Oh the fun we have...(SoB recoil blogging)
Posted 03-24-2009 at 10:01 PM by Nicki
Right now for my quibble topic...
While im glad its getting some attention the excuses in this post are manifold for one PoM does not trigger off of JoB backlash, for two Chain heal does not always hit you and for three switching to command costs 1000~ mana likewise not judgeing costs DPS and mana gains.
The fact that AE IS alot more damage is exactly the concern no player should have to contribute too their own death log.
Ok these posts are old but I needed to get this off my chest..
If every class had a main abillity that took away 33% of the damage it dealt as health would that work? say MS, Blood thirst, Storm strike, Lava burst etc..
No it wouldn't classes would complain the issue would be that they are unsustainable by having health as a uncontrollable resource.
The first thing about life tap and shadow word death are that they are very very different from judgement which is a key spell to retribution DPS.
My points on the whole situation are:
1. You do not need to frequently use lifetap or shadow word death (12 second cooldown)
2. Shadow word death is not a major DPS loss
3. Life Tap is using health as a resource, JoB is using health for the sake of using health (unless glyphed which seems we might be but then again maybe not!)
4. Not casting shadow word death won't destroy your mana regen, not casting life tap may destroy your mana regen but on the flip side I have never seen a warlock death report with life tap in it.
5. Ranged classes are generally not as likely to take damage as melee classes.
6. Switching seals is a loss to dps and mana no one would do it or be able to do it for say an aoe breath.
7. 'gimmick' fights will always limit retribution paladins under the current mechanic inclusive of: Buffing bosses e.g. Thaddius, Malygos, Bloodboil (if you get felrage), Kiljaedan (more holy damage taken in p5?), Curator, Nethersprite AND AoE raid damage fights: Entropius, Eredar twins, Najentus, Gluth, Huhuran. AND Mechanical backlash additions: Twillight torment (Sartharion), Reliquary of souls phase 2.
#7 simply means that there will come a fight developed that will lead to necessary switching of seals in certain occasions.
I think What im saying is clear the design is wrong given that encounters like these are implemented and potentially crippling.
PvP is the common reason for recoil on SoB however it is already being used in PvP some of the top ret paladins in PvP do not even spec into seal of command.
TLDR: Seal of blood recoil is definately not fine in PVE and in PvP it is being used anyway
Quote:
The fires typically do a lot more damage than Seal of Blood. What is the most you have ever been bled for on a Judgement crit? Maybe 10K? And that’s a crit. No offense, but your healers probably laugh at the kind of damage you are inflicting on yourself. The tank is getting hit for much more, much faster and the fires or big AE sprays generally do more. A stray PoM or CL can probably top you off. I know you don’t want to use Command, but if you’re sitting at 10% of your health or you know the dragon is about to breathe, it may be an attractive option until you get healed back up again. I know the self-damage is a concern of the paladins though, and we’ll keep an eye on it to make sure it doesn’t feel like too much of a liability in raids.
The fact that AE IS alot more damage is exactly the concern no player should have to contribute too their own death log.
Ok these posts are old but I needed to get this off my chest..
If every class had a main abillity that took away 33% of the damage it dealt as health would that work? say MS, Blood thirst, Storm strike, Lava burst etc..
No it wouldn't classes would complain the issue would be that they are unsustainable by having health as a uncontrollable resource.
The first thing about life tap and shadow word death are that they are very very different from judgement which is a key spell to retribution DPS.
My points on the whole situation are:
1. You do not need to frequently use lifetap or shadow word death (12 second cooldown)
2. Shadow word death is not a major DPS loss
3. Life Tap is using health as a resource, JoB is using health for the sake of using health (unless glyphed which seems we might be but then again maybe not!)
4. Not casting shadow word death won't destroy your mana regen, not casting life tap may destroy your mana regen but on the flip side I have never seen a warlock death report with life tap in it.
5. Ranged classes are generally not as likely to take damage as melee classes.
6. Switching seals is a loss to dps and mana no one would do it or be able to do it for say an aoe breath.
7. 'gimmick' fights will always limit retribution paladins under the current mechanic inclusive of: Buffing bosses e.g. Thaddius, Malygos, Bloodboil (if you get felrage), Kiljaedan (more holy damage taken in p5?), Curator, Nethersprite AND AoE raid damage fights: Entropius, Eredar twins, Najentus, Gluth, Huhuran. AND Mechanical backlash additions: Twillight torment (Sartharion), Reliquary of souls phase 2.
#7 simply means that there will come a fight developed that will lead to necessary switching of seals in certain occasions.
I think What im saying is clear the design is wrong given that encounters like these are implemented and potentially crippling.
PvP is the common reason for recoil on SoB however it is already being used in PvP some of the top ret paladins in PvP do not even spec into seal of command.
TLDR: Seal of blood recoil is definately not fine in PVE and in PvP it is being used anyway
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