 at 02:47 AM by Shortypop

A wise tank (otherwise known as Vene - http://www.tankspot.com/forums/blogs...irus-test.html) once said something along "a [raid] is weak if it cannot function without it's strongest link".

Well our RL is away for a few days and last night we were due to 25man (and there were actually 25 of us) Ulduar. Now our RL is the uberest lock I know and without minimising the effort many other raiders put in, I'm sure I'm not the only one who marvels at his ability to be consistently in the top5 dps and still manage to spot things, RL, strategise, motivate and scold

We started at Freya and as Reez sometime reads my blogs I'll exagerate just a teeny tiny little bit and say that the trash pulls were spotless (the dead tanks, and dps, I am sure were just a figment of my imagination). Freya fell smoothly second time around. Then it was onwards to Thorim and after our recent problems I wasn't looking forward to it, but we were back to full tank strength which must have helped. We wiped a couple of time (one and a half of which I take full responsibility for) but the first time we jumped down into the arena we were home dry - just one dead dps in gauntlet and one in the arena during P2.

Next up was Vezax, who we've only killed twice before and after two sub 10% wipes (and several >10%) we called it a night. Me, as fury and a rogue were given main interupting jobs and it went well, the odd hiccup but all in all not bad. We've changed strats from intervening and kiting to standing still and rotating cooldowns - still with our warrior MT and that helped on the interupting a lot.

Tonight we're back to Vezax and hopefully onto Yoghurt!

In other things on our last pull of the night our holy pally got agro and died. I'd love anyone's input on what can be done to avoid this - apart from the obvious like judging a few seconds later or resisting the desire to heal (what I can only assume was a bloodrage drop in tank hp), but I would have thought that even a crit judgement should not have been able to pull off a misd pull? Here's the relevant bits of the wws combat log (names changed to make it easier to read).

3:05'46.713 Tank gains Misdirection.
3:05'54.169 Hunter Aimed Shot hits General Vezax #1 for 1825 Physical.
3:05'54.448 Hunter ranged shot hit General Vezax #1 for 1304 Physical.
3:05'55.370 Pally Flash of Light heals Tank for 3949. (2650 Overheal)
3:05'56.143 Pally Judgement hits General Vezax #1 for 2067 Holy. (Critical) (115 Resisted)
3:05'57.036 Tank Heroic Throw hits General Vezax #1 for 1298 Physical.
3:05'58.181 General Vezax #1 melee swing hits Pally for 36558 Physical.

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Comments

  1. Old Comment
    Does the Pala even need to judge? Assuming he's just going to be FOL spamming due to mana constraints does he need to worry about 15% less haste?
    Posted 07-06-2009 at 04:27 AM by Mr.Winkle Mr.Winkle is offline
  2. Old Comment
    Right... Silly pallies!
    Posted 07-06-2009 at 05:22 AM by Aethelas Aethelas is offline
  3. Old Comment
    Update: Vexaz one-shotted (now why couldn't we do that last night?), about two hours on Yoghurt with good progress - twice into P2 cleanly (well 2-3 mobs up) and several portal phases ... ended with slaughtering Razorscale for fun!
    Posted 07-06-2009 at 03:29 PM by Shortypop Shortypop is offline
  4. Old Comment
    paladins judgement heals on hit, its somewhat beneficial especially during HM.
    Posted 07-14-2009 at 12:32 PM by unlisted unlisted is offline
 

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