Casual Meat-wall Ruud the Initiated
Posted 04-28-2008 at 03:37 AM by Pasucon
I tanked 
My first instance tanking was SM Lib... it went ok. We made it all the way through with no wipes. I did let a DPSer die once (wasn't using Shield Block and Revenge efficiently). I then ran SM Armory twice, and did MUCH better- no deaths at all! The first armory run went as smoothly as I could have hoped, but I was so focused on not being a crappy tank that I don't remember any of the details. The second armory run was myself at level 34, a level 34 ret pally, a level 40 mage, a level 36 rogue, and a level 40 shaman. The ret pally, who happens to be a friend of mine, healed it. I was worried that I wouldn't be able to keep aggro off of our high level DPS, but with Salv on them, it was more or less a snap.
On the Lib run, I learned two things: a Hunter yelling "Speed pullz lolol1!1" is bad, and Retaliation + Sweeping Strikes + Challenging Shout + Cleave + AoE DPS is gooood! We ended up clearing two and a half rooms of enemies in one pull (miraculously). My buddy says he's ret, but the way he kept me up through that had me wanting to check his armory. No one else wanted Doan's shoulders at the end, so he took for his healing set.
Executive Summary: I had a freaking great time tanking! Watching five mobs at once, watching five health bars, making sure every enemy is stuck to you as best you can, bashing heals, and generally just rocking out... it's a shit ton of fun.
My goal for the week was level 25, but after a friend introduced me to the Questhelper add-on, the game became a lot more fun and I ended up playing more than I intended all week. Sleep is for the weak anyway :P
My Leveling notes:
1)
Get Questhelper if you don't have it
2)
When killing mobs that flee, beat them down until they are about to run, hamstring 'em, follow them auto-swinging, pop bloodrage AFTER the fight, bandage/eat while bloodrage is in effect, start next fight at full health with a bunch of rage!
My Tanking Notes:
1)
"fast pullz lolol1!1" = oh shit
2)
Use Shield Block and Revenge! Sunder ain't enough!
Overview
-----------------------------------
Level: 18 -> 36
First Aid: 91 -> 226
Cooking: 98 -> 150
Herb: 103 -> 212
Alch: 98 -> 196
Fishing: 35 -> 208
Time played this week: 44h 5m 26s *
Time played total: 61h 16m 49s
Total cash spent: $20
* 4 hours a day through the week, and all damn weekend... never again, damn you, never again! Seriously. If I ever play like that again, I'll have to rename the blog
Questhelper changes the game completely. Get it (or Lightheaded + Tomtom) from Curse ASAP

My first instance tanking was SM Lib... it went ok. We made it all the way through with no wipes. I did let a DPSer die once (wasn't using Shield Block and Revenge efficiently). I then ran SM Armory twice, and did MUCH better- no deaths at all! The first armory run went as smoothly as I could have hoped, but I was so focused on not being a crappy tank that I don't remember any of the details. The second armory run was myself at level 34, a level 34 ret pally, a level 40 mage, a level 36 rogue, and a level 40 shaman. The ret pally, who happens to be a friend of mine, healed it. I was worried that I wouldn't be able to keep aggro off of our high level DPS, but with Salv on them, it was more or less a snap.
On the Lib run, I learned two things: a Hunter yelling "Speed pullz lolol1!1" is bad, and Retaliation + Sweeping Strikes + Challenging Shout + Cleave + AoE DPS is gooood! We ended up clearing two and a half rooms of enemies in one pull (miraculously). My buddy says he's ret, but the way he kept me up through that had me wanting to check his armory. No one else wanted Doan's shoulders at the end, so he took for his healing set.
Executive Summary: I had a freaking great time tanking! Watching five mobs at once, watching five health bars, making sure every enemy is stuck to you as best you can, bashing heals, and generally just rocking out... it's a shit ton of fun.
My goal for the week was level 25, but after a friend introduced me to the Questhelper add-on, the game became a lot more fun and I ended up playing more than I intended all week. Sleep is for the weak anyway :P
My Leveling notes:
1)
Get Questhelper if you don't have it
2)
When killing mobs that flee, beat them down until they are about to run, hamstring 'em, follow them auto-swinging, pop bloodrage AFTER the fight, bandage/eat while bloodrage is in effect, start next fight at full health with a bunch of rage!
My Tanking Notes:
1)
"fast pullz lolol1!1" = oh shit
2)
Use Shield Block and Revenge! Sunder ain't enough!
