Captain of the Phailboat
Posted 01-23-2008 at 08:36 AM by Radhja
Last night was, by far, the worst experience I’ve encountered in Karazhan since the dungeon’s inception.
It’s a 100% guild run, and I was running about an hour late. I had some personal business to attend to IRL, so the group knew I would be behind. By the time I arrived, the raid was already assembled and they were just waiting for my arrival to start pulling.
It felt so great to know that, for once, I wouldn’t be spending an hour and a half hunting down people to come. Finally, someone else had done the work. It meant seeing a lot of new faces and being largely unfamiliar with their raiding capacity, but I trusted the more experienced of those among them to know who they were recruiting.
Here’s the group:
1 Prot Warrior (me)
1 Prot Paly (OT)
1 Holy Priest
1 Resto Druid (new)
1 Retadin (new)
1 Holy Paladin (new)
2 Warlocks (1 new)
1 Hunter (new)
1 Fury Warrior
So, 5 brand new guys – freshly attuned – and the rest were my regulars. Wasn’t sure how this was going to turn out, but as I always say:
“Hope for the best, prepare for the worst, and always expect the unexpected.”
So, we begin. The first single pull went fine, and I quickly assessed the DPS. It was adequate for the moment, so we pulled the next group (the two phantom steeds beside the first). Well, I take one, the other is shackled, and everything’s going fine until the shackle breaks randomly and the steed immediately charges into the crowd, fearing everyone. Unfortunately, the Paladin OT didn’t resist the fear and ran screaming into the hallway, which aggro’d the pats walking around, drawing them into the fight and indiscriminately killing the healers and DPS.
It’s times like this that make me want to spec Imp. Taunt… but then again, each death is a lesson for them. Why not let them savor the flavor?
“Okay, we’re gonna chalk that one up to bad luck, regroup, and get this underway.”
People were actually waiting on rez’s. Many new people fail to realize that respawns are a part of the challenge of Karazhan, and that you’re always on a clock. You can’t just stop in the middle of raiding and not expect some sort of consequence!
We make another two pulls which, sadly, go very similar to the first two. Fears are causing all kinds of problems and SOMEONE keeps breaking the shackles. Also, the hunter apparently has no idea what “Square = Ice Trap” means. Then the resto druid imforms everyone that he “has to leave after Attumen”.
Fan-bloody-tastic.
About this time, drama bursts out in guild chat and everyone begins to get involved. Apparently, Someone had made an off-color comment while I was away about my respec’ing MS over the weekend, and it started a huge debate which had carried over for 2 days and resulted in demotions, hurt feelings, and an overall headache that just totally obliterated my raid-mood.
15 minutes go by before I’m able to calm everyone down and make them realize that we’re still on a timer and we’ll have to reclear.
Then the resto Druid went offline without a word, followed by the hunter.
So, we just walk back to the entrance and I try to retain my cool. I have a healer on standby, but it just so happens to be the guy that was slamming me about respec’ing. I didn’t care. He was one of my regular healers, and I was calling him in to perform his function. This is a raid, guys – leave your feelings at the door.
-1 Resto Druid
-1 Hunter
+1 Holy Paladin
+1 Mage
So, he joins, and everyone in vent goes silent. (I told him to stay off vent since we knew each other’s tactics well enough to survive without communication, and to stave off the drama what would invariably ensue should he open his yapper in vent.) I start getting whispers like mad, but I don’t care. My mind if focused on getting this KZ run started. I wasn’t planning on going too deep into it anyway, but wiping THREE TIMES on ATTUMEN TRASH is absurd and, honestly, laffable.
So, we summon and get back inside. Everyone’s acting professional and gets their game face back on. The respawns appear, and we start clearing.
…and it was just horrible. We had the exact same problems as the first pulls, but we DID make it to Attumen with 3 minutes to spare for the fight.
About this time I start lagging a bit. Others must have too cause about 20 people in the guild all went offline simultaneously. People on vent start mentioning how the world server had been unstable all say and people in random zones were getting kicked for a few minutes on occasion.
Quick explanation about stacking on Attumen’s butt and we make the pull, with the Paly OT on Midnight, and I’m ready to pick up Attumen.
