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Repetition can lead to boredom

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Posted 06-24-2009 at 05:17 AM by Nicki
Updated 06-24-2009 at 05:23 AM by Nicki

With the announcement of 10 normal, 10 heroic, 25 normal, 25 heroic mode dungeons it really displeases alot of players.

MMOs are hugely based on repetition but the layout changes and evolution of the game world is what attracts players.

History:

In vanilla WoW you had several 5 man top level dungeons, one 15 man raid and later a 20 man raid with 40 man raids as the pinnicle of progress.

As someone who was in bwl/AQ 40 I did still run the 5 man dungeons and even the occasional UBRS run, ZG (the 20 player dungeon) did become slightly boring by the end of vanilla and most people who were exalted hated the place but everyone was also bored of MC.

In TBC we got the first small raid groups of 25 player dungeons. Prehaps the opening wasn't done so perfectly with karazhan being quite hard for average guilds and gruul/magtheridon almost impossible (the first 25 player dungeons). Following this we got further 25 man dungeons and later on a 10 player. The enviroment changed enough to keep us hooked. The 10 man fights were unique and interesting even for guilds in the top level dungeos.

Currently in wrath we have not had a seperate 10 man dungeon from a 25 man. Now most people did hyjal and will tell you it was boring, what happens when you have to do hyjal on 10 and 25 man mode? you get extremely bored add another 2 levels of difficulty and even if you don't do those you will still be bleeding at your eyes.

As a personal view seperate 10 man dungeons and more importantly 25 man dungeons do help keep players interested in the content and the game.

Prehaps its too much of a mammoth task to ask for though however it would keep content less tedious as spending your spare non raiding moments in the same raid dungeon on 10 man for most people is pretty dull.

Repetition is a key feature to mmos but overuse it and you end up with bored players.

True 10 mans have allowed smaller guilds to exist and function but at the same time alot of 25 player guilds are being forced into 10 mans to acquire gear.

The result is that instead of being bored of hyjal in 3 months you are bored of it in 1.5 months.

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Comments

  1. Old Comment
    25 player guilds are not being forced into 10 mans. They do both 25s and 10s ATM to collect more gear. It's a step above and beyond, not something they are forced to do.

    No, Blizzard should not have separate 10 and 25 player dungeons. They are trying to make 10 and 25 raids more equal in difficulty and rewards from what I understand.

    If there were different 10 and 25 man raids, people would argue which is harder, which has better loot (it wouldn't make sense to have a castle and an arena drop the same things, eh?), which is more fun, which takes longer, etc. They are trying to appease the small guilds who cannot raid 25s but are getting kicked in the face because their rewards are crap compared to 25.
    Posted 06-24-2009 at 08:50 AM by Ferag Ferag is offline
  2. Old Comment
    The assumption seems to be that Blizzard decided to implement one instance with 4 flavors (10-man normal/hard and 25-man normal/hard) in place of two or more new instances. In reality I believe the alternative is between one instance with 4 flavors and the same instance with 2 flavors (10-man and 25-man). In TBC or vanilla it would be a single flavor instance.

    Blizzard is not cutting corners but giving you more options. Sure, we'd all like to see two brand new raid instances released but barring that this is not a bad compromise.
    Posted 06-24-2009 at 09:29 AM by Mammoth Mammoth is offline
 

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