Overview
-----------------------------------
Level: 18 -> 36
First Aid: 91 -> 226
Cooking: 98 -> 150
Herb: 103 -> 212
Alch: 98 -> 196
Fishing: 35 -> 208
Time played this week: 44h 5m 26s *
Time played total: 61h 16m 49s
Total cash spent: $20
* 4 hours a day through the week, and all damn weekend... never again, damn you, never again! Seriously. If I ever play like that again, I'll have to rename the blog
Questhelper changes the game completely. Get it (or Lightheaded + Tomtom) from Curse ASAP
Total Comments 5
Comments
| | Be wary of excessive use of shield block. It will drain your rage fast, especially tanking lowbie instances. The best use of it is to light up revenge (which it seems is your planned usage of it) on bosses, where you'll have more rage. You can also throw in some heroic strikes if you have rage, but again be wary of overusing it because it costs both the 15 (baseline) rage to use, and whatever amount of rage the unmodified white attack would have given. Other than that, keep on trucking, it gets better once you get to 70 ![]() |
Posted 04-28-2008 at 04:09 AM by Arrivan |
| | Thanks for the tips on Shield Block, Arrivan! You're correct that I was using it as a tool to light up Revenge. I was in a PuG with two DPSer's 6 levels higher than myself, and they were consistently unloading on two different targets. Actually, I kinda think they were racing to see which one could drop their target/pull aggro off of me first : / All my points are in Fury to boot, so my challenge was in keeping both of their targets on me while doing just enough to keep healing aggro from pulling the other enemies off. I was opening fights w/ Bloodrage (and Charge when a pull wasn't necessary) and following it with Shield Block to light up Revenge, and immediately Sundering to start with some burst aggro. Other than that, I was only using Shield Block when tanking several mobs, which meant I had 3 or more hitting me. Of course, in this particular situation, the Shammy was not going to die from a hit or two by a Scarlet whatever, but I'm trying to treat these low-level instances as if they were situations where a DPS class could get one- or two- shotted. There's room for error now, but I want to be perfect everytime anyway... and so- Would you recommend using the SB/Revenge combo in that situation, or relying on Heroic Strike/Cleave? Either way I'm using Rage to do a move, and losing Rage as a result (on HS by turning a white swing yellow and on SB by blocking an attack). Revenges seemed like the only way to maintain a level aggro that was high enough that the enemies wouldn't peel off when I tabbed to Sunder another target. I did suffer some Rage shortages, mostly due to throwing in Cleaves and TC/Demo. I guess the question really ends up being, "How much Rage should I keep in reserve?" Now, I know that the answer is going to be that it is situational, but if anyone has any general guidelines on that topic, I'm all ears... err, eyes. Whatever ![]() |
Posted 04-28-2008 at 06:35 AM by Pasucon |
| | I never thought of 'keeping rage in reserve', rather making sure I didn't waste it (HS/Cleave as appropriate). In low rage situations its about prioritising Threat per Rage (TPR) rather than TPS. Revenge is very good value when available, but remember that TC hits each mob for about the same threat as a sunder - if I have low rage and several mobs I'll just keep enough rage TC on each cooldown (as my base threat cycle) and only use other moves if I have excess rage above that requirement. I found going into instances somewhat beneath my level (I was boosting buddies alot as I was leveling) a great training ground for low rage tanking. |
Posted 04-28-2008 at 07:12 AM by Bosk |
| | Instead of keeping rage in reserve, you will eventually learn to prioritise your attacks depending on the amount of rage you have, like Bosk said. What I do is use HS if I have more than about 30 rage and SB or TC if I have more than 50 on melee mobs (but I have enough avoidance + block for Revenge to be lit up most of the time when it is off cooldown anyway). In multiple mob situations, I spam TC and tab Sunder them.
I know the pain of Fury tanking, it sometimes feels hopeless losing aggro and having to Taunt every time it's off cooldown. There isn't much you can do when your DPS don't manage their threat though. If they want to pull aggro they can, especially with you being an off spec tank. Intercept + Taunt can save lives (Intercept being replaced by Intervene at 70), so practice that if you must save your DPS every time. I'll admit I feel the same way; you'd have to be absolutely awful for me to let you die. | |
Posted 04-28-2008 at 06:47 PM by Arrivan |
| | I knew that TC was good, but I did not know that it caused threat similar to Sunder Armor. It seems like I should be relying on that much more than Cleave in multi-target situations. I had the priority of those moves backwards, i.e. I was opening with a TC + Demo and then Cleaving as possible while Sundering a different mob every chance I got. From now on, I'll open with TC + Demo, tab Sunders, and TC every chance I get. I think that running lower level instances is a good idea to simulate rage starvation, as long as I'm not critting faces off. I think I'll give that a try.
Actually, single target aggro wasn't really a problem. Now, I'm pretty sure that I was doing this wrong (or at least in an unorthodox manner), because I haven't read of anyone else using this technique: with three different aggro snaps, I can afford to let someone unload, taunt, save my rage while taking some hits, let someone else unload, mocking blow, and then blow through my Rage w/ Sunder, Heroic, SB/Revenge, Sunder. It's sort of like a ghetto misdirect, in that someone else provides a burst of threat generation, and then I steal it off the top. By combining taunt and mocking, or challenging if it ever really hits the fan, it's possible to allow DPS to do early threat generation while building up a rage burst. In this way, I don't end up wasting rage on Sunders, etc., when I'm just going to have to use an aggro snap seconds into the fight b/c my DPS unloaded full force. Instead, my strategy was to use my aggro snaps in a planned way; taunt doesn't cost rage, and can provide you with all of the threat of a Pyro, or a backstab crit, or what have you, making taunt an extremely rage efficient threat-generator, even though the move itself does not 'generate' threat. Of course, I am not advocating this for anything more than situational usage- PuG boss battles with impatient DPS who are going to pull aggro off of an off-spec tank in a fight that isn't riddled with threat wipes, specifically Is it still a bad plan?I also want to thank you guys for your comments; you're making me a better tank without risking squishy lives, and I bow to your experience. | |
Posted 04-28-2008 at 08:24 PM by Pasucon |
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