Attumen spawns, and the lag just destroys the fight for everyone. I can see Attumen’s health bar appear, and after 2 seconds I see him appear, but I’m unable to move, turn, or attack. He swings at the OT first, and with Midnight and Attumen’s combined damage, the healers can’t keep up, and the OT drops. Next thing I know, I see Attumen by the caster group, and 2 are down (1 healer, 1 dps). I try to move, but I’m stuck fast between Midnight and the group. I felt so helpless, and watch as Attumen glitchily (is that a word?) one-shotted everyone in the room, and THEN come after me.
It was a sad state of affairs, and we all just decided to call it a night. None of us felt like re-reclearing thru the trash just to make another half-ass lag’d-out attempt on the easiest boss in KZ.
Lesson Learned: Don’t try to raid on patch day, and never carry more than 2 or 3 freshly-attuned guildies with you unless you have the Tanking, Heals, and DPS to accommodate for the slack. As the paladin put it:
“25-mans are easy. There’s enough people to compensate if someone is slacking. 10-mans aren’t as forgiving.”
Maybe I’ll try to take a raid to Gruul’s Lair soon.
/dielaughing
It’s a 100% guild run, and I was running about an hour late. I had some personal business to attend to IRL, so the group knew I would be behind. By the time I arrived, the raid was already assembled and they were just waiting for my arrival to start pulling.
It felt so great to know that, for once, I wouldn’t be spending an hour and a half hunting down people to come. Finally, someone else had done the work. It meant seeing a lot of new faces and being largely unfamiliar with their raiding capacity, but I trusted the more experienced of those among them to know who they were recruiting.
Here’s the group:
1 Prot Warrior (me)
1 Prot Paly (OT)
1 Holy Priest
1 Resto Druid (new)
1 Retadin (new)
1 Holy Paladin (new)
2 Warlocks (1 new)
1 Hunter (new)
1 Fury Warrior
So, 5 brand new guys – freshly attuned – and the rest were my regulars. Wasn’t sure how this was going to turn out, but as I always say:
“Hope for the best, prepare for the worst, and always expect the unexpected.”
So, we begin. The first single pull went fine, and I quickly assessed the DPS. It was adequate for the moment, so we pulled the next group (the two phantom steeds beside the first). Well, I take one, the other is shackled, and everything’s going fine until the shackle breaks randomly and the steed immediately charges into the crowd, fearing everyone. Unfortunately, the Paladin OT didn’t resist the fear and ran screaming into the hallway, which aggro’d the pats walking around, drawing them into the fight and indiscriminately killing the healers and DPS.
It’s times like this that make me want to spec Imp. Taunt… but then again, each death is a lesson for them. Why not let them savor the flavor?
“Okay, we’re gonna chalk that one up to bad luck, regroup, and get this underway.”
People were actually waiting on rez’s. Many new people fail to realize that respawns are a part of the challenge of Karazhan, and that you’re always on a clock. You can’t just stop in the middle of raiding and not expect some sort of consequence!
We make another two pulls which, sadly, go very similar to the first two. Fears are causing all kinds of problems and SOMEONE keeps breaking the shackles. Also, the hunter apparently has no idea what “Square = Ice Trap” means. Then the resto druid imforms everyone that he “has to leave after Attumen”.
Fan-bloody-tastic.
About this time, drama bursts out in guild chat and everyone begins to get involved. Apparently, Someone had made an off-color comment while I was away about my respec’ing MS over the weekend, and it started a huge debate which had carried over for 2 days and resulted in demotions, hurt feelings, and an overall headache that just totally obliterated my raid-mood.
15 minutes go by before I’m able to calm everyone down and make them realize that we’re still on a timer and we’ll have to reclear.
Then the resto Druid went offline without a word, followed by the hunter.
So, we just walk back to the entrance and I try to retain my cool. I have a healer on standby, but it just so happens to be the guy that was slamming me about respec’ing. I didn’t care. He was one of my regular healers, and I was calling him in to perform his function. This is a raid, guys – leave your feelings at the door.
-1 Resto Druid
-1 Hunter
+1 Holy Paladin
+1 Mage
So, he joins, and everyone in vent goes silent. (I told him to stay off vent since we knew each other’s tactics well enough to survive without communication, and to stave off the drama what would invariably ensue should he open his yapper in vent.) I start getting whispers like mad, but I don’t care. My mind if focused on getting this KZ run started. I wasn’t planning on going too deep into it anyway, but wiping THREE TIMES on ATTUMEN TRASH is absurd and, honestly, laffable.
So, we summon and get back inside. Everyone’s acting professional and gets their game face back on. The respawns appear, and we start clearing.
