Guild Development, and some MC 1337ness.
Posted 03-22-2008 at 09:17 AM by Radhja
After a month-long hiatus from blogging, I have returned. 
So, with the catalystic eruptions that resulted in the dissolution of my previous guild, what seemed like a cataclysmic spiral into desperate failure has blossomed into a flourishing following of dedicated friends, family, and a few raiding acquaintances that we managed to pick up along the way.
All in all, the <Doja Dojo> is doing well.
But, I’m not really sure where to go from here. We’ve got almost twenty (20) lvl 70s in the guild now, but most of them are just breaching the level cap. The few of us that are fairly well-geared have managed to lead heroics with a bit of success, but we have yet to walk into Karazhan as a guild. (I still pug with as many guildies as possible, but we haven’t done a 100% guild-only run yet.)
So, we’ve spent most of our time either attuning people to KZ, working thru reg/heroic instances for specific item drops, working on rep, etc. As a “hardcore casual guild”, it’s difficult to organize times to raid because everyone’s schedules are a little hectic, mine being no exception.
I miss not having to worry about “the state of the guild” as a second-in-command. I still commanded a certain degree of respect without having to worry about the responsibilities of running my own guild. But then again, a MT Guild Leader just seems to make sense… at least to me.
I guess I could use a few words of advice for a developing guild. I’ve imposed a few loose restrictions on new recruits, but with guildies inviting friends, it’s hard to say no when someone’s wanting to join the group, regardless of my “lvl 60+ only plz!” policy.
On a side note: Molten Core is still a good training ground for any lvl 60-70s to have fun in a high-count raid environment and still have plenty of room to goof-off with minimal repercussions, Though I learned first-hand that the bosses can still take down an ill-prepared group when you think that it’s “just another group of mobs”. Damn you, Gehennas…) Besides, it’s good for post-BCers (like myself) to see old-world content. Gotta grow from your roots, or so they say.
You will not believe the trouble the group had with the 5-pull Core Hounds… the first 4 groups were pulled and slaughters flawlessly, but they couldn’t get the AoE timing down on the last one before Magmadar, and we had a 5-minute battle struggling to get the last hound down when all the DPS was /oom. It was so funny. Very newbish, but still funny.
Lvl 60 BoE epix ftw. We had nine (9) drop last night… everyone was loving having something new drop every other pull. Hey, if nothing else, it’ll make up for the repair bill.

So, with the catalystic eruptions that resulted in the dissolution of my previous guild, what seemed like a cataclysmic spiral into desperate failure has blossomed into a flourishing following of dedicated friends, family, and a few raiding acquaintances that we managed to pick up along the way.
All in all, the <Doja Dojo> is doing well.
But, I’m not really sure where to go from here. We’ve got almost twenty (20) lvl 70s in the guild now, but most of them are just breaching the level cap. The few of us that are fairly well-geared have managed to lead heroics with a bit of success, but we have yet to walk into Karazhan as a guild. (I still pug with as many guildies as possible, but we haven’t done a 100% guild-only run yet.)
So, we’ve spent most of our time either attuning people to KZ, working thru reg/heroic instances for specific item drops, working on rep, etc. As a “hardcore casual guild”, it’s difficult to organize times to raid because everyone’s schedules are a little hectic, mine being no exception.
I miss not having to worry about “the state of the guild” as a second-in-command. I still commanded a certain degree of respect without having to worry about the responsibilities of running my own guild. But then again, a MT Guild Leader just seems to make sense… at least to me.
I guess I could use a few words of advice for a developing guild. I’ve imposed a few loose restrictions on new recruits, but with guildies inviting friends, it’s hard to say no when someone’s wanting to join the group, regardless of my “lvl 60+ only plz!” policy.
On a side note: Molten Core is still a good training ground for any lvl 60-70s to have fun in a high-count raid environment and still have plenty of room to goof-off with minimal repercussions, Though I learned first-hand that the bosses can still take down an ill-prepared group when you think that it’s “just another group of mobs”. Damn you, Gehennas…) Besides, it’s good for post-BCers (like myself) to see old-world content. Gotta grow from your roots, or so they say.
You will not believe the trouble the group had with the 5-pull Core Hounds… the first 4 groups were pulled and slaughters flawlessly, but they couldn’t get the AoE timing down on the last one before Magmadar, and we had a 5-minute battle struggling to get the last hound down when all the DPS was /oom. It was so funny. Very newbish, but still funny.
Lvl 60 BoE epix ftw. We had nine (9) drop last night… everyone was loving having something new drop every other pull. Hey, if nothing else, it’ll make up for the repair bill.
Total Comments 1
Comments
| | I did an MC semi-pug one time and we did worse on those five packs of hounds than my guild ever did at level 60. We had to kill them about 3 times before they finally died at the same time. I've also had the dubious honour of pulling aggro on Ragnaros and getting splattered. Apparently he still hits hard. I only got my first T1 pieces at level 70 too. I raided MC for months and only ever got an [item]Obsidian Edged Blade[/item]. I still haven't ever had a piece of T2 or T3 too. ![]() |
Posted 03-22-2008 at 07:29 PM by Arrivan |
Recent Blog Entries by Radhja
- T5, at last! (08-12-2008)
- Abandon Ship! The Phailboat is sinking!!! (06-06-2008)
- <Doja Dojo> takes on Karazhan!! (04-14-2008)
- Epitome of Nubness: Drinking and Raiding (03-23-2008)
- Guild Development, and some MC 1337ness. (03-22-2008)