…and it was just horrible. We had the exact same problems as the first pulls, but we DID make it to Attumen with 3 minutes to spare for the fight.
About this time I start lagging a bit. Others must have too cause about 20 people in the guild all went offline simultaneously. People on vent start mentioning how the world server had been unstable all say and people in random zones were getting kicked for a few minutes on occasion.
Quick explanation about stacking on Attumen’s butt and we make the pull, with the Paly OT on Midnight, and I’m ready to pick up Attumen.
Attumen spawns, and the lag just destroys the fight for everyone. I can see Attumen’s health bar appear, and after 2 seconds I see him appear, but I’m unable to move, turn, or attack. He swings at the OT first, and with Midnight and Attumen’s combined damage, the healers can’t keep up, and the OT drops. Next thing I know, I see Attumen by the caster group, and 2 are down (1 healer, 1 dps). I try to move, but I’m stuck fast between Midnight and the group. I felt so helpless, and watch as Attumen glitchily (is that a word?) one-shotted everyone in the room, and THEN come after me.
It was a sad state of affairs, and we all just decided to call it a night. None of us felt like re-reclearing thru the trash just to make another half-ass lag’d-out attempt on the easiest boss in KZ.
Lesson Learned: Don’t try to raid on patch day, and never carry more than 2 or 3 freshly-attuned guildies with you unless you have the Tanking, Heals, and DPS to accommodate for the slack. As the paladin put it:
“25-mans are easy. There’s enough people to compensate if someone is slacking. 10-mans aren’t as forgiving.”
Maybe I’ll try to take a raid to Gruul’s Lair soon.
/dielaughing
Total Comments 4
Comments
| | My condolences... that run sounds like an epic disaster. If I were you, I would be in the market for a new guild. |
Posted 01-23-2008 at 12:22 PM by Alent |
| | "Lesson Learned: [snip] never carry more than 2 or 3 freshly-attuned guildies with you unless you have the Tanking, Heals, and DPS to accommodate for the slack." That's a horrible, horrible attitude. It's GOOD to get new people in and geared to raids you already know well. Yes, you must EXPECT wipes and frayed nerves and repair bills. If you do not, you create a rift in your guild between the anointed and the unfortunates. The anointed don't want to be bothered helping the new folk along. The unfortunates feel left out as they see the anointed do all the things they wish to do. If you just take the time to do the "old" content with new people, even if you fail, you provide the guild something with which it cannot live without. Togetherness. to the commenter above me. "My condolences... that run sounds like an epic disaster. If I were you, I would be in the market for a new guild." That attitude is even worse! Sure, Why not cut and run when things get a little difficult? Why? Because it will kill a guild as surely as anything. What is it? SELFISHNESS. if you are not in a guild because you like being with the people in it, you are not in the guild for the right reasons. |
Posted 01-23-2008 at 12:41 PM by Artyfact |
| | As much as I bitch and complain about our blossoming misadventures in Karazhan, I really do love every minute of it. I left higher-content guilds to return to U&C and help them get advanced. It's about as selfless as I'm capable of being, honestly. ![]() I know it's good to get new players in, but there is a limit. 10-mans are not a playground to learn how to raid with your character at 70. It's where you bring your skills and gear that you acquired in lower-level instances to test your mettle against the game. I'm all for bringing in new people (as I've done in every run), but if the raid as a whole is undergeared, it's going to inevitably result in failure. Failure follows through with educating the fallen about the mistakes the make, however. I don't consider this a lost cause, but perhaps my focus should instead be spent on getting gear'd for Kara, not getting gear for people in Kara. |
Posted 01-24-2008 at 08:28 AM by Radhja |
| | VERY entertaining read much better then Wheel of Fortune. Long story. And in regards to the guy saying "it's great to bring new people", it's also great to form a cohesive group that learns to work together. |
Posted 08-07-2008 at 05:51 PM by thedrawrf |
Recent Blog Entries by Radhja
- T5, at last! (08-12-2008)
- Abandon Ship! The Phailboat is sinking!!! (06-06-2008)
- <Doja Dojo> takes on Karazhan!! (04-14-2008)
- Epitome of Nubness: Drinking and Raiding (03-23-2008)
- Guild Development, and some MC 1337ness. (03-22-2008)







much better then Wheel of Fortune. Long story. And in regards to the guy saying "it's great to bring new people", it's also great to form a cohesive group that learns to work